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/* |
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* Software License Agreement (BSD License) |
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* |
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* Copyright (c) 2011-2014, Willow Garage, Inc. |
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* Copyright (c) 2014-2015, Open Source Robotics Foundation |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions |
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* are met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* * Redistributions in binary form must reproduce the above |
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* copyright notice, this list of conditions and the following |
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* disclaimer in the documentation and/or other materials provided |
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* with the distribution. |
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* * Neither the name of Open Source Robotics Foundation nor the names of its |
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* contributors may be used to endorse or promote products derived |
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* from this software without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS |
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE |
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, |
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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* POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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/** \author Jia Pan */ |
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#ifndef HPP_FCL_OBBRSS_H |
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#define HPP_FCL_OBBRSS_H |
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#include <hpp/fcl/BV/OBB.h> |
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#include <hpp/fcl/BV/RSS.h> |
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namespace hpp { |
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namespace fcl { |
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struct CollisionRequest; |
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/// @addtogroup Bounding_Volume |
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/// @{ |
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/// @brief Class merging the OBB and RSS, can handle collision and distance |
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/// simultaneously |
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struct HPP_FCL_DLLAPI OBBRSS { |
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/// @brief OBB member, for rotation |
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OBB obb; |
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/// @brief RSS member, for distance |
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RSS rss; |
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/// @brief Equality operator |
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bool operator==(const OBBRSS& other) const { |
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✓✗✓✗
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return obb == other.obb && rss == other.rss; |
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} |
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/// @brief Difference operator |
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bool operator!=(const OBBRSS& other) const { return !(*this == other); } |
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/// @brief Check whether the OBBRSS contains a point |
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inline bool contain(const Vec3f& p) const { return obb.contain(p); } |
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/// @brief Check collision between two OBBRSS |
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bool overlap(const OBBRSS& other) const { return obb.overlap(other.obb); } |
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/// Check collision between two OBBRSS |
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/// @retval sqrDistLowerBound squared lower bound on distance between |
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/// objects if they do not overlap. |
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bool overlap(const OBBRSS& other, const CollisionRequest& request, |
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FCL_REAL& sqrDistLowerBound) const { |
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return obb.overlap(other.obb, request, sqrDistLowerBound); |
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} |
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/// @brief Distance between two OBBRSS; P and Q , is not NULL, returns the |
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/// nearest points |
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FCL_REAL distance(const OBBRSS& other, Vec3f* P = NULL, |
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Vec3f* Q = NULL) const { |
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return rss.distance(other.rss, P, Q); |
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} |
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/// @brief Merge the OBBRSS and a point |
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OBBRSS& operator+=(const Vec3f& p) { |
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obb += p; |
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rss += p; |
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return *this; |
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} |
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/// @brief Merge two OBBRSS |
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OBBRSS& operator+=(const OBBRSS& other) { |
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*this = *this + other; |
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return *this; |
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} |
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/// @brief Merge two OBBRSS |
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OBBRSS operator+(const OBBRSS& other) const { |
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OBBRSS result; |
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result.obb = obb + other.obb; |
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result.rss = rss + other.rss; |
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return result; |
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} |
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/// @brief Size of the OBBRSS (used in BV_Splitter to order two OBBRSS) |
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inline FCL_REAL size() const { return obb.size(); } |
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/// @brief Center of the OBBRSS |
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inline const Vec3f& center() const { return obb.center(); } |
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/// @brief Width of the OBRSS |
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inline FCL_REAL width() const { return obb.width(); } |
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/// @brief Height of the OBBRSS |
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inline FCL_REAL height() const { return obb.height(); } |
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/// @brief Depth of the OBBRSS |
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inline FCL_REAL depth() const { return obb.depth(); } |
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/// @brief Volume of the OBBRSS |
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inline FCL_REAL volume() const { return obb.volume(); } |
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}; |
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/// @brief Check collision between two OBBRSS, b1 is in configuration (R0, T0) |
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/// and b2 is in indentity |
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inline bool overlap(const Matrix3f& R0, const Vec3f& T0, const OBBRSS& b1, |
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const OBBRSS& b2) { |
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return overlap(R0, T0, b1.obb, b2.obb); |
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} |
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/// Check collision between two OBBRSS |
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/// @param R0, T0 configuration of b1 |
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/// @param b1 first OBBRSS in configuration (R0, T0) |
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/// @param b2 second OBBRSS in identity position |
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/// @retval sqrDistLowerBound squared lower bound on the distance if OBBRSS do |
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/// not overlap. |
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inline bool overlap(const Matrix3f& R0, const Vec3f& T0, const OBBRSS& b1, |
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const OBBRSS& b2, const CollisionRequest& request, |
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FCL_REAL& sqrDistLowerBound) { |
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return overlap(R0, T0, b1.obb, b2.obb, request, sqrDistLowerBound); |
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} |
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/// @brief Computate distance between two OBBRSS, b1 is in configuation (R0, T0) |
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/// and b2 is in indentity; P and Q, is not NULL, returns the nearest points |
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inline FCL_REAL distance(const Matrix3f& R0, const Vec3f& T0, const OBBRSS& b1, |
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const OBBRSS& b2, Vec3f* P = NULL, Vec3f* Q = NULL) { |
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return distance(R0, T0, b1.rss, b2.rss, P, Q); |
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} |
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} // namespace fcl |
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} // namespace hpp |
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#endif |