Directory: | ./ |
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File: | include/coal/broadphase/broadphase_spatialhash-inl.h |
Date: | 2025-04-01 09:23:31 |
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1 | /* | ||
2 | * Software License Agreement (BSD License) | ||
3 | * | ||
4 | * Copyright (c) 2011-2014, Willow Garage, Inc. | ||
5 | * Copyright (c) 2014-2016, Open Source Robotics Foundation | ||
6 | * All rights reserved. | ||
7 | * | ||
8 | * Redistribution and use in source and binary forms, with or without | ||
9 | * modification, are permitted provided that the following conditions | ||
10 | * are met: | ||
11 | * | ||
12 | * * Redistributions of source code must retain the above copyright | ||
13 | * notice, this list of conditions and the following disclaimer. | ||
14 | * * Redistributions in binary form must reproduce the above | ||
15 | * copyright notice, this list of conditions and the following | ||
16 | * disclaimer in the documentation and/or other materials provided | ||
17 | * with the distribution. | ||
18 | * * Neither the name of Open Source Robotics Foundation nor the names of its | ||
19 | * contributors may be used to endorse or promote products derived | ||
20 | * from this software without specific prior written permission. | ||
21 | * | ||
22 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||
23 | * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | ||
24 | * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS | ||
25 | * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE | ||
26 | * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, | ||
27 | * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, | ||
28 | * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
29 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | ||
30 | * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT | ||
31 | * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN | ||
32 | * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | ||
33 | * POSSIBILITY OF SUCH DAMAGE. | ||
34 | */ | ||
35 | |||
36 | /** @author Jia Pan */ | ||
37 | |||
38 | #ifndef COAL_BROADPHASE_BROADPAHSESPATIALHASH_INL_H | ||
39 | #define COAL_BROADPHASE_BROADPAHSESPATIALHASH_INL_H | ||
40 | |||
41 | #include "coal/broadphase/broadphase_spatialhash.h" | ||
42 | |||
43 | namespace coal { | ||
44 | |||
45 | //============================================================================== | ||
46 | template <typename HashTable> | ||
47 | 51 | SpatialHashingCollisionManager<HashTable>::SpatialHashingCollisionManager( | |
48 | Scalar cell_size, const Vec3s& scene_min, const Vec3s& scene_max, | ||
49 | unsigned int default_table_size) | ||
50 |
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51 | : scene_limit(AABB(scene_min, scene_max)), |
51 |
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102 | hash_table(new HashTable(detail::SpatialHash(scene_limit, cell_size))) { |
52 |
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51 | hash_table->init(default_table_size); |
53 | 51 | } | |
54 | |||
55 | //============================================================================== | ||
56 | template <typename HashTable> | ||
57 | 200 | SpatialHashingCollisionManager<HashTable>::~SpatialHashingCollisionManager() { | |
58 | 100 | delete hash_table; | |
59 |
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300 | } |
60 | |||
61 | //============================================================================== | ||
62 | template <typename HashTable> | ||
63 | 12671 | void SpatialHashingCollisionManager<HashTable>::registerObject( | |
64 | CollisionObject* obj) { | ||
65 |
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12671 | objs.push_back(obj); |
66 | |||
67 | 12671 | const AABB& obj_aabb = obj->getAABB(); | |
68 |
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12671 | AABB overlap_aabb; |
69 | |||
70 |
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12671 | if (scene_limit.overlap(obj_aabb, overlap_aabb)) { |
71 |
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12671 | if (!scene_limit.contain(obj_aabb)) |
72 | ✗ | objs_partially_penetrating_scene_limit.push_back(obj); | |
73 | |||
74 |
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12671 | hash_table->insert(overlap_aabb, obj); |
75 | } else { | ||
76 | ✗ | objs_outside_scene_limit.push_back(obj); | |
77 | } | ||
78 | |||
79 |
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12671 | obj_aabb_map[obj] = obj_aabb; |
80 | 12671 | } | |
81 | |||
82 | //============================================================================== | ||
83 | template <typename HashTable> | ||
84 | ✗ | void SpatialHashingCollisionManager<HashTable>::unregisterObject( | |
85 | CollisionObject* obj) { | ||
86 | ✗ | objs.remove(obj); | |
87 | |||
88 | ✗ | const AABB& obj_aabb = obj->getAABB(); | |
89 | ✗ | AABB overlap_aabb; | |
90 | |||
91 | ✗ | if (scene_limit.overlap(obj_aabb, overlap_aabb)) { | |
92 | ✗ | if (!scene_limit.contain(obj_aabb)) | |
93 | ✗ | objs_partially_penetrating_scene_limit.remove(obj); | |
94 | |||
95 | ✗ | hash_table->remove(overlap_aabb, obj); | |
96 | } else { | ||
97 | ✗ | objs_outside_scene_limit.remove(obj); | |
98 | } | ||
99 | |||
100 | ✗ | obj_aabb_map.erase(obj); | |
101 | } | ||
102 | |||
103 | //============================================================================== | ||
104 | template <typename HashTable> | ||
105 | 51 | void SpatialHashingCollisionManager<HashTable>::setup() { | |
106 | // Do nothing | ||
107 | 51 | } | |
108 | |||
109 | //============================================================================== | ||
110 | template <typename HashTable> | ||
111 | 13 | void SpatialHashingCollisionManager<HashTable>::update() { | |
112 | 13 | hash_table->clear(); | |
113 | 13 | objs_partially_penetrating_scene_limit.clear(); | |
114 | 13 | objs_outside_scene_limit.clear(); | |
115 | |||
116 |
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1357 | for (auto it = objs.cbegin(), end = objs.cend(); it != end; ++it) { |
117 | 1344 | CollisionObject* obj = *it; | |
118 | 1344 | const AABB& obj_aabb = obj->getAABB(); | |
119 |
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1344 | AABB overlap_aabb; |
120 | |||
121 |
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1344 | if (scene_limit.overlap(obj_aabb, overlap_aabb)) { |
122 |
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1333 | if (!scene_limit.contain(obj_aabb)) |
123 |
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44 | objs_partially_penetrating_scene_limit.push_back(obj); |
124 | |||
125 |
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1333 | hash_table->insert(overlap_aabb, obj); |
126 | } else { | ||
127 |
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11 | objs_outside_scene_limit.push_back(obj); |
128 | } | ||
129 | |||
130 |
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1344 | obj_aabb_map[obj] = obj_aabb; |
131 | } | ||
132 | 13 | } | |
133 | |||
134 | //============================================================================== | ||
135 | template <typename HashTable> | ||
136 | ✗ | void SpatialHashingCollisionManager<HashTable>::update( | |
137 | CollisionObject* updated_obj) { | ||
138 | ✗ | const AABB& new_aabb = updated_obj->getAABB(); | |
139 | ✗ | const AABB& old_aabb = obj_aabb_map[updated_obj]; | |
140 | |||
141 | ✗ | AABB old_overlap_aabb; | |
142 | const auto is_old_aabb_overlapping = | ||
143 | ✗ | scene_limit.overlap(old_aabb, old_overlap_aabb); | |
144 | ✗ | if (is_old_aabb_overlapping) | |
145 | ✗ | hash_table->remove(old_overlap_aabb, updated_obj); | |
146 | |||
147 | ✗ | AABB new_overlap_aabb; | |
148 | const auto is_new_aabb_overlapping = | ||
149 | ✗ | scene_limit.overlap(new_aabb, new_overlap_aabb); | |
150 | ✗ | if (is_new_aabb_overlapping) | |
151 | ✗ | hash_table->insert(new_overlap_aabb, updated_obj); | |
152 | |||
153 | ObjectStatus old_status; | ||
154 | ✗ | if (is_old_aabb_overlapping) { | |
155 | ✗ | if (scene_limit.contain(old_aabb)) | |
156 | ✗ | old_status = Inside; | |
157 | else | ||
158 | ✗ | old_status = PartiallyPenetrating; | |
159 | } else { | ||
160 | ✗ | old_status = Outside; | |
161 | } | ||
162 | |||
163 | ✗ | if (is_new_aabb_overlapping) { | |
164 | ✗ | if (scene_limit.contain(new_aabb)) { | |
165 | ✗ | if (old_status == PartiallyPenetrating) { | |
166 | // Status change: PartiallyPenetrating --> Inside | ||
167 | // Required action(s): | ||
168 | // - remove object from "objs_partially_penetrating_scene_limit" | ||
169 | |||
170 | ✗ | auto find_it = std::find(objs_partially_penetrating_scene_limit.begin(), | |
171 | objs_partially_penetrating_scene_limit.end(), | ||
172 | updated_obj); | ||
173 | ✗ | objs_partially_penetrating_scene_limit.erase(find_it); | |
174 | ✗ | } else if (old_status == Outside) { | |
175 | // Status change: Outside --> Inside | ||
176 | // Required action(s): | ||
177 | // - remove object from "objs_outside_scene_limit" | ||
178 | |||
179 | ✗ | auto find_it = std::find(objs_outside_scene_limit.begin(), | |
180 | objs_outside_scene_limit.end(), updated_obj); | ||
181 | ✗ | objs_outside_scene_limit.erase(find_it); | |
182 | } | ||
183 | } else { | ||
184 | ✗ | if (old_status == Inside) { | |
185 | // Status change: Inside --> PartiallyPenetrating | ||
186 | // Required action(s): | ||
187 | // - add object to "objs_partially_penetrating_scene_limit" | ||
188 | |||
189 | ✗ | objs_partially_penetrating_scene_limit.push_back(updated_obj); | |
190 | ✗ | } else if (old_status == Outside) { | |
191 | // Status change: Outside --> PartiallyPenetrating | ||
192 | // Required action(s): | ||
193 | // - remove object from "objs_outside_scene_limit" | ||
194 | // - add object to "objs_partially_penetrating_scene_limit" | ||
195 | |||
196 | ✗ | auto find_it = std::find(objs_outside_scene_limit.begin(), | |
197 | objs_outside_scene_limit.end(), updated_obj); | ||
198 | ✗ | objs_outside_scene_limit.erase(find_it); | |
199 | |||
200 | ✗ | objs_partially_penetrating_scene_limit.push_back(updated_obj); | |
201 | } | ||
202 | } | ||
203 | } else { | ||
204 | ✗ | if (old_status == Inside) { | |
205 | // Status change: Inside --> Outside | ||
206 | // Required action(s): | ||
207 | // - add object to "objs_outside_scene_limit" | ||
208 | |||
209 | ✗ | objs_outside_scene_limit.push_back(updated_obj); | |
210 | ✗ | } else if (old_status == PartiallyPenetrating) { | |
211 | // Status change: PartiallyPenetrating --> Outside | ||
212 | // Required action(s): | ||
213 | // - remove object from "objs_partially_penetrating_scene_limit" | ||
214 | // - add object to "objs_outside_scene_limit" | ||
215 | |||
216 | auto find_it = | ||
217 | ✗ | std::find(objs_partially_penetrating_scene_limit.begin(), | |
218 | objs_partially_penetrating_scene_limit.end(), updated_obj); | ||
219 | ✗ | objs_partially_penetrating_scene_limit.erase(find_it); | |
220 | |||
221 | ✗ | objs_outside_scene_limit.push_back(updated_obj); | |
222 | } | ||
223 | } | ||
224 | |||
225 | ✗ | obj_aabb_map[updated_obj] = new_aabb; | |
226 | } | ||
227 | |||
228 | //============================================================================== | ||
229 | template <typename HashTable> | ||
230 | ✗ | void SpatialHashingCollisionManager<HashTable>::update( | |
231 | const std::vector<CollisionObject*>& updated_objs) { | ||
232 | ✗ | for (size_t i = 0; i < updated_objs.size(); ++i) update(updated_objs[i]); | |
233 | } | ||
234 | |||
235 | //============================================================================== | ||
236 | template <typename HashTable> | ||
237 | ✗ | void SpatialHashingCollisionManager<HashTable>::clear() { | |
238 | ✗ | objs.clear(); | |
239 | ✗ | hash_table->clear(); | |
240 | ✗ | objs_outside_scene_limit.clear(); | |
241 | ✗ | obj_aabb_map.clear(); | |
242 | } | ||
243 | |||
244 | //============================================================================== | ||
245 | template <typename HashTable> | ||
246 | ✗ | void SpatialHashingCollisionManager<HashTable>::getObjects( | |
247 | std::vector<CollisionObject*>& objs_) const { | ||
248 | ✗ | objs_.resize(objs.size()); | |
249 | ✗ | std::copy(objs.begin(), objs.end(), objs_.begin()); | |
250 | } | ||
251 | |||
252 | //============================================================================== | ||
253 | template <typename HashTable> | ||
254 | 3822 | void SpatialHashingCollisionManager<HashTable>::collide( | |
255 | CollisionObject* obj, CollisionCallBackBase* callback) const { | ||
256 |
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3822 | if (size() == 0) return; |
257 | 3762 | collide_(obj, callback); | |
258 | } | ||
259 | |||
260 | //============================================================================== | ||
261 | template <typename HashTable> | ||
262 | 80 | void SpatialHashingCollisionManager<HashTable>::distance( | |
263 | CollisionObject* obj, DistanceCallBackBase* callback) const { | ||
264 |
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80 | if (size() == 0) return; |
265 | 80 | Scalar min_dist = (std::numeric_limits<Scalar>::max)(); | |
266 |
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80 | distance_(obj, callback, min_dist); |
267 | } | ||
268 | |||
269 | //============================================================================== | ||
270 | template <typename HashTable> | ||
271 | 3762 | bool SpatialHashingCollisionManager<HashTable>::collide_( | |
272 | CollisionObject* obj, CollisionCallBackBase* callback) const { | ||
273 | 3762 | const auto& obj_aabb = obj->getAABB(); | |
274 |
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3762 | AABB overlap_aabb; |
275 | |||
276 |
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3762 | if (scene_limit.overlap(obj_aabb, overlap_aabb)) { |
277 |
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3455 | const auto query_result = hash_table->query(overlap_aabb); |
278 |
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3661 | for (const auto& obj2 : query_result) { |
279 |
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207 | if (obj == obj2) continue; |
280 | |||
281 |
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207 | if ((*callback)(obj, obj2)) return true; |
282 | } | ||
283 | |||
284 |
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3454 | if (!scene_limit.contain(obj_aabb)) { |
285 |
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231 | for (const auto& obj2 : objs_outside_scene_limit) { |
286 |
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86 | if (obj == obj2) continue; |
287 | |||
288 |
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86 | if ((*callback)(obj, obj2)) return true; |
289 | } | ||
290 | } | ||
291 |
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3455 | } else { |
292 |
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546 | for (const auto& obj2 : objs_partially_penetrating_scene_limit) { |
293 |
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239 | if (obj == obj2) continue; |
294 | |||
295 |
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239 | if ((*callback)(obj, obj2)) return true; |
296 | } | ||
297 | |||
298 |
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396 | for (const auto& obj2 : objs_outside_scene_limit) { |
299 |
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89 | if (obj == obj2) continue; |
300 | |||
301 |
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89 | if ((*callback)(obj, obj2)) return true; |
302 | } | ||
303 | } | ||
304 | |||
305 | 3761 | return false; | |
306 | } | ||
307 | |||
308 | //============================================================================== | ||
309 | template <typename HashTable> | ||
310 | 3070 | bool SpatialHashingCollisionManager<HashTable>::distance_( | |
311 | CollisionObject* obj, DistanceCallBackBase* callback, | ||
312 | Scalar& min_dist) const { | ||
313 |
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3070 | auto delta = (obj->getAABB().max_ - obj->getAABB().min_) * 0.5; |
314 |
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3070 | auto aabb = obj->getAABB(); |
315 |
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3070 | if (min_dist < (std::numeric_limits<Scalar>::max)()) { |
316 |
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2984 | Vec3s min_dist_delta(min_dist, min_dist, min_dist); |
317 |
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2984 | aabb.expand(min_dist_delta); |
318 | } | ||
319 | |||
320 |
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3070 | AABB overlap_aabb; |
321 | |||
322 | 3070 | auto status = 1; | |
323 | Scalar old_min_distance; | ||
324 | |||
325 | 331 | while (1) { | |
326 | 3401 | old_min_distance = min_dist; | |
327 | |||
328 |
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3401 | if (scene_limit.overlap(aabb, overlap_aabb)) { |
329 |
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3396 | if (distanceObjectToObjects(obj, hash_table->query(overlap_aabb), |
330 | callback, min_dist)) { | ||
331 | ✗ | return true; | |
332 | } | ||
333 | |||
334 |
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3396 | if (!scene_limit.contain(aabb)) { |
335 |
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3087 | if (distanceObjectToObjects(obj, objs_outside_scene_limit, callback, |
336 | min_dist)) { | ||
337 | ✗ | return true; | |
338 | } | ||
339 | } | ||
340 | } else { | ||
341 |
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5 | if (distanceObjectToObjects(obj, objs_partially_penetrating_scene_limit, |
342 | callback, min_dist)) { | ||
343 | ✗ | return true; | |
344 | } | ||
345 | |||
346 |
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5 | if (distanceObjectToObjects(obj, objs_outside_scene_limit, callback, |
347 | min_dist)) { | ||
348 | ✗ | return true; | |
349 | } | ||
350 | } | ||
351 | |||
352 |
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3401 | if (status == 1) { |
353 |
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3315 | if (old_min_distance < (std::numeric_limits<Scalar>::max)()) { |
354 | 2984 | break; | |
355 | } else { | ||
356 |
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331 | if (min_dist < old_min_distance) { |
357 |
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86 | Vec3s min_dist_delta(min_dist, min_dist, min_dist); |
358 |
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86 | aabb = AABB(obj->getAABB(), min_dist_delta); |
359 | 86 | status = 0; | |
360 | } else { | ||
361 |
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245 | if (aabb == obj->getAABB()) |
362 |
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45 | aabb.expand(delta); |
363 | else | ||
364 |
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200 | aabb.expand(obj->getAABB(), 2.0); |
365 | } | ||
366 | } | ||
367 |
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86 | } else if (status == 0) { |
368 | 86 | break; | |
369 | } | ||
370 | } | ||
371 | |||
372 | 3070 | return false; | |
373 | } | ||
374 | |||
375 | //============================================================================== | ||
376 | template <typename HashTable> | ||
377 | 37 | void SpatialHashingCollisionManager<HashTable>::collide( | |
378 | CollisionCallBackBase* callback) const { | ||
379 |
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37 | if (size() == 0) return; |
380 | |||
381 |
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2174 | for (const auto& obj1 : objs) { |
382 | 2148 | const auto& obj_aabb = obj1->getAABB(); | |
383 |
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2148 | AABB overlap_aabb; |
384 | |||
385 |
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2148 | if (scene_limit.overlap(obj_aabb, overlap_aabb)) { |
386 |
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2138 | auto query_result = hash_table->query(overlap_aabb); |
387 |
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4517 | for (const auto& obj2 : query_result) { |
388 |
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2382 | if (obj1 < obj2) { |
389 |
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122 | if ((*callback)(obj1, obj2)) return; |
390 | } | ||
391 | } | ||
392 | |||
393 |
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2135 | if (!scene_limit.contain(obj_aabb)) { |
394 |
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73 | for (const auto& obj2 : objs_outside_scene_limit) { |
395 |
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33 | if (obj1 < obj2) { |
396 |
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16 | if ((*callback)(obj1, obj2)) return; |
397 | } | ||
398 | } | ||
399 | } | ||
400 |
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2138 | } else { |
401 |
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40 | for (const auto& obj2 : objs_partially_penetrating_scene_limit) { |
402 |
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30 | if (obj1 < obj2) { |
403 |
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13 | if ((*callback)(obj1, obj2)) return; |
404 | } | ||
405 | } | ||
406 | |||
407 |
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33 | for (const auto& obj2 : objs_outside_scene_limit) { |
408 |
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23 | if (obj1 < obj2) { |
409 |
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7 | if ((*callback)(obj1, obj2)) return; |
410 | } | ||
411 | } | ||
412 | } | ||
413 | } | ||
414 | } | ||
415 | |||
416 | //============================================================================== | ||
417 | template <typename HashTable> | ||
418 | 6 | void SpatialHashingCollisionManager<HashTable>::distance( | |
419 | DistanceCallBackBase* callback) const { | ||
420 |
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6 | if (size() == 0) return; |
421 | |||
422 | 6 | this->enable_tested_set_ = true; | |
423 | 6 | this->tested_set.clear(); | |
424 | |||
425 | 6 | Scalar min_dist = (std::numeric_limits<Scalar>::max)(); | |
426 | |||
427 |
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2996 | for (const auto& obj : objs) { |
428 |
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2990 | if (distance_(obj, callback, min_dist)) break; |
429 | } | ||
430 | |||
431 | 6 | this->enable_tested_set_ = false; | |
432 | 6 | this->tested_set.clear(); | |
433 | } | ||
434 | |||
435 | //============================================================================== | ||
436 | template <typename HashTable> | ||
437 | ✗ | void SpatialHashingCollisionManager<HashTable>::collide( | |
438 | BroadPhaseCollisionManager* other_manager_, | ||
439 | CollisionCallBackBase* callback) const { | ||
440 | ✗ | auto* other_manager = | |
441 | static_cast<SpatialHashingCollisionManager<HashTable>*>(other_manager_); | ||
442 | |||
443 | ✗ | if ((size() == 0) || (other_manager->size() == 0)) return; | |
444 | |||
445 | ✗ | if (this == other_manager) { | |
446 | ✗ | collide(callback); | |
447 | ✗ | return; | |
448 | } | ||
449 | |||
450 | ✗ | if (this->size() < other_manager->size()) { | |
451 | ✗ | for (const auto& obj : objs) { | |
452 | ✗ | if (other_manager->collide_(obj, callback)) return; | |
453 | } | ||
454 | } else { | ||
455 | ✗ | for (const auto& obj : other_manager->objs) { | |
456 | ✗ | if (collide_(obj, callback)) return; | |
457 | } | ||
458 | } | ||
459 | } | ||
460 | |||
461 | //============================================================================== | ||
462 | template <typename HashTable> | ||
463 | ✗ | void SpatialHashingCollisionManager<HashTable>::distance( | |
464 | BroadPhaseCollisionManager* other_manager_, | ||
465 | DistanceCallBackBase* callback) const { | ||
466 | ✗ | auto* other_manager = | |
467 | static_cast<SpatialHashingCollisionManager<HashTable>*>(other_manager_); | ||
468 | |||
469 | ✗ | if ((size() == 0) || (other_manager->size() == 0)) return; | |
470 | |||
471 | ✗ | if (this == other_manager) { | |
472 | ✗ | distance(callback); | |
473 | ✗ | return; | |
474 | } | ||
475 | |||
476 | ✗ | Scalar min_dist = (std::numeric_limits<Scalar>::max)(); | |
477 | |||
478 | ✗ | if (this->size() < other_manager->size()) { | |
479 | ✗ | for (const auto& obj : objs) | |
480 | ✗ | if (other_manager->distance_(obj, callback, min_dist)) return; | |
481 | } else { | ||
482 | ✗ | for (const auto& obj : other_manager->objs) | |
483 | ✗ | if (distance_(obj, callback, min_dist)) return; | |
484 | } | ||
485 | } | ||
486 | |||
487 | //============================================================================== | ||
488 | template <typename HashTable> | ||
489 | ✗ | bool SpatialHashingCollisionManager<HashTable>::empty() const { | |
490 | ✗ | return objs.empty(); | |
491 | } | ||
492 | |||
493 | //============================================================================== | ||
494 | template <typename HashTable> | ||
495 | 3945 | size_t SpatialHashingCollisionManager<HashTable>::size() const { | |
496 | 3945 | return objs.size(); | |
497 | } | ||
498 | |||
499 | //============================================================================== | ||
500 | template <typename HashTable> | ||
501 | 51 | void SpatialHashingCollisionManager<HashTable>::computeBound( | |
502 | std::vector<CollisionObject*>& objs, Vec3s& l, Vec3s& u) { | ||
503 |
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51 | AABB bound; |
504 |
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12722 | for (unsigned int i = 0; i < objs.size(); ++i) bound += objs[i]->getAABB(); |
505 | |||
506 |
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51 | l = bound.min_; |
507 |
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51 | u = bound.max_; |
508 | 51 | } | |
509 | |||
510 | //============================================================================== | ||
511 | template <typename HashTable> | ||
512 | template <typename Container> | ||
513 | 6493 | bool SpatialHashingCollisionManager<HashTable>::distanceObjectToObjects( | |
514 | CollisionObject* obj, const Container& objs, DistanceCallBackBase* callback, | ||
515 | Scalar& min_dist) const { | ||
516 | 15463 | for (auto& obj2 : objs) { | |
517 | 8970 | if (obj == obj2) continue; | |
518 | |||
519 | 5942 | if (!this->enable_tested_set_) { | |
520 | 1470 | if (obj->getAABB().distance(obj2->getAABB()) < min_dist) { | |
521 | 961 | if ((*callback)(obj, obj2, min_dist)) return true; | |
522 | } | ||
523 | } else { | ||
524 | 4472 | if (!this->inTestedSet(obj, obj2)) { | |
525 | 2236 | if (obj->getAABB().distance(obj2->getAABB()) < min_dist) { | |
526 | 242 | if ((*callback)(obj, obj2, min_dist)) return true; | |
527 | } | ||
528 | |||
529 | 2236 | this->insertTestedSet(obj, obj2); | |
530 | } | ||
531 | } | ||
532 | } | ||
533 | |||
534 | 6493 | return false; | |
535 | } | ||
536 | |||
537 | } // namespace coal | ||
538 | |||
539 | #endif | ||
540 |