hpp::fcl::GJKSolver Member List

This is the complete list of members for hpp::fcl::GJKSolver, including all inherited members.

cached_guesshpp::fcl::GJKSolvermutable
enable_cached_guesshpp::fcl::GJKSolvermutable
enableCachedGuess(bool if_enable) consthpp::fcl::GJKSolverinline
epa_max_face_numhpp::fcl::GJKSolver
epa_max_iterationshpp::fcl::GJKSolver
epa_max_vertex_numhpp::fcl::GJKSolver
epa_tolerancehpp::fcl::GJKSolver
getCachedGuess() consthpp::fcl::GJKSolverinline
gjk_max_iterationshpp::fcl::GJKSolver
gjk_tolerancehpp::fcl::GJKSolver
GJKSolver()hpp::fcl::GJKSolverinline
setCachedGuess(const Vec3f &guess) consthpp::fcl::GJKSolverinline
shapeDistance(const S1 &s1, const Transform3f &tf1, const S2 &s2, const Transform3f &tf2, FCL_REAL &distance, Vec3f &p1, Vec3f &p2, Vec3f &normal) consthpp::fcl::GJKSolverinline
shapeDistance(const Sphere &s1, const Transform3f &tf1, const Box &s2, const Transform3f &tf2, FCL_REAL &dist, Vec3f &p1, Vec3f &p2, Vec3f &normal) consthpp::fcl::GJKSolver
shapeDistance(const Box &s1, const Transform3f &tf1, const Sphere &s2, const Transform3f &tf2, FCL_REAL &dist, Vec3f &p1, Vec3f &p2, Vec3f &normal) consthpp::fcl::GJKSolver
shapeDistance(const Sphere &s1, const Transform3f &tf1, const Capsule &s2, const Transform3f &tf2, FCL_REAL &dist, Vec3f &p1, Vec3f &p2, Vec3f &normal) consthpp::fcl::GJKSolver
shapeDistance(const Capsule &s1, const Transform3f &tf1, const Sphere &s2, const Transform3f &tf2, FCL_REAL &dist, Vec3f &p1, Vec3f &p2, Vec3f &normal) consthpp::fcl::GJKSolver
shapeDistance(const Sphere &s1, const Transform3f &tf1, const Cylinder &s2, const Transform3f &tf2, FCL_REAL &dist, Vec3f &p1, Vec3f &p2, Vec3f &normal) consthpp::fcl::GJKSolver
shapeDistance(const Cylinder &s1, const Transform3f &tf1, const Sphere &s2, const Transform3f &tf2, FCL_REAL &dist, Vec3f &p1, Vec3f &p2, Vec3f &normal) consthpp::fcl::GJKSolver
shapeDistance(const Sphere &s1, const Transform3f &tf1, const Sphere &s2, const Transform3f &tf2, FCL_REAL &dist, Vec3f &p1, Vec3f &p2, Vec3f &normal) consthpp::fcl::GJKSolver
shapeDistance(const Capsule &s1, const Transform3f &tf1, const Capsule &s2, const Transform3f &tf2, FCL_REAL &dist, Vec3f &p1, Vec3f &p2, Vec3f &normal) consthpp::fcl::GJKSolver
shapeDistance(const TriangleP &s1, const Transform3f &tf1, const TriangleP &s2, const Transform3f &tf2, FCL_REAL &dist, Vec3f &p1, Vec3f &p2, Vec3f &normal) consthpp::fcl::GJKSolver
shapeIntersect(const S1 &s1, const Transform3f &tf1, const S2 &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) consthpp::fcl::GJKSolverinline
shapeIntersect(const Sphere &s1, const Transform3f &tf1, const Sphere &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) consthpp::fcl::GJKSolver
shapeIntersect(const Sphere &s1, const Transform3f &tf1, const Capsule &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) consthpp::fcl::GJKSolver
shapeIntersect(const Capsule &s1, const Transform3f &tf1, const Sphere &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) consthpp::fcl::GJKSolver
shapeIntersect(const Sphere &s1, const Transform3f &tf1, const Halfspace &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) consthpp::fcl::GJKSolver
shapeIntersect(const Halfspace &s1, const Transform3f &tf1, const Sphere &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) consthpp::fcl::GJKSolver
shapeIntersect(const Sphere &s1, const Transform3f &tf1, const Plane &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) consthpp::fcl::GJKSolver
shapeIntersect(const Plane &s1, const Transform3f &tf1, const Sphere &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) consthpp::fcl::GJKSolver
shapeIntersect(const Box &s1, const Transform3f &tf1, const Box &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) consthpp::fcl::GJKSolver
shapeIntersect(const Box &s1, const Transform3f &tf1, const Halfspace &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) consthpp::fcl::GJKSolver
shapeIntersect(const Halfspace &s1, const Transform3f &tf1, const Box &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) consthpp::fcl::GJKSolver
shapeIntersect(const Box &s1, const Transform3f &tf1, const Plane &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) consthpp::fcl::GJKSolver
shapeIntersect(const Plane &s1, const Transform3f &tf1, const Box &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) consthpp::fcl::GJKSolver
shapeIntersect(const Capsule &s1, const Transform3f &tf1, const Halfspace &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) consthpp::fcl::GJKSolver
shapeIntersect(const Halfspace &s1, const Transform3f &tf1, const Capsule &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) consthpp::fcl::GJKSolver
shapeIntersect(const Capsule &s1, const Transform3f &tf1, const Plane &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) consthpp::fcl::GJKSolver
shapeIntersect(const Plane &s1, const Transform3f &tf1, const Capsule &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) consthpp::fcl::GJKSolver
shapeIntersect(const Cylinder &s1, const Transform3f &tf1, const Halfspace &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) consthpp::fcl::GJKSolver
shapeIntersect(const Halfspace &s1, const Transform3f &tf1, const Cylinder &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) consthpp::fcl::GJKSolver
shapeIntersect(const Cylinder &s1, const Transform3f &tf1, const Plane &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) consthpp::fcl::GJKSolver
shapeIntersect(const Plane &s1, const Transform3f &tf1, const Cylinder &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) consthpp::fcl::GJKSolver
shapeIntersect(const Cone &s1, const Transform3f &tf1, const Halfspace &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) consthpp::fcl::GJKSolver
shapeIntersect(const Halfspace &s1, const Transform3f &tf1, const Cone &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) consthpp::fcl::GJKSolver
shapeIntersect(const Cone &s1, const Transform3f &tf1, const Plane &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) consthpp::fcl::GJKSolver
shapeIntersect(const Plane &s1, const Transform3f &tf1, const Cone &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) consthpp::fcl::GJKSolver
shapeIntersect(const Halfspace &s1, const Transform3f &tf1, const Halfspace &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) consthpp::fcl::GJKSolver
shapeIntersect(const Plane &s1, const Transform3f &tf1, const Plane &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) consthpp::fcl::GJKSolver
shapeIntersect(const Plane &s1, const Transform3f &tf1, const Halfspace &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) consthpp::fcl::GJKSolver
shapeIntersect(const Halfspace &s1, const Transform3f &tf1, const Plane &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) consthpp::fcl::GJKSolver
shapeTriangleInteraction(const S &s, const Transform3f &tf1, const Vec3f &P1, const Vec3f &P2, const Vec3f &P3, const Transform3f &tf2, FCL_REAL &distance, Vec3f &p1, Vec3f &p2, Vec3f &normal) consthpp::fcl::GJKSolverinline
shapeTriangleInteraction(const Sphere &s, const Transform3f &tf1, const Vec3f &P1, const Vec3f &P2, const Vec3f &P3, const Transform3f &tf2, FCL_REAL &distance, Vec3f &p1, Vec3f &p2, Vec3f &normal) consthpp::fcl::GJKSolver
shapeTriangleInteraction(const Halfspace &s, const Transform3f &tf1, const Vec3f &P1, const Vec3f &P2, const Vec3f &P3, const Transform3f &tf2, FCL_REAL &distance, Vec3f &p1, Vec3f &p2, Vec3f &normal) consthpp::fcl::GJKSolver
shapeTriangleInteraction(const Plane &s, const Transform3f &tf1, const Vec3f &P1, const Vec3f &P2, const Vec3f &P3, const Transform3f &tf2, FCL_REAL &distance, Vec3f &p1, Vec3f &p2, Vec3f &normal) consthpp::fcl::GJKSolver