| Line | Branch | Exec | Source |
|---|---|---|---|
| 1 | /* | ||
| 2 | * Software License Agreement (BSD License) | ||
| 3 | * | ||
| 4 | * Copyright (c) 2011-2014, Willow Garage, Inc. | ||
| 5 | * Copyright (c) 2014-2016, Open Source Robotics Foundation | ||
| 6 | * All rights reserved. | ||
| 7 | * | ||
| 8 | * Redistribution and use in source and binary forms, with or without | ||
| 9 | * modification, are permitted provided that the following conditions | ||
| 10 | * are met: | ||
| 11 | * | ||
| 12 | * * Redistributions of source code must retain the above copyright | ||
| 13 | * notice, this list of conditions and the following disclaimer. | ||
| 14 | * * Redistributions in binary form must reproduce the above | ||
| 15 | * copyright notice, this list of conditions and the following | ||
| 16 | * disclaimer in the documentation and/or other materials provided | ||
| 17 | * with the distribution. | ||
| 18 | * * Neither the name of Open Source Robotics Foundation nor the names of its | ||
| 19 | * contributors may be used to endorse or promote products derived | ||
| 20 | * from this software without specific prior written permission. | ||
| 21 | * | ||
| 22 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||
| 23 | * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | ||
| 24 | * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS | ||
| 25 | * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE | ||
| 26 | * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, | ||
| 27 | * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, | ||
| 28 | * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
| 29 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | ||
| 30 | * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT | ||
| 31 | * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN | ||
| 32 | * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | ||
| 33 | * POSSIBILITY OF SUCH DAMAGE. | ||
| 34 | */ | ||
| 35 | |||
| 36 | /** @author Jia Pan */ | ||
| 37 | |||
| 38 | #ifndef COAL_HIERARCHY_TREE_H | ||
| 39 | #define COAL_HIERARCHY_TREE_H | ||
| 40 | |||
| 41 | #include <vector> | ||
| 42 | #include <map> | ||
| 43 | #include <functional> | ||
| 44 | #include <iostream> | ||
| 45 | #include "coal/warning.hh" | ||
| 46 | #include "coal/BV/AABB.h" | ||
| 47 | #include "coal/broadphase/detail/morton.h" | ||
| 48 | #include "coal/broadphase/detail/node_base.h" | ||
| 49 | |||
| 50 | namespace coal { | ||
| 51 | |||
| 52 | namespace detail { | ||
| 53 | |||
| 54 | /// @brief Class for hierarchy tree structure | ||
| 55 | template <typename BV> | ||
| 56 | class HierarchyTree { | ||
| 57 | public: | ||
| 58 | typedef NodeBase<BV> Node; | ||
| 59 | |||
| 60 | /// @brief Create hierarchy tree with suitable setting. | ||
| 61 | /// bu_threshold decides the height of tree node to start bottom-up | ||
| 62 | /// construction / optimization; topdown_level decides different methods to | ||
| 63 | /// construct tree in topdown manner. lower level method constructs tree with | ||
| 64 | /// better quality but is slower. | ||
| 65 | HierarchyTree(int bu_threshold_ = 16, int topdown_level_ = 0); | ||
| 66 | |||
| 67 | ~HierarchyTree(); | ||
| 68 | |||
| 69 | /// @brief Initialize the tree by a set of leaves using algorithm with a given | ||
| 70 | /// level. | ||
| 71 | void init(std::vector<Node*>& leaves, int level = 0); | ||
| 72 | |||
| 73 | /// @brief Insest a node | ||
| 74 | Node* insert(const BV& bv, void* data); | ||
| 75 | |||
| 76 | /// @brief Remove a leaf node | ||
| 77 | void remove(Node* leaf); | ||
| 78 | |||
| 79 | /// @brief Clear the tree | ||
| 80 | void clear(); | ||
| 81 | |||
| 82 | /// @brief Whether the tree is empty | ||
| 83 | bool empty() const; | ||
| 84 | |||
| 85 | /// @brief Updates a `leaf` node. A use case is when the bounding volume | ||
| 86 | /// of an object changes. Ensure every parent node has its bounding volume | ||
| 87 | /// expand or shrink to fit the bounding volumes of its children. | ||
| 88 | /// @note Strangely the structure of the tree may change even if the | ||
| 89 | /// bounding volume of the `leaf` node does not change. It is just | ||
| 90 | /// another valid tree of the same set of objects. This is because | ||
| 91 | /// update() works by first removing `leaf` and then inserting `leaf` | ||
| 92 | /// back. The structural change could be as simple as switching the | ||
| 93 | /// order of two leaves if the sibling of the `leaf` is also a leaf. | ||
| 94 | /// Or it could be more complicated if the sibling is an internal | ||
| 95 | /// node. | ||
| 96 | void update(Node* leaf, int lookahead_level = -1); | ||
| 97 | |||
| 98 | /// @brief update the tree when the bounding volume of a given leaf has | ||
| 99 | /// changed | ||
| 100 | bool update(Node* leaf, const BV& bv); | ||
| 101 | |||
| 102 | /// @brief update one leaf's bounding volume, with prediction | ||
| 103 | bool update(Node* leaf, const BV& bv, const Vec3s& vel, Scalar margin); | ||
| 104 | |||
| 105 | /// @brief update one leaf's bounding volume, with prediction | ||
| 106 | bool update(Node* leaf, const BV& bv, const Vec3s& vel); | ||
| 107 | |||
| 108 | /// @brief get the max height of the tree | ||
| 109 | size_t getMaxHeight() const; | ||
| 110 | |||
| 111 | /// @brief get the max depth of the tree | ||
| 112 | size_t getMaxDepth() const; | ||
| 113 | |||
| 114 | /// @brief balance the tree from bottom | ||
| 115 | void balanceBottomup(); | ||
| 116 | |||
| 117 | /// @brief balance the tree from top | ||
| 118 | void balanceTopdown(); | ||
| 119 | |||
| 120 | /// @brief balance the tree in an incremental way | ||
| 121 | void balanceIncremental(int iterations); | ||
| 122 | |||
| 123 | /// @brief refit the tree, i.e., when the leaf nodes' bounding volumes change, | ||
| 124 | /// update the entire tree in a bottom-up manner | ||
| 125 | void refit(); | ||
| 126 | |||
| 127 | /// @brief extract all the leaves of the tree | ||
| 128 | void extractLeaves(const Node* root, std::vector<Node*>& leaves) const; | ||
| 129 | |||
| 130 | /// @brief number of leaves in the tree | ||
| 131 | size_t size() const; | ||
| 132 | |||
| 133 | /// @brief get the root of the tree | ||
| 134 | Node* getRoot() const; | ||
| 135 | |||
| 136 | Node*& getRoot(); | ||
| 137 | |||
| 138 | /// @brief print the tree in a recursive way | ||
| 139 | void print(Node* root, int depth); | ||
| 140 | |||
| 141 | private: | ||
| 142 | typedef typename std::vector<NodeBase<BV>*>::iterator NodeVecIterator; | ||
| 143 | typedef | ||
| 144 | typename std::vector<NodeBase<BV>*>::const_iterator NodeVecConstIterator; | ||
| 145 | |||
| 146 | struct SortByMorton { | ||
| 147 | 208655 | bool operator()(const Node* a, const Node* b) const { | |
| 148 | 208655 | return a->code < b->code; | |
| 149 | } | ||
| 150 | }; | ||
| 151 | |||
| 152 | /// @brief construct a tree for a set of leaves from bottom -- very heavy way | ||
| 153 | void bottomup(const NodeVecIterator lbeg, const NodeVecIterator lend); | ||
| 154 | |||
| 155 | /// @brief construct a tree for a set of leaves from top | ||
| 156 | Node* topdown(const NodeVecIterator lbeg, const NodeVecIterator lend); | ||
| 157 | |||
| 158 | /// @brief compute the maximum height of a subtree rooted from a given node | ||
| 159 | size_t getMaxHeight(Node* node) const; | ||
| 160 | |||
| 161 | /// @brief compute the maximum depth of a subtree rooted from a given node | ||
| 162 | void getMaxDepth(Node* node, size_t depth, size_t& max_depth) const; | ||
| 163 | |||
| 164 | /// @brief construct a tree from a list of nodes stored in [lbeg, lend) in a | ||
| 165 | /// topdown manner. During construction, first compute the best split axis as | ||
| 166 | /// the axis along with the longest AABB edge. Then compute the median of all | ||
| 167 | /// nodes' center projection onto the axis and using it as the split | ||
| 168 | /// threshold. | ||
| 169 | Node* topdown_0(const NodeVecIterator lbeg, const NodeVecIterator lend); | ||
| 170 | |||
| 171 | /// @brief construct a tree from a list of nodes stored in [lbeg, lend) in a | ||
| 172 | /// topdown manner. During construction, first compute the best split | ||
| 173 | /// thresholds for different axes as the average of all nodes' center. Then | ||
| 174 | /// choose the split axis as the axis whose threshold can divide the nodes | ||
| 175 | /// into two parts with almost similar size. This construction is more | ||
| 176 | /// expensive then topdown_0, but also can provide tree with better quality. | ||
| 177 | Node* topdown_1(const NodeVecIterator lbeg, const NodeVecIterator lend); | ||
| 178 | |||
| 179 | /// @brief init tree from leaves in the topdown manner (topdown_0 or | ||
| 180 | /// topdown_1) | ||
| 181 | void init_0(std::vector<Node*>& leaves); | ||
| 182 | |||
| 183 | /// @brief init tree from leaves using morton code. It uses morton_0, i.e., | ||
| 184 | /// for nodes which is of depth more than the maximum bits of the morton code, | ||
| 185 | /// we use bottomup method to construct the subtree, which is slow but can | ||
| 186 | /// construct tree with high quality. | ||
| 187 | void init_1(std::vector<Node*>& leaves); | ||
| 188 | |||
| 189 | /// @brief init tree from leaves using morton code. It uses morton_0, i.e., | ||
| 190 | /// for nodes which is of depth more than the maximum bits of the morton code, | ||
| 191 | /// we split the leaves into two parts with the same size simply using the | ||
| 192 | /// node index. | ||
| 193 | void init_2(std::vector<Node*>& leaves); | ||
| 194 | |||
| 195 | /// @brief init tree from leaves using morton code. It uses morton_2, i.e., | ||
| 196 | /// for all nodes, we simply divide the leaves into parts with the same size | ||
| 197 | /// simply using the node index. | ||
| 198 | void init_3(std::vector<Node*>& leaves); | ||
| 199 | |||
| 200 | Node* mortonRecurse_0(const NodeVecIterator lbeg, const NodeVecIterator lend, | ||
| 201 | const uint32_t& split, int bits); | ||
| 202 | |||
| 203 | Node* mortonRecurse_1(const NodeVecIterator lbeg, const NodeVecIterator lend, | ||
| 204 | const uint32_t& split, int bits); | ||
| 205 | |||
| 206 | Node* mortonRecurse_2(const NodeVecIterator lbeg, const NodeVecIterator lend); | ||
| 207 | |||
| 208 | /// @brief update one leaf node's bounding volume | ||
| 209 | void update_(Node* leaf, const BV& bv); | ||
| 210 | |||
| 211 | /// @brief sort node n and its parent according to their memory position | ||
| 212 | Node* sort(Node* n, Node*& r); | ||
| 213 | |||
| 214 | /// @brief Insert a leaf node and also update its ancestors. Maintain the | ||
| 215 | /// tree as a full binary tree (every interior node has exactly two children). | ||
| 216 | /// Furthermore, adjust the BV of interior nodes so that each parent's BV | ||
| 217 | /// tightly fits its children's BVs. | ||
| 218 | /// @param sub_root The root of the subtree into which we will insert the | ||
| 219 | // leaf node. | ||
| 220 | void insertLeaf(Node* const sub_root, Node* const leaf); | ||
| 221 | |||
| 222 | /// @brief Remove a leaf. Maintain the tree as a full binary tree (every | ||
| 223 | /// interior node has exactly two children). Furthermore, adjust the BV of | ||
| 224 | /// interior nodes so that each parent's BV tightly fits its children's BVs. | ||
| 225 | /// @note The leaf node itself is not deleted yet, but all the unnecessary | ||
| 226 | /// internal nodes are deleted. | ||
| 227 | /// @returns the root of the subtree containing the nodes whose BVs were | ||
| 228 | // adjusted. | ||
| 229 | Node* removeLeaf(Node* const leaf); | ||
| 230 | |||
| 231 | /// @brief Delete all internal nodes and return all leaves nodes with given | ||
| 232 | /// depth from root | ||
| 233 | void fetchLeaves(Node* root, std::vector<Node*>& leaves, int depth = -1); | ||
| 234 | |||
| 235 | static size_t indexOf(Node* node); | ||
| 236 | |||
| 237 | /// @brief create one node (leaf or internal) | ||
| 238 | Node* createNode(Node* parent, const BV& bv, void* data); | ||
| 239 | |||
| 240 | Node* createNode(Node* parent, const BV& bv1, const BV& bv2, void* data); | ||
| 241 | |||
| 242 | Node* createNode(Node* parent, void* data); | ||
| 243 | |||
| 244 | void deleteNode(Node* node); | ||
| 245 | |||
| 246 | void recurseDeleteNode(Node* node); | ||
| 247 | |||
| 248 | void recurseRefit(Node* node); | ||
| 249 | |||
| 250 | protected: | ||
| 251 | Node* root_node; | ||
| 252 | |||
| 253 | size_t n_leaves; | ||
| 254 | |||
| 255 | unsigned int opath; | ||
| 256 | |||
| 257 | /// This is a one Node cache, the reason is that we need to remove a node and | ||
| 258 | /// then add it again frequently. | ||
| 259 | Node* free_node; | ||
| 260 | |||
| 261 | int max_lookahead_level; | ||
| 262 | |||
| 263 | public: | ||
| 264 | /// @brief decide which topdown algorithm to use | ||
| 265 | int topdown_level; | ||
| 266 | |||
| 267 | /// @brief decide the depth to use expensive bottom-up algorithm | ||
| 268 | int bu_threshold; | ||
| 269 | }; | ||
| 270 | |||
| 271 | /// @brief Compare two nodes accoording to the d-th dimension of node center | ||
| 272 | template <typename BV> | ||
| 273 | bool nodeBaseLess(NodeBase<BV>* a, NodeBase<BV>* b, int d); | ||
| 274 | |||
| 275 | /// @brief select from node1 and node2 which is close to a given query. 0 for | ||
| 276 | /// node1 and 1 for node2 | ||
| 277 | template <typename BV> | ||
| 278 | size_t select(const NodeBase<BV>& query, const NodeBase<BV>& node1, | ||
| 279 | const NodeBase<BV>& node2); | ||
| 280 | |||
| 281 | /// @brief select from node1 and node2 which is close to a given query bounding | ||
| 282 | /// volume. 0 for node1 and 1 for node2 | ||
| 283 | template <typename BV> | ||
| 284 | size_t select(const BV& query, const NodeBase<BV>& node1, | ||
| 285 | const NodeBase<BV>& node2); | ||
| 286 | |||
| 287 | } // namespace detail | ||
| 288 | } // namespace coal | ||
| 289 | |||
| 290 | #include "coal/broadphase/detail/hierarchy_tree-inl.h" | ||
| 291 | |||
| 292 | #endif | ||
| 293 |