1 |
|
|
/* |
2 |
|
|
* Software License Agreement (BSD License) |
3 |
|
|
* |
4 |
|
|
* Copyright (c) 2011-2014, Willow Garage, Inc. |
5 |
|
|
* Copyright (c) 2014-2015, Open Source Robotics Foundation |
6 |
|
|
* Copyright (c) 2020-2022, INRIA |
7 |
|
|
* All rights reserved. |
8 |
|
|
* |
9 |
|
|
* Redistribution and use in source and binary forms, with or without |
10 |
|
|
* modification, are permitted provided that the following conditions |
11 |
|
|
* are met: |
12 |
|
|
* |
13 |
|
|
* * Redistributions of source code must retain the above copyright |
14 |
|
|
* notice, this list of conditions and the following disclaimer. |
15 |
|
|
* * Redistributions in binary form must reproduce the above |
16 |
|
|
* copyright notice, this list of conditions and the following |
17 |
|
|
* disclaimer in the documentation and/or other materials provided |
18 |
|
|
* with the distribution. |
19 |
|
|
* * Neither the name of Open Source Robotics Foundation nor the names of its |
20 |
|
|
* contributors may be used to endorse or promote products derived |
21 |
|
|
* from this software without specific prior written permission. |
22 |
|
|
* |
23 |
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
24 |
|
|
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
25 |
|
|
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS |
26 |
|
|
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE |
27 |
|
|
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
28 |
|
|
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, |
29 |
|
|
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
30 |
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
31 |
|
|
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
32 |
|
|
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
33 |
|
|
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
34 |
|
|
* POSSIBILITY OF SUCH DAMAGE. |
35 |
|
|
*/ |
36 |
|
|
|
37 |
|
|
/** \author Jia Pan */ |
38 |
|
|
|
39 |
|
|
#ifndef HPP_FCL_BVH_MODEL_H |
40 |
|
|
#define HPP_FCL_BVH_MODEL_H |
41 |
|
|
|
42 |
|
|
#include <hpp/fcl/fwd.hh> |
43 |
|
|
#include <hpp/fcl/collision_object.h> |
44 |
|
|
#include <hpp/fcl/BVH/BVH_internal.h> |
45 |
|
|
#include <hpp/fcl/BV/BV_node.h> |
46 |
|
|
#include <vector> |
47 |
|
|
|
48 |
|
|
namespace hpp { |
49 |
|
|
namespace fcl { |
50 |
|
|
|
51 |
|
|
/// @addtogroup Construction_Of_BVH |
52 |
|
|
/// @{ |
53 |
|
|
|
54 |
|
|
class ConvexBase; |
55 |
|
|
|
56 |
|
|
template <typename BV> |
57 |
|
|
class BVFitter; |
58 |
|
|
template <typename BV> |
59 |
|
|
class BVSplitter; |
60 |
|
|
|
61 |
|
|
/// @brief A base class describing the bounding hierarchy of a mesh model or a |
62 |
|
|
/// point cloud model (which is viewed as a degraded version of mesh) |
63 |
|
|
class HPP_FCL_DLLAPI BVHModelBase : public CollisionGeometry { |
64 |
|
|
public: |
65 |
|
|
/// @brief Geometry point data |
66 |
|
|
Vec3f* vertices; |
67 |
|
|
|
68 |
|
|
/// @brief Geometry triangle index data, will be NULL for point clouds |
69 |
|
|
Triangle* tri_indices; |
70 |
|
|
|
71 |
|
|
/// @brief Geometry point data in previous frame |
72 |
|
|
Vec3f* prev_vertices; |
73 |
|
|
|
74 |
|
|
/// @brief Number of triangles |
75 |
|
|
unsigned int num_tris; |
76 |
|
|
|
77 |
|
|
/// @brief Number of points |
78 |
|
|
unsigned int num_vertices; |
79 |
|
|
|
80 |
|
|
/// @brief The state of BVH building process |
81 |
|
|
BVHBuildState build_state; |
82 |
|
|
|
83 |
|
|
/// @brief Convex<Triangle> representation of this object |
84 |
|
|
shared_ptr<ConvexBase> convex; |
85 |
|
|
|
86 |
|
|
/// @brief Model type described by the instance |
87 |
|
2333116 |
BVHModelType getModelType() const { |
88 |
✓✓✓✗
|
2333116 |
if (num_tris && num_vertices) |
89 |
|
2332972 |
return BVH_MODEL_TRIANGLES; |
90 |
✓✗ |
144 |
else if (num_vertices) |
91 |
|
144 |
return BVH_MODEL_POINTCLOUD; |
92 |
|
|
else |
93 |
|
|
return BVH_MODEL_UNKNOWN; |
94 |
|
|
} |
95 |
|
|
|
96 |
|
|
/// @brief Constructing an empty BVH |
97 |
|
|
BVHModelBase(); |
98 |
|
|
|
99 |
|
|
/// @brief copy from another BVH |
100 |
|
|
BVHModelBase(const BVHModelBase& other); |
101 |
|
|
|
102 |
|
|
/// @brief deconstruction, delete mesh data related. |
103 |
|
6154 |
virtual ~BVHModelBase() { |
104 |
✓✓ |
6154 |
delete[] vertices; |
105 |
✓✓ |
6154 |
delete[] tri_indices; |
106 |
✗✓ |
6154 |
delete[] prev_vertices; |
107 |
|
|
} |
108 |
|
|
|
109 |
|
|
/// @brief Get the object type: it is a BVH |
110 |
|
33582 |
OBJECT_TYPE getObjectType() const { return OT_BVH; } |
111 |
|
|
|
112 |
|
|
/// @brief Compute the AABB for the BVH, used for broad-phase collision |
113 |
|
|
void computeLocalAABB(); |
114 |
|
|
|
115 |
|
|
/// @brief Begin a new BVH model |
116 |
|
|
int beginModel(unsigned int num_tris = 0, unsigned int num_vertices = 0); |
117 |
|
|
|
118 |
|
|
/// @brief Add one point in the new BVH model |
119 |
|
|
int addVertex(const Vec3f& p); |
120 |
|
|
|
121 |
|
|
/// @brief Add points in the new BVH model |
122 |
|
|
int addVertices(const Matrixx3f& points); |
123 |
|
|
|
124 |
|
|
/// @brief Add triangles in the new BVH model |
125 |
|
|
int addTriangles(const Matrixx3i& triangles); |
126 |
|
|
|
127 |
|
|
/// @brief Add one triangle in the new BVH model |
128 |
|
|
int addTriangle(const Vec3f& p1, const Vec3f& p2, const Vec3f& p3); |
129 |
|
|
|
130 |
|
|
/// @brief Add a set of triangles in the new BVH model |
131 |
|
|
int addSubModel(const std::vector<Vec3f>& ps, |
132 |
|
|
const std::vector<Triangle>& ts); |
133 |
|
|
|
134 |
|
|
/// @brief Add a set of points in the new BVH model |
135 |
|
|
int addSubModel(const std::vector<Vec3f>& ps); |
136 |
|
|
|
137 |
|
|
/// @brief End BVH model construction, will build the bounding volume |
138 |
|
|
/// hierarchy |
139 |
|
|
int endModel(); |
140 |
|
|
|
141 |
|
|
/// @brief Replace the geometry information of current frame (i.e. should have |
142 |
|
|
/// the same mesh topology with the previous frame) |
143 |
|
|
int beginReplaceModel(); |
144 |
|
|
|
145 |
|
|
/// @brief Replace one point in the old BVH model |
146 |
|
|
int replaceVertex(const Vec3f& p); |
147 |
|
|
|
148 |
|
|
/// @brief Replace one triangle in the old BVH model |
149 |
|
|
int replaceTriangle(const Vec3f& p1, const Vec3f& p2, const Vec3f& p3); |
150 |
|
|
|
151 |
|
|
/// @brief Replace a set of points in the old BVH model |
152 |
|
|
int replaceSubModel(const std::vector<Vec3f>& ps); |
153 |
|
|
|
154 |
|
|
/// @brief End BVH model replacement, will also refit or rebuild the bounding |
155 |
|
|
/// volume hierarchy |
156 |
|
|
int endReplaceModel(bool refit = true, bool bottomup = true); |
157 |
|
|
|
158 |
|
|
/// @brief Replace the geometry information of current frame (i.e. should have |
159 |
|
|
/// the same mesh topology with the previous frame). The current frame will be |
160 |
|
|
/// saved as the previous frame in prev_vertices. |
161 |
|
|
int beginUpdateModel(); |
162 |
|
|
|
163 |
|
|
/// @brief Update one point in the old BVH model |
164 |
|
|
int updateVertex(const Vec3f& p); |
165 |
|
|
|
166 |
|
|
/// @brief Update one triangle in the old BVH model |
167 |
|
|
int updateTriangle(const Vec3f& p1, const Vec3f& p2, const Vec3f& p3); |
168 |
|
|
|
169 |
|
|
/// @brief Update a set of points in the old BVH model |
170 |
|
|
int updateSubModel(const std::vector<Vec3f>& ps); |
171 |
|
|
|
172 |
|
|
/// @brief End BVH model update, will also refit or rebuild the bounding |
173 |
|
|
/// volume hierarchy |
174 |
|
|
int endUpdateModel(bool refit = true, bool bottomup = true); |
175 |
|
|
|
176 |
|
|
/// @brief Build this \ref Convex "Convex<Triangle>" representation of this |
177 |
|
|
/// model. The result is stored in attribute \ref convex. \note this only |
178 |
|
|
/// takes the points of this model. It does not check that the |
179 |
|
|
/// object is convex. It does not compute a convex hull. |
180 |
|
|
void buildConvexRepresentation(bool share_memory); |
181 |
|
|
|
182 |
|
|
/// @brief Build a convex hull |
183 |
|
|
/// and store it in attribute \ref convex. |
184 |
|
|
/// \param keepTriangle whether the convex should be triangulated. |
185 |
|
|
/// \param qhullCommand see \ref ConvexBase::convexHull. |
186 |
|
|
/// \return \c true if this object is convex, hence the convex hull represents |
187 |
|
|
/// the same object. |
188 |
|
|
/// \sa ConvexBase::convexHull |
189 |
|
|
/// \warning At the moment, the return value only checks whether there are as |
190 |
|
|
/// many points in the convex hull as in the original object. This is |
191 |
|
|
/// neither necessary (duplicated vertices get merged) nor sufficient |
192 |
|
|
/// (think of a U with 4 vertices and 3 edges). |
193 |
|
|
bool buildConvexHull(bool keepTriangle, const char* qhullCommand = NULL); |
194 |
|
|
|
195 |
|
|
virtual int memUsage(const bool msg = false) const = 0; |
196 |
|
|
|
197 |
|
|
/// @brief This is a special acceleration: BVH_model default stores the BV's |
198 |
|
|
/// transform in world coordinate. However, we can also store each BV's |
199 |
|
|
/// transform related to its parent BV node. When traversing the BVH, this can |
200 |
|
|
/// save one matrix transformation. |
201 |
|
|
virtual void makeParentRelative() = 0; |
202 |
|
|
|
203 |
|
|
Vec3f computeCOM() const { |
204 |
|
|
FCL_REAL vol = 0; |
205 |
|
|
Vec3f com(0, 0, 0); |
206 |
|
|
for (unsigned int i = 0; i < num_tris; ++i) { |
207 |
|
|
const Triangle& tri = tri_indices[i]; |
208 |
|
|
FCL_REAL d_six_vol = |
209 |
|
|
(vertices[tri[0]].cross(vertices[tri[1]])).dot(vertices[tri[2]]); |
210 |
|
|
vol += d_six_vol; |
211 |
|
|
com += |
212 |
|
|
(vertices[tri[0]] + vertices[tri[1]] + vertices[tri[2]]) * d_six_vol; |
213 |
|
|
} |
214 |
|
|
|
215 |
|
|
return com / (vol * 4); |
216 |
|
|
} |
217 |
|
|
|
218 |
|
|
FCL_REAL computeVolume() const { |
219 |
|
|
FCL_REAL vol = 0; |
220 |
|
|
for (unsigned int i = 0; i < num_tris; ++i) { |
221 |
|
|
const Triangle& tri = tri_indices[i]; |
222 |
|
|
FCL_REAL d_six_vol = |
223 |
|
|
(vertices[tri[0]].cross(vertices[tri[1]])).dot(vertices[tri[2]]); |
224 |
|
|
vol += d_six_vol; |
225 |
|
|
} |
226 |
|
|
|
227 |
|
|
return vol / 6; |
228 |
|
|
} |
229 |
|
|
|
230 |
|
|
Matrix3f computeMomentofInertia() const { |
231 |
|
|
Matrix3f C = Matrix3f::Zero(); |
232 |
|
|
|
233 |
|
|
Matrix3f C_canonical; |
234 |
|
|
C_canonical << 1 / 60.0, 1 / 120.0, 1 / 120.0, 1 / 120.0, 1 / 60.0, |
235 |
|
|
1 / 120.0, 1 / 120.0, 1 / 120.0, 1 / 60.0; |
236 |
|
|
|
237 |
|
|
for (unsigned int i = 0; i < num_tris; ++i) { |
238 |
|
|
const Triangle& tri = tri_indices[i]; |
239 |
|
|
const Vec3f& v1 = vertices[tri[0]]; |
240 |
|
|
const Vec3f& v2 = vertices[tri[1]]; |
241 |
|
|
const Vec3f& v3 = vertices[tri[2]]; |
242 |
|
|
Matrix3f A; |
243 |
|
|
A << v1.transpose(), v2.transpose(), v3.transpose(); |
244 |
|
|
C += A.derived().transpose() * C_canonical * A * (v1.cross(v2)).dot(v3); |
245 |
|
|
} |
246 |
|
|
|
247 |
|
|
return C.trace() * Matrix3f::Identity() - C; |
248 |
|
|
} |
249 |
|
|
|
250 |
|
|
protected: |
251 |
|
|
virtual void deleteBVs() = 0; |
252 |
|
|
virtual bool allocateBVs() = 0; |
253 |
|
|
|
254 |
|
|
/// @brief Build the bounding volume hierarchy |
255 |
|
|
virtual int buildTree() = 0; |
256 |
|
|
|
257 |
|
|
/// @brief Refit the bounding volume hierarchy |
258 |
|
|
virtual int refitTree(bool bottomup) = 0; |
259 |
|
|
|
260 |
|
|
unsigned int num_tris_allocated; |
261 |
|
|
unsigned int num_vertices_allocated; |
262 |
|
|
unsigned int num_vertex_updated; /// for ccd vertex update |
263 |
|
|
|
264 |
|
|
protected: |
265 |
|
|
/// \brief Comparison operators |
266 |
|
|
virtual bool isEqual(const CollisionGeometry& other) const; |
267 |
|
|
}; |
268 |
|
|
|
269 |
|
|
/// @brief A class describing the bounding hierarchy of a mesh model or a point |
270 |
|
|
/// cloud model (which is viewed as a degraded version of mesh) \tparam BV one |
271 |
|
|
/// of the bounding volume class in \ref Bounding_Volume. |
272 |
|
|
template <typename BV> |
273 |
|
|
class HPP_FCL_DLLAPI BVHModel : public BVHModelBase { |
274 |
|
|
typedef BVHModelBase Base; |
275 |
|
|
|
276 |
|
|
public: |
277 |
|
|
/// @brief Split rule to split one BV node into two children |
278 |
|
|
shared_ptr<BVSplitter<BV> > bv_splitter; |
279 |
|
|
|
280 |
|
|
/// @brief Fitting rule to fit a BV node to a set of geometry primitives |
281 |
|
|
shared_ptr<BVFitter<BV> > bv_fitter; |
282 |
|
|
|
283 |
|
|
/// @brief Default constructor to build an empty BVH |
284 |
|
|
BVHModel(); |
285 |
|
|
|
286 |
|
|
/// @brief Copy constructor from another BVH |
287 |
|
|
/// |
288 |
|
|
/// \param[in] other BVHModel to copy. |
289 |
|
|
/// |
290 |
|
|
BVHModel(const BVHModel& other); |
291 |
|
|
|
292 |
|
|
/// @brief Clone *this into a new BVHModel |
293 |
|
|
virtual BVHModel<BV>* clone() const { return new BVHModel(*this); } |
294 |
|
|
|
295 |
|
|
/// @brief deconstruction, delete mesh data related. |
296 |
|
11742 |
~BVHModel() { |
297 |
|
6140 |
delete[] bvs; |
298 |
✓✓ |
6154 |
delete[] primitive_indices; |
299 |
✓✓ |
17896 |
} |
300 |
|
|
|
301 |
|
|
/// @brief We provide getBV() and getNumBVs() because BVH may be compressed |
302 |
|
|
/// (in future), so we must provide some flexibility here |
303 |
|
|
|
304 |
|
|
/// @brief Access the bv giving the its index |
305 |
|
639671336 |
const BVNode<BV>& getBV(unsigned int i) const { |
306 |
✗✓ |
639671336 |
assert(i < num_bvs); |
307 |
|
639671336 |
return bvs[i]; |
308 |
|
|
} |
309 |
|
|
|
310 |
|
|
/// @brief Access the bv giving the its index |
311 |
|
|
BVNode<BV>& getBV(unsigned int i) { |
312 |
|
|
assert(i < num_bvs); |
313 |
|
|
return bvs[i]; |
314 |
|
|
} |
315 |
|
|
|
316 |
|
|
/// @brief Get the number of bv in the BVH |
317 |
|
32 |
unsigned int getNumBVs() const { return num_bvs; } |
318 |
|
|
|
319 |
|
|
/// @brief Get the BV type: default is unknown |
320 |
|
|
NODE_TYPE getNodeType() const { return BV_UNKNOWN; } |
321 |
|
|
|
322 |
|
|
/// @brief Check the number of memory used |
323 |
|
|
int memUsage(const bool msg) const; |
324 |
|
|
|
325 |
|
|
/// @brief This is a special acceleration: BVH_model default stores the BV's |
326 |
|
|
/// transform in world coordinate. However, we can also store each BV's |
327 |
|
|
/// transform related to its parent BV node. When traversing the BVH, this can |
328 |
|
|
/// save one matrix transformation. |
329 |
|
|
void makeParentRelative() { |
330 |
|
|
Matrix3f I(Matrix3f::Identity()); |
331 |
|
|
makeParentRelativeRecurse(0, I, Vec3f::Zero()); |
332 |
|
|
} |
333 |
|
|
|
334 |
|
|
protected: |
335 |
|
|
void deleteBVs(); |
336 |
|
|
bool allocateBVs(); |
337 |
|
|
|
338 |
|
|
unsigned int num_bvs_allocated; |
339 |
|
|
unsigned int* primitive_indices; |
340 |
|
|
|
341 |
|
|
/// @brief Bounding volume hierarchy |
342 |
|
|
BVNode<BV>* bvs; |
343 |
|
|
|
344 |
|
|
/// @brief Number of BV nodes in bounding volume hierarchy |
345 |
|
|
unsigned int num_bvs; |
346 |
|
|
|
347 |
|
|
/// @brief Build the bounding volume hierarchy |
348 |
|
|
int buildTree(); |
349 |
|
|
|
350 |
|
|
/// @brief Refit the bounding volume hierarchy |
351 |
|
|
int refitTree(bool bottomup); |
352 |
|
|
|
353 |
|
|
/// @brief Refit the bounding volume hierarchy in a top-down way (slow but |
354 |
|
|
/// more compact) |
355 |
|
|
int refitTree_topdown(); |
356 |
|
|
|
357 |
|
|
/// @brief Refit the bounding volume hierarchy in a bottom-up way (fast but |
358 |
|
|
/// less compact) |
359 |
|
|
int refitTree_bottomup(); |
360 |
|
|
|
361 |
|
|
/// @brief Recursive kernel for hierarchy construction |
362 |
|
|
int recursiveBuildTree(int bv_id, unsigned int first_primitive, |
363 |
|
|
unsigned int num_primitives); |
364 |
|
|
|
365 |
|
|
/// @brief Recursive kernel for bottomup refitting |
366 |
|
|
int recursiveRefitTree_bottomup(int bv_id); |
367 |
|
|
|
368 |
|
|
/// @ recursively compute each bv's transform related to its parent. For |
369 |
|
|
/// default BV, only the translation works. For oriented BV (OBB, RSS, |
370 |
|
|
/// OBBRSS), special implementation is provided. |
371 |
|
|
void makeParentRelativeRecurse(int bv_id, Matrix3f& parent_axes, |
372 |
|
|
const Vec3f& parent_c) { |
373 |
|
|
if (!bvs[bv_id].isLeaf()) { |
374 |
|
|
makeParentRelativeRecurse(bvs[bv_id].first_child, parent_axes, |
375 |
|
|
bvs[bv_id].getCenter()); |
376 |
|
|
|
377 |
|
|
makeParentRelativeRecurse(bvs[bv_id].first_child + 1, parent_axes, |
378 |
|
|
bvs[bv_id].getCenter()); |
379 |
|
|
} |
380 |
|
|
|
381 |
|
|
bvs[bv_id].bv = translate(bvs[bv_id].bv, -parent_c); |
382 |
|
|
} |
383 |
|
|
|
384 |
|
|
private: |
385 |
|
11 |
virtual bool isEqual(const CollisionGeometry& _other) const { |
386 |
✓✗ |
11 |
const BVHModel* other_ptr = dynamic_cast<const BVHModel*>(&_other); |
387 |
✗✓ |
11 |
if (other_ptr == nullptr) return false; |
388 |
|
11 |
const BVHModel& other = *other_ptr; |
389 |
|
|
|
390 |
|
11 |
bool res = Base::isEqual(other); |
391 |
✓✓ |
11 |
if (!res) return false; |
392 |
|
|
|
393 |
|
|
// unsigned int other_num_primitives = 0; |
394 |
|
|
// if(other.primitive_indices) |
395 |
|
|
// { |
396 |
|
|
|
397 |
|
|
// switch(other.getModelType()) |
398 |
|
|
// { |
399 |
|
|
// case BVH_MODEL_TRIANGLES: |
400 |
|
|
// other_num_primitives = num_tris; |
401 |
|
|
// break; |
402 |
|
|
// case BVH_MODEL_POINTCLOUD: |
403 |
|
|
// other_num_primitives = num_vertices; |
404 |
|
|
// break; |
405 |
|
|
// default: |
406 |
|
|
// ; |
407 |
|
|
// } |
408 |
|
|
// } |
409 |
|
|
|
410 |
|
|
// unsigned int num_primitives = 0; |
411 |
|
|
// if(primitive_indices) |
412 |
|
|
// { |
413 |
|
|
// |
414 |
|
|
// switch(other.getModelType()) |
415 |
|
|
// { |
416 |
|
|
// case BVH_MODEL_TRIANGLES: |
417 |
|
|
// num_primitives = num_tris; |
418 |
|
|
// break; |
419 |
|
|
// case BVH_MODEL_POINTCLOUD: |
420 |
|
|
// num_primitives = num_vertices; |
421 |
|
|
// break; |
422 |
|
|
// default: |
423 |
|
|
// ; |
424 |
|
|
// } |
425 |
|
|
// } |
426 |
|
|
// |
427 |
|
|
// if(num_primitives != other_num_primitives) |
428 |
|
|
// return false; |
429 |
|
|
// |
430 |
|
|
// for(int k = 0; k < num_primitives; ++k) |
431 |
|
|
// { |
432 |
|
|
// if(primitive_indices[k] != other.primitive_indices[k]) |
433 |
|
|
// return false; |
434 |
|
|
// } |
435 |
|
|
|
436 |
✗✓ |
10 |
if (num_bvs != other.num_bvs) return false; |
437 |
|
|
|
438 |
✓✓ |
39672 |
for (unsigned int k = 0; k < num_bvs; ++k) { |
439 |
✗✓ |
39662 |
if (bvs[k] != other.bvs[k]) return false; |
440 |
|
|
} |
441 |
|
|
|
442 |
|
10 |
return true; |
443 |
|
|
} |
444 |
|
|
}; |
445 |
|
|
|
446 |
|
|
/// @} |
447 |
|
|
|
448 |
|
|
template <> |
449 |
|
|
void BVHModel<OBB>::makeParentRelativeRecurse(int bv_id, Matrix3f& parent_axes, |
450 |
|
|
const Vec3f& parent_c); |
451 |
|
|
|
452 |
|
|
template <> |
453 |
|
|
void BVHModel<RSS>::makeParentRelativeRecurse(int bv_id, Matrix3f& parent_axes, |
454 |
|
|
const Vec3f& parent_c); |
455 |
|
|
|
456 |
|
|
template <> |
457 |
|
|
void BVHModel<OBBRSS>::makeParentRelativeRecurse(int bv_id, |
458 |
|
|
Matrix3f& parent_axes, |
459 |
|
|
const Vec3f& parent_c); |
460 |
|
|
|
461 |
|
|
/// @brief Specialization of getNodeType() for BVHModel with different BV types |
462 |
|
|
template <> |
463 |
|
|
NODE_TYPE BVHModel<AABB>::getNodeType() const; |
464 |
|
|
|
465 |
|
|
template <> |
466 |
|
|
NODE_TYPE BVHModel<OBB>::getNodeType() const; |
467 |
|
|
|
468 |
|
|
template <> |
469 |
|
|
NODE_TYPE BVHModel<RSS>::getNodeType() const; |
470 |
|
|
|
471 |
|
|
template <> |
472 |
|
|
NODE_TYPE BVHModel<kIOS>::getNodeType() const; |
473 |
|
|
|
474 |
|
|
template <> |
475 |
|
|
NODE_TYPE BVHModel<OBBRSS>::getNodeType() const; |
476 |
|
|
|
477 |
|
|
template <> |
478 |
|
|
NODE_TYPE BVHModel<KDOP<16> >::getNodeType() const; |
479 |
|
|
|
480 |
|
|
template <> |
481 |
|
|
NODE_TYPE BVHModel<KDOP<18> >::getNodeType() const; |
482 |
|
|
|
483 |
|
|
template <> |
484 |
|
|
NODE_TYPE BVHModel<KDOP<24> >::getNodeType() const; |
485 |
|
|
|
486 |
|
|
} // namespace fcl |
487 |
|
|
|
488 |
|
|
} // namespace hpp |
489 |
|
|
|
490 |
|
|
#endif |