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/* -*-c++-*- OpenSceneGraph Cookbook |
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* Chapter 10 Recipe 7 |
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* Author: Wang Rui <wangray84 at gmail dot com> |
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*/ |
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#include "point-intersector.hh" |
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#include <osg/Geometry> |
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#include <osg/TemplatePrimitiveFunctor> |
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#include <osg/Version> |
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namespace gepetto { |
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namespace gui { |
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PointIntersector::PointIntersector() |
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: osgUtil::LineSegmentIntersector(MODEL, 0.0, 0.0), _pickBias(2.0f) {} |
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PointIntersector::PointIntersector(const osg::Vec3& start, const osg::Vec3& end) |
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: osgUtil::LineSegmentIntersector(start, end), _pickBias(2.0f) {} |
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PointIntersector::PointIntersector(CoordinateFrame cf, double x, double y) |
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: osgUtil::LineSegmentIntersector(cf, x, y), _pickBias(2.0f) {} |
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osgUtil::Intersector* PointIntersector::clone( |
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osgUtil::IntersectionVisitor& iv) { |
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if (_coordinateFrame == MODEL && iv.getModelMatrix() == 0) { |
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osg::ref_ptr<PointIntersector> cloned = new PointIntersector(_start, _end); |
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cloned->_parent = this; |
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cloned->_pickBias = _pickBias; |
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return cloned.release(); |
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} |
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osg::Matrix matrix; |
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switch (_coordinateFrame) { |
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case WINDOW: |
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if (iv.getWindowMatrix()) matrix.preMult(*iv.getWindowMatrix()); |
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if (iv.getProjectionMatrix()) matrix.preMult(*iv.getProjectionMatrix()); |
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if (iv.getViewMatrix()) matrix.preMult(*iv.getViewMatrix()); |
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if (iv.getModelMatrix()) matrix.preMult(*iv.getModelMatrix()); |
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break; |
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case PROJECTION: |
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if (iv.getProjectionMatrix()) matrix.preMult(*iv.getProjectionMatrix()); |
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if (iv.getViewMatrix()) matrix.preMult(*iv.getViewMatrix()); |
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if (iv.getModelMatrix()) matrix.preMult(*iv.getModelMatrix()); |
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break; |
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case VIEW: |
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if (iv.getViewMatrix()) matrix.preMult(*iv.getViewMatrix()); |
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if (iv.getModelMatrix()) matrix.preMult(*iv.getModelMatrix()); |
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break; |
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case MODEL: |
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if (iv.getModelMatrix()) matrix = *iv.getModelMatrix(); |
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break; |
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} |
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osg::Matrix inverse = osg::Matrix::inverse(matrix); |
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osg::ref_ptr<PointIntersector> cloned = |
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new PointIntersector(_start * inverse, _end * inverse); |
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cloned->_parent = this; |
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cloned->_pickBias = _pickBias; |
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return cloned.release(); |
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} |
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void PointIntersector::intersect(osgUtil::IntersectionVisitor& iv, |
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osg::Drawable* drawable) { |
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osg::BoundingBox bb = |
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#if OSG_VERSION_LESS_THAN(3, 3, 3) |
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drawable->getBound(); |
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#else |
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drawable->getBoundingBox(); |
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#endif |
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bb.xMin() -= _pickBias; |
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bb.xMax() += _pickBias; |
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bb.yMin() -= _pickBias; |
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bb.yMax() += _pickBias; |
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bb.zMin() -= _pickBias; |
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bb.zMax() += _pickBias; |
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osg::Vec3d s(_start), e(_end); |
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if (!intersectAndClip(s, e, bb)) return; |
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if (iv.getDoDummyTraversal()) return; |
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osg::Geometry* geometry = drawable->asGeometry(); |
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if (geometry) { |
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osg::Vec3Array* vertices = |
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dynamic_cast<osg::Vec3Array*>(geometry->getVertexArray()); |
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if (!vertices) return; |
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osg::Vec3d dir = e - s; |
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double invLength = 1.0 / dir.length(); |
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for (unsigned int i = 0; i < vertices->size(); ++i) { |
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double distance = fabs((((*vertices)[i] - s) ^ dir).length()); |
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distance *= invLength; |
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if (_pickBias < distance) continue; |
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Intersection hit; |
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hit.ratio = distance; |
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hit.nodePath = iv.getNodePath(); |
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hit.drawable = drawable; |
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hit.matrix = iv.getModelMatrix(); |
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hit.localIntersectionPoint = (*vertices)[i]; |
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hit.primitiveIndex = i; |
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insertIntersection(hit); |
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} |
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} |
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} |
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} // namespace gui |
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} // namespace gepetto |
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