GCC Code Coverage Report
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File: include/hpp/fcl/BV/OBBRSS.h Lines: 17 20 85.0 %
Date: 2024-02-09 12:57:42 Branches: 2 4 50.0 %

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/*
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 * Software License Agreement (BSD License)
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 *
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 *  Copyright (c) 2011-2014, Willow Garage, Inc.
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 *  Copyright (c) 2014-2015, Open Source Robotics Foundation
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 *  All rights reserved.
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 *
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 *  Redistribution and use in source and binary forms, with or without
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 *  modification, are permitted provided that the following conditions
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 *  are met:
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 *
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 *   * Redistributions of source code must retain the above copyright
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 *     notice, this list of conditions and the following disclaimer.
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 *   * Redistributions in binary form must reproduce the above
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 *     copyright notice, this list of conditions and the following
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 *     disclaimer in the documentation and/or other materials provided
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 *     with the distribution.
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 *   * Neither the name of Open Source Robotics Foundation nor the names of its
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 *     contributors may be used to endorse or promote products derived
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 *     from this software without specific prior written permission.
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 *
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 *  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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 *  "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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 *  LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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 *  FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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 *  COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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 *  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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 *  BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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 *  LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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 *  CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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 *  LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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 *  ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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 *  POSSIBILITY OF SUCH DAMAGE.
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 */
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/** \author Jia Pan */
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#ifndef HPP_FCL_OBBRSS_H
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#define HPP_FCL_OBBRSS_H
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#include <hpp/fcl/BV/OBB.h>
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#include <hpp/fcl/BV/RSS.h>
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namespace hpp {
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namespace fcl {
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struct CollisionRequest;
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/// @addtogroup Bounding_Volume
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/// @{
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/// @brief Class merging the OBB and RSS, can handle collision and distance
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/// simultaneously
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struct HPP_FCL_DLLAPI OBBRSS {
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  /// @brief OBB member, for rotation
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  OBB obb;
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  /// @brief RSS member, for distance
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  RSS rss;
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  /// @brief Equality operator
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  bool operator==(const OBBRSS& other) const {
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    return obb == other.obb && rss == other.rss;
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  }
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  /// @brief Difference operator
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  bool operator!=(const OBBRSS& other) const { return !(*this == other); }
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  /// @brief Check whether the OBBRSS contains a point
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  inline bool contain(const Vec3f& p) const { return obb.contain(p); }
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  /// @brief Check collision between two OBBRSS
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  bool overlap(const OBBRSS& other) const { return obb.overlap(other.obb); }
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  /// Check collision between two OBBRSS
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  /// @retval sqrDistLowerBound squared lower bound on distance between
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  ///         objects if they do not overlap.
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  bool overlap(const OBBRSS& other, const CollisionRequest& request,
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               FCL_REAL& sqrDistLowerBound) const {
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    return obb.overlap(other.obb, request, sqrDistLowerBound);
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  }
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  /// @brief Distance between two OBBRSS; P and Q , is not NULL, returns the
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  /// nearest points
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  FCL_REAL distance(const OBBRSS& other, Vec3f* P = NULL,
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                    Vec3f* Q = NULL) const {
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    return rss.distance(other.rss, P, Q);
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  }
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  /// @brief Merge the OBBRSS and a point
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  OBBRSS& operator+=(const Vec3f& p) {
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    obb += p;
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    rss += p;
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    return *this;
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  }
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  /// @brief Merge two OBBRSS
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  OBBRSS& operator+=(const OBBRSS& other) {
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    *this = *this + other;
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    return *this;
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  }
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  /// @brief Merge two OBBRSS
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  OBBRSS operator+(const OBBRSS& other) const {
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    OBBRSS result;
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    result.obb = obb + other.obb;
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    result.rss = rss + other.rss;
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    return result;
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  }
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  /// @brief Size of the OBBRSS (used in BV_Splitter to order two OBBRSS)
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  inline FCL_REAL size() const { return obb.size(); }
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  /// @brief Center of the OBBRSS
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  inline const Vec3f& center() const { return obb.center(); }
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  /// @brief Width of the OBRSS
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  inline FCL_REAL width() const { return obb.width(); }
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  /// @brief Height of the OBBRSS
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  inline FCL_REAL height() const { return obb.height(); }
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  /// @brief Depth of the OBBRSS
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  inline FCL_REAL depth() const { return obb.depth(); }
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  /// @brief Volume of the OBBRSS
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  inline FCL_REAL volume() const { return obb.volume(); }
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};
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/// @brief Check collision between two OBBRSS, b1 is in configuration (R0, T0)
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/// and b2 is in indentity
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inline bool overlap(const Matrix3f& R0, const Vec3f& T0, const OBBRSS& b1,
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                    const OBBRSS& b2) {
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  return overlap(R0, T0, b1.obb, b2.obb);
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}
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/// Check collision between two OBBRSS
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/// @param  R0, T0 configuration of b1
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/// @param  b1 first OBBRSS in configuration (R0, T0)
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/// @param  b2 second OBBRSS in identity position
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/// @retval sqrDistLowerBound squared lower bound on the distance if OBBRSS do
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/// not overlap.
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inline bool overlap(const Matrix3f& R0, const Vec3f& T0, const OBBRSS& b1,
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                    const OBBRSS& b2, const CollisionRequest& request,
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                    FCL_REAL& sqrDistLowerBound) {
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  return overlap(R0, T0, b1.obb, b2.obb, request, sqrDistLowerBound);
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}
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/// @brief Computate distance between two OBBRSS, b1 is in configuation (R0, T0)
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/// and b2 is in indentity; P and Q, is not NULL, returns the nearest points
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inline FCL_REAL distance(const Matrix3f& R0, const Vec3f& T0, const OBBRSS& b1,
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                         const OBBRSS& b2, Vec3f* P = NULL, Vec3f* Q = NULL) {
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  return distance(R0, T0, b1.rss, b2.rss, P, Q);
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}
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}  // namespace fcl
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}  // namespace hpp
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#endif