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// |
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// KeyboardManipulator |
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// gepetto-viewer |
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// |
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// Alternative CameraManipulator for OSG, use keyboard and mouse |
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// KeyBinding are inspired by the classic system in games |
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// |
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// Created by Pierre Fernbach in january 2016 |
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// |
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#include <gepetto/viewer/OSGManipulator/keyboard-manipulator.h> |
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#include <gepetto/viewer/config-osg.h> |
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#include <stdio.h> |
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#include <stdlib.h> |
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#include <iostream> |
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/** |
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* CameraManipulator which use keyboard for moving the camera, same deplacement |
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* as most of the FPS games : |
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* |
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* independant of keyboard layout (use the active keyboard layout when the |
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* osg::viewer constructor is called) , only use physical position of the key |
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* keybinding for azerty (qwerty) users : |
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* z/s (w/s) : move forward/backward |
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* q/d (a/d) : move left/right |
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* a/e (a/e) : rotation (roll) left/right |
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* space/c : move up/down |
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* rotation yaw and pitch with the mouse (keep left button pressed) |
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* |
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*/ |
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using namespace osg; |
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using namespace osgGA; |
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/// Constructor. |
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KeyboardManipulator::KeyboardManipulator(int flags) : inherited(flags) { |
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speed_ = startSpeed_; |
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speedRoll_ = 0.; |
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speedX_ = 0.; |
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speedY_ = 0.; |
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speedZ_ = 0.; |
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ctrl_ = false; |
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shift_ = false; |
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rightClic_ = false; |
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keyLayout_ = LAYOUT_unknown; |
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localUp_ = getUpVector(getCoordinateFrame(_eye)); |
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noRoll_ = true; |
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setAllowThrow(false); // stop all mouse motions when mouse is released |
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// display_=XOpenDisplay(0); |
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initKeyboard(); |
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} |
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/// Constructor with reference to the graphic window, needed for hidding mouse |
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/// cursor |
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KeyboardManipulator::KeyboardManipulator(osgViewer::GraphicsWindow* window, |
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int flags) |
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: inherited(flags), |
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gWindow_(window) /*,camera_(viewer->getCamera())*/ |
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{ |
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speed_ = startSpeed_; |
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speedRoll_ = 0.; |
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speedX_ = 0.; |
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speedY_ = 0.; |
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speedZ_ = 0.; |
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ctrl_ = false; |
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shift_ = false; |
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rightClic_ = false; |
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keyLayout_ = LAYOUT_unknown; |
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localUp_ = getUpVector(getCoordinateFrame(_eye)); |
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noRoll_ = true; |
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setAllowThrow(false); // stop all mouse motions when mouse is released |
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/* osgViewer::Viewer::Windows windows; |
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window->getWindows(windows); |
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gWindow_=windows.front();*/ |
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initKeyboard(); |
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} |
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/// Copy Constructor. |
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KeyboardManipulator::KeyboardManipulator(const KeyboardManipulator& fpm, |
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const CopyOp& copyOp) |
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: inherited(fpm, copyOp) { |
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initKeyboard(); |
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} |
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// pressing a key |
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bool KeyboardManipulator::handleKeyDown(const GUIEventAdapter& ea, |
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GUIActionAdapter& us) { |
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// keycode_ = XKeysymToKeycode(display_,ea.getUnmodifiedKey()); |
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int keySym = ea.getUnmodifiedKey(); |
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if (keySym == 0) { // issue with getUnmodifiedKey() and hpp-gui (always |
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// return 0 because not initialised in osgQT) |
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keySym = ea.getKey(); |
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if (keySym < 96) // ctrl mask |
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keySym += 96; |
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} |
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if (keyLayout_ == LAYOUT_azerty) { // adapt to azerty keyboard |
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switch (keySym) { |
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case osgGA::GUIEventAdapter::KEY_Z: |
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keySym = osgGA::key_forward; |
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break; |
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case osgGA::GUIEventAdapter::KEY_A: |
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keySym = osgGA::key_roll_left; |
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break; |
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case osgGA::GUIEventAdapter::KEY_Q: |
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keySym = osgGA::key_left; |
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break; |
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} |
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} |
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switch (keySym) { |
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case osgGA::key_forward: |
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case osgGA::GUIEventAdapter::KEY_Up: |
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// move forward |
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if (speedX_ <= 0) { |
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speedX_ = 1.; |
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return true; |
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} else |
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return false; |
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break; |
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case osgGA::key_backward: |
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case osgGA::GUIEventAdapter::KEY_Down: |
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// move backward |
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if (speedX_ >= 0) { |
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speedX_ = -1.; |
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return true; |
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} else |
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return false; |
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break; |
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case osgGA::key_left: |
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case osgGA::GUIEventAdapter::KEY_Left: |
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// move left |
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if (speedY_ >= 0) { |
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speedY_ = -1.; |
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return true; |
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} else |
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return false; |
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break; |
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case osgGA::key_right: |
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case osgGA::GUIEventAdapter::KEY_Right: |
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// move right |
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if (speedY_ <= 0) { |
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speedY_ = 1.; |
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return true; |
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} else |
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return false; |
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break; |
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case osgGA::key_up: // spacebar |
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// move up |
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if (speedZ_ <= 0) { |
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speedZ_ = 1.; |
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return true; |
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} else |
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return false; |
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break; |
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case osgGA::key_down: |
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// move down |
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if (speedZ_ >= 0) { |
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speedZ_ = -1.; |
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return true; |
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} else |
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return false; |
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break; |
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case osgGA::key_roll_left: |
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// roll rotation left |
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noRoll_ = false; |
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if (speedRoll_ >= 0) { |
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speedRoll_ = -1.; |
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return true; |
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} else |
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return false; |
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break; |
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case osgGA::key_roll_right: |
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// roll rotation right |
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noRoll_ = false; |
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if (speedRoll_ <= 0) { |
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speedRoll_ = 1.; |
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return true; |
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} else |
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return false; |
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break; |
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case osgGA::GUIEventAdapter::KEY_R: |
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flushMouseEventStack(); |
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_thrown = false; |
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localUp_ = getUpVector(getCoordinateFrame(_eye)); |
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home(ea, us); |
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return true; |
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break; |
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case osgGA::GUIEventAdapter::KEY_Plus: |
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case 65451: // '+' numpad |
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speed_ *= 1.2; |
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return false; |
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break; |
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case osgGA::GUIEventAdapter::KEY_Minus: |
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case 65453: // '-' numpad |
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speed_ *= 0.8; |
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return false; |
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break; |
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case osgGA::GUIEventAdapter::KEY_Asterisk: |
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case 65450: // '*' numpad |
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speed_ = startSpeed_; // reset speed |
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return false; |
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break; |
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case osgGA::GUIEventAdapter::KEY_Control_L: |
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case osgGA::GUIEventAdapter::KEY_Control_R: |
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ctrl_ = true; |
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break; |
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case osgGA::GUIEventAdapter::KEY_Shift_L: |
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case osgGA::GUIEventAdapter::KEY_Shift_R: |
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shift_ = true; |
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break; |
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} |
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return false; |
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} |
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/// Releasing the key |
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bool KeyboardManipulator::handleKeyUp(const GUIEventAdapter& ea, |
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GUIActionAdapter& /*us*/) { |
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int keySym = ea.getUnmodifiedKey(); |
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if (keySym == 0) { // issue with getUnmodifiedKey() and hpp-gui (always |
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// return 0 because not initialised in osgQT) |
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keySym = ea.getKey(); |
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if (keySym < 96) // ctrl mask |
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keySym += 96; |
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} |
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if (keyLayout_ == LAYOUT_azerty) { // adapt to azerty keyboard |
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switch (keySym) { |
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case osgGA::GUIEventAdapter::KEY_Z: |
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keySym = osgGA::key_forward; |
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break; |
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case osgGA::GUIEventAdapter::KEY_A: |
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keySym = osgGA::key_roll_left; |
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break; |
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case osgGA::GUIEventAdapter::KEY_Q: |
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keySym = osgGA::key_left; |
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break; |
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} |
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} |
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switch (keySym) { |
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case osgGA::key_forward: |
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case osgGA::key_backward: |
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case osgGA::GUIEventAdapter::KEY_Up: |
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case osgGA::GUIEventAdapter::KEY_Down: |
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speedX_ = 0.; |
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return false; |
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break; |
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case osgGA::key_right: |
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case osgGA::key_left: |
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case osgGA::GUIEventAdapter::KEY_Right: |
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case osgGA::GUIEventAdapter::KEY_Left: |
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speedY_ = 0.; |
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return false; |
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break; |
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case osgGA::key_up: // spacebar |
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case osgGA::key_down: |
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speedZ_ = 0.; |
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return false; |
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break; |
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case osgGA::key_roll_left: |
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case osgGA::key_roll_right: |
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speedRoll_ = 0.; |
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return false; |
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break; |
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} |
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switch (ea.getKey()) { |
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case '2': |
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// getUsage(); |
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break; |
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case osgGA::GUIEventAdapter::KEY_Control_L: |
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case osgGA::GUIEventAdapter::KEY_Control_R: |
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ctrl_ = false; |
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break; |
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case osgGA::GUIEventAdapter::KEY_Shift_L: |
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case osgGA::GUIEventAdapter::KEY_Shift_R: |
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shift_ = false; |
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break; |
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} |
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return false; |
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} |
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void KeyboardManipulator::rotateRoll( |
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const double roll /*,const osg::Vec3d& localUp */) { |
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// bool verticalAxisFixed = (localUp != Vec3d( 0.,0.,0. )); |
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// fix current rotation |
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// rotations |
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rotateRoll_.makeRotate(roll, _rotation * Vec3d(0., 0., -1.)); |
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_rotation = _rotation * rotateRoll_; |
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} |
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// free rotation (remove localUp constraint from parent class) |
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bool KeyboardManipulator::performMovementLeftMouseButton( |
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const double /*eventTimeDelta*/, const double dx, const double dy) { |
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rotateYawPitch(_rotation, dx, dy, localUp_); |
299 |
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300 |
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return true; |
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} |
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// called at each refresh, need to check the speed and move camera accordingly |
304 |
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bool KeyboardManipulator::handleFrame(const GUIEventAdapter& ea, |
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GUIActionAdapter& us) { |
306 |
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double current_frame_time = ea.getTime(); |
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|
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_delta_frame_time = current_frame_time - _last_frame_time; |
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_last_frame_time = current_frame_time; |
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|
311 |
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double dist = |
312 |
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speed_ * _delta_frame_time; // distance according to refresh rate |
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|
314 |
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if (ctrl_) dist = dist / 10.; |
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|
316 |
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rotateRoll_.makeRotate(dist * speedRoll_, |
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_rotation * Vec3d(0., 0., -1.)); // apply rotation |
318 |
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_rotation = _rotation * rotateRoll_; |
319 |
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|
320 |
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_eye += _rotation * Vec3d(dist * speedY_, dist * speedZ_, -dist * speedX_); |
321 |
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|
322 |
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return inherited::handleFrame(ea, us); |
323 |
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} |
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|
325 |
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// method overrided for hidding the mouse cursor when the view move : |
326 |
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✗ |
bool KeyboardManipulator::handleMousePush(const osgGA::GUIEventAdapter& ea, |
327 |
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osgGA::GUIActionAdapter& us) { |
328 |
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✗ |
gWindow_->useCursor(false); |
329 |
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if (!noRoll_) localUp_ = _rotation * Vec3d(0., 1., 0.); |
330 |
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|
331 |
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return inherited::handleMousePush(ea, us); |
332 |
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} |
333 |
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|
334 |
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✗ |
bool KeyboardManipulator::handleMouseRelease(const osgGA::GUIEventAdapter& ea, |
335 |
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osgGA::GUIActionAdapter& us) { |
336 |
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✗ |
gWindow_->useCursor(true); |
337 |
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noRoll_ = true; |
338 |
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return inherited::handleMouseRelease(ea, us); |
339 |
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} |
340 |
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|
341 |
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/*bool KeyboardManipulator::handleMouseWheel( const GUIEventAdapter& ea, |
342 |
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GUIActionAdapter& us ){ osgGA::GUIEventAdapter::ScrollingMotion sm = |
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ea.getScrollingMotion(); |
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|
345 |
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// handle centering |
346 |
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if( _flags & SET_CENTER_ON_WHEEL_FORWARD_MOVEMENT ) |
347 |
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{ |
348 |
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if( ((sm == GUIEventAdapter::SCROLL_DOWN) && (_wheelMovement > 0.)) || |
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((sm == GUIEventAdapter::SCROLL_UP) && (_wheelMovement < 0.)) ) |
350 |
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{ |
351 |
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// stop thrown animation |
352 |
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_thrown = false; |
353 |
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if( getAnimationTime() <= 0. ) |
354 |
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// center by mouse intersection (no animation) |
355 |
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setCenterByMousePointerIntersection( ea, us ); |
356 |
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else { |
357 |
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// start new animation only if there is no animation in progress |
358 |
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if( !isAnimating() ) |
359 |
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startAnimationByMousePointerIntersection( ea, us ); |
360 |
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} |
361 |
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} |
362 |
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} |
363 |
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364 |
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switch( sm ) |
365 |
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{ |
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// mouse scroll up event |
367 |
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case GUIEventAdapter::SCROLL_UP: // increase clipping |
368 |
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{ |
369 |
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camera_->getProjectionMatrixAsPerspective(fovy_,ratio_,zNear_,zFar_); // |
370 |
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initialise value with current setting if(ctrl_){// increase far distance view |
371 |
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zFar_ +=1; |
372 |
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} |
373 |
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else{ // reduce close distance view |
374 |
|
|
zNear_ -= 1; |
375 |
|
|
if (zNear_<0.1) |
376 |
|
|
zNear_=0.1; |
377 |
|
|
} |
378 |
|
|
std::cout<<"zNear = "<<zNear_<<" zFar = "<<zFar_<<std::endl; |
379 |
|
|
camera_->setProjectionMatrixAsPerspective(fovy_,ratio_,zNear_,zFar_); |
380 |
|
|
return false; |
381 |
|
|
} |
382 |
|
|
// mouse scroll down event |
383 |
|
|
case GUIEventAdapter::SCROLL_DOWN: // reduce clipping |
384 |
|
|
{ |
385 |
|
|
camera_->getProjectionMatrixAsPerspective(fovy_,ratio_,zNear_,zFar_); // |
386 |
|
|
initialise value with current setting if(ctrl_){// reduce far distance view |
387 |
|
|
zFar_ -=1; |
388 |
|
|
if(zFar_ <= zNear_) |
389 |
|
|
zFar_ = zNear_ +0.1; |
390 |
|
|
} |
391 |
|
|
else{ // increase close distance view |
392 |
|
|
zNear_ += 1; |
393 |
|
|
} |
394 |
|
|
std::cout<<"zNear = "<<zNear_<<" zFar = "<<zFar_<<std::endl; |
395 |
|
|
camera_->setProjectionMatrixAsPerspective(fovy_,ratio_,zNear_,zFar_); |
396 |
|
|
return false; |
397 |
|
|
} |
398 |
|
|
// unhandled mouse scrolling motion |
399 |
|
|
default: |
400 |
|
|
return false; |
401 |
|
|
} |
402 |
|
|
}*/ |
403 |
|
|
|
404 |
|
|
// if rightClic is activated, do the same as performLeftMouvement |
405 |
|
|
/*bool KeyboardManipulator::performMovement(){ |
406 |
|
|
if(rightClic_){ |
407 |
|
|
// return if less then two events have been added |
408 |
|
|
if( _ga_t0.get() == NULL || _ga_t1.get() == NULL ) |
409 |
|
|
return false; |
410 |
|
|
|
411 |
|
|
// get delta time |
412 |
|
|
double eventTimeDelta = _ga_t0->getTime() - _ga_t1->getTime(); |
413 |
|
|
if( eventTimeDelta < 0. ) |
414 |
|
|
{ |
415 |
|
|
OSG_WARN << "Manipulator warning: eventTimeDelta = " << eventTimeDelta |
416 |
|
|
<< std::endl; eventTimeDelta = 0.; |
417 |
|
|
} |
418 |
|
|
|
419 |
|
|
// get deltaX and deltaY |
420 |
|
|
float dx = _ga_t0->getXnormalized() - _ga_t1->getXnormalized(); |
421 |
|
|
float dy = _ga_t0->getYnormalized() - _ga_t1->getYnormalized(); |
422 |
|
|
|
423 |
|
|
// return if there is no movement. |
424 |
|
|
if( dx == 0. && dy == 0. ) |
425 |
|
|
return false; |
426 |
|
|
|
427 |
|
|
performMovementLeftMouseButton(eventTimeDelta,dx,dy); |
428 |
|
|
} |
429 |
|
|
|
430 |
|
|
return inherited::performMovement(); |
431 |
|
|
}*/ |
432 |
|
|
|
433 |
|
|
// check if the current keyboard is azerty or qwerty and adapt the keybinding |
434 |
|
✗ |
bool KeyboardManipulator::initKeyboard() { |
435 |
|
|
char buf[128]; |
436 |
|
|
FILE* fp; |
437 |
|
|
// send system command and get the output |
438 |
|
✗ |
if ((fp = popen("LANG=C LC_ALL=C setxkbmap -print", "r")) == NULL) { |
439 |
|
✗ |
std::cout << "Error sending terminal command !" << std::endl; |
440 |
|
✗ |
return false; |
441 |
|
|
} |
442 |
|
|
|
443 |
|
✗ |
fgets(buf, 128, fp); |
444 |
|
✗ |
fgets( |
445 |
|
|
buf, 128, |
446 |
|
|
fp); // the second line of the output contain either "azerty" or "qwerty" |
447 |
|
✗ |
std::string output(buf); |
448 |
|
|
|
449 |
|
✗ |
if (output.find("azerty") != std::string::npos) { |
450 |
|
✗ |
keyLayout_ = LAYOUT_azerty; |
451 |
|
|
// std::cout<<"azerty keyboard detected"<<std::endl; |
452 |
|
✗ |
} else if (output.find("qwerty") != std::string::npos) { |
453 |
|
✗ |
keyLayout_ = LAYOUT_qwerty; |
454 |
|
|
// std::cout<<"qwerty keyboard detected"<<std::endl; |
455 |
|
|
} else |
456 |
|
✗ |
std::cout << "Unknow keyboard layout" << std::endl; |
457 |
|
|
|
458 |
|
✗ |
if (pclose(fp)) { |
459 |
|
✗ |
std::cout << "Command not found or exited with error status" << std::endl; |
460 |
|
✗ |
return false; |
461 |
|
|
} |
462 |
|
|
|
463 |
|
✗ |
return true; |
464 |
|
|
} |
465 |
|
|
|
466 |
|
✗ |
void KeyboardManipulator::getUsage(osg::ApplicationUsage& usage) const { |
467 |
|
✗ |
if (keyLayout_ == LAYOUT_azerty) { |
468 |
|
✗ |
usage.addKeyboardMouseBinding( |
469 |
|
|
" -1. Keyboard : ", |
470 |
|
|
"Move with keyboard arrow or zqsd and the mouse for rotation"); |
471 |
|
✗ |
usage.addKeyboardMouseBinding(" -2. Arrow keys ", "Planar translations"); |
472 |
|
✗ |
usage.addKeyboardMouseBinding(" -3. z/s ", |
473 |
|
|
"Forward / backward translation"); |
474 |
|
✗ |
usage.addKeyboardMouseBinding(" -4. q/d ", "Left / right translation"); |
475 |
|
✗ |
usage.addKeyboardMouseBinding(" -5. Space/v ", "Up / down translation"); |
476 |
|
✗ |
usage.addKeyboardMouseBinding(" -6. a/e ", "Roll rotation"); |
477 |
|
|
|
478 |
|
|
} else { |
479 |
|
✗ |
usage.addKeyboardMouseBinding( |
480 |
|
|
" -1. Keyboard manipulator : ", |
481 |
|
|
"move with keyboard arrow or wasd and the mouse for rotation"); |
482 |
|
✗ |
usage.addKeyboardMouseBinding(" -2. arrow keys ", "Planar translations"); |
483 |
|
✗ |
usage.addKeyboardMouseBinding(" -3. w/s ", |
484 |
|
|
"Forward / backward translation"); |
485 |
|
✗ |
usage.addKeyboardMouseBinding(" -4. a/d ", "Left / right translation"); |
486 |
|
✗ |
usage.addKeyboardMouseBinding(" -5. Space/v ", "Up / down translation"); |
487 |
|
✗ |
usage.addKeyboardMouseBinding(" -6. q/e ", "Roll rotation"); |
488 |
|
|
} |
489 |
|
✗ |
usage.addKeyboardMouseBinding(" -7. Mouse ", |
490 |
|
|
"Left button : Yaw / pitch rotation"); |
491 |
|
✗ |
usage.addKeyboardMouseBinding(" -8. ", "-------- "); |
492 |
|
✗ |
usage.addKeyboardMouseBinding(" -9. r", "Reset the viewing position to home"); |
493 |
|
✗ |
usage.addKeyboardMouseBinding("-10. hold Ctrl", "Slow movement mode"); |
494 |
|
✗ |
usage.addKeyboardMouseBinding("-11. + / - ", "Change movement speed"); |
495 |
|
✗ |
usage.addKeyboardMouseBinding("-12. *", "Reset movement speed"); |
496 |
|
✗ |
usage.addKeyboardMouseBinding("-13. ---------", "----------------"); |
497 |
|
|
|
498 |
|
|
/*std::cout<<"###################################################"<<std::endl; |
499 |
|
|
std::cout<<"# Usage of FPSManipulator : #"<<std::endl; |
500 |
|
|
std::cout<<"# Translation with the keyboard #"<<std::endl; |
501 |
|
|
if(keyLayout_ != LAYOUT_qwerty){ |
502 |
|
|
std::cout<<"# Planar translation with arrow key or zqsd #"<<std::endl; |
503 |
|
|
std::cout<<"# z/s : forward/backward #"<<std::endl; |
504 |
|
|
std::cout<<"# q/d : left/right #"<<std::endl; |
505 |
|
|
std::cout<<"# a/e : roll rotation #"<<std::endl; |
506 |
|
|
} else { |
507 |
|
|
std::cout<<"# Planar translation with arrow key or wasd #"<<std::endl; |
508 |
|
|
std::cout<<"# w/s : forward/backward #"<<std::endl; |
509 |
|
|
std::cout<<"# a/d : left/right #"<<std::endl; |
510 |
|
|
std::cout<<"# q/e : roll rotation #"<<std::endl; |
511 |
|
|
} |
512 |
|
|
std::cout<<"# space/c : up/down #"<<std::endl; |
513 |
|
|
std::cout<<"# Mouse (left button) : yaw/pitch rotation #"<<std::endl; |
514 |
|
|
std::cout<<"# ------------------------- #"<<std::endl; |
515 |
|
|
std::cout<<"# r : Reset the view #"<<std::endl; |
516 |
|
|
std::cout<<"# hold Ctrl : Slow mouvements #"<<std::endl; |
517 |
|
|
std::cout<<"# + / - : change mouvement speed (keyboard only) #"<<std::endl; |
518 |
|
|
std::cout<<"# * : reset mouvement speed (keyboard only) #"<<std::endl; |
519 |
|
|
std::cout<<"# h : display this message #"<<std::endl; |
520 |
|
|
std::cout<<"# 1 : switch back to trackball manipulator #"<<std::endl; |
521 |
|
|
std::cout<<"###################################################"<<std::endl; |
522 |
|
|
|
523 |
|
|
|
524 |
|
|
*/ |
525 |
|
|
} |
526 |
|
|
|