GCC Code Coverage Report
Directory: ./ Exec Total Coverage
File: src/broadphase/broadphase_bruteforce.cpp Lines: 48 78 61.5 %
Date: 2024-02-09 12:57:42 Branches: 41 104 39.4 %

Line Branch Exec Source
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/*
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 * Software License Agreement (BSD License)
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 *
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 *  Copyright (c) 2011-2014, Willow Garage, Inc.
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 *  Copyright (c) 2014-2016, Open Source Robotics Foundation
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 *  All rights reserved.
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 *
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 *  Redistribution and use in source and binary forms, with or without
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 *  modification, are permitted provided that the following conditions
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 *  are met:
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 *
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 *   * Redistributions of source code must retain the above copyright
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 *     notice, this list of conditions and the following disclaimer.
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 *   * Redistributions in binary form must reproduce the above
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 *     copyright notice, this list of conditions and the following
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 *     disclaimer in the documentation and/or other materials provided
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 *     with the distribution.
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 *   * Neither the name of Open Source Robotics Foundation nor the names of its
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 *     contributors may be used to endorse or promote products derived
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 *     from this software without specific prior written permission.
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 *
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 *  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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 *  "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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 *  LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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 *  FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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 *  COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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 *  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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 *  BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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 *  LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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 *  CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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 *  LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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 *  ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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 *  POSSIBILITY OF SUCH DAMAGE.
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 */
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/** @author Jia Pan */
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#include "hpp/fcl/broadphase/broadphase_bruteforce.h"
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#include <iterator>
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#include <algorithm>
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namespace hpp {
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namespace fcl {
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//==============================================================================
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NaiveCollisionManager::NaiveCollisionManager() {
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  // Do nothing
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}
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//==============================================================================
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void NaiveCollisionManager::registerObjects(
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    const std::vector<CollisionObject*>& other_objs) {
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  std::copy(other_objs.begin(), other_objs.end(), std::back_inserter(objs));
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}
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//==============================================================================
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void NaiveCollisionManager::unregisterObject(CollisionObject* obj) {
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  objs.remove(obj);
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}
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//==============================================================================
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void NaiveCollisionManager::registerObject(CollisionObject* obj) {
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  objs.push_back(obj);
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}
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//==============================================================================
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void NaiveCollisionManager::setup() {
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  // Do nothing
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}
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//==============================================================================
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void NaiveCollisionManager::update() {
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  // Do nothing
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}
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//==============================================================================
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void NaiveCollisionManager::clear() { objs.clear(); }
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//==============================================================================
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void NaiveCollisionManager::getObjects(
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    std::vector<CollisionObject*>& objs_) const {
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  objs_.resize(objs.size());
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  std::copy(objs.begin(), objs.end(), objs_.begin());
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}
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//==============================================================================
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void NaiveCollisionManager::collide(CollisionObject* obj,
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                                    CollisionCallBackBase* callback) const {
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  callback->init();
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  if (size() == 0) return;
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  for (auto* obj2 : objs) {
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    if ((*callback)(obj, obj2)) return;
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  }
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}
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//==============================================================================
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void NaiveCollisionManager::distance(CollisionObject* obj,
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                                     DistanceCallBackBase* callback) const {
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  callback->init();
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  if (size() == 0) return;
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  FCL_REAL min_dist = (std::numeric_limits<FCL_REAL>::max)();
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  for (auto* obj2 : objs) {
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    if (obj->getAABB().distance(obj2->getAABB()) < min_dist) {
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      if ((*callback)(obj, obj2, min_dist)) return;
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    }
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  }
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}
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//==============================================================================
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void NaiveCollisionManager::collide(CollisionCallBackBase* callback) const {
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  callback->init();
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  if (size() == 0) return;
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  for (typename std::list<CollisionObject*>::const_iterator it1 = objs.begin(),
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                                                            end = objs.end();
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       it1 != end; ++it1) {
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    typename std::list<CollisionObject*>::const_iterator it2 = it1;
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    it2++;
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    for (; it2 != end; ++it2) {
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      if ((*it1)->getAABB().overlap((*it2)->getAABB())) {
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        if ((*callback)(*it1, *it2)) return;
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      }
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    }
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  }
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}
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//==============================================================================
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void NaiveCollisionManager::distance(DistanceCallBackBase* callback) const {
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  callback->init();
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  if (size() == 0) return;
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  FCL_REAL min_dist = (std::numeric_limits<FCL_REAL>::max)();
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  for (typename std::list<CollisionObject*>::const_iterator it1 = objs.begin(),
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                                                            end = objs.end();
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       it1 != end; ++it1) {
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    typename std::list<CollisionObject*>::const_iterator it2 = it1;
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    it2++;
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    for (; it2 != end; ++it2) {
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      if ((*it1)->getAABB().distance((*it2)->getAABB()) < min_dist) {
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        if ((*callback)(*it1, *it2, min_dist)) return;
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      }
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    }
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  }
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}
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//==============================================================================
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void NaiveCollisionManager::collide(BroadPhaseCollisionManager* other_manager_,
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                                    CollisionCallBackBase* callback) const {
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  callback->init();
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  NaiveCollisionManager* other_manager =
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      static_cast<NaiveCollisionManager*>(other_manager_);
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  if ((size() == 0) || (other_manager->size() == 0)) return;
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  if (this == other_manager) {
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    collide(callback);
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    return;
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  }
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  for (auto* obj1 : objs) {
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    for (auto* obj2 : other_manager->objs) {
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      if (obj1->getAABB().overlap(obj2->getAABB())) {
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        if ((*callback)(obj1, obj2)) return;
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      }
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    }
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  }
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}
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//==============================================================================
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void NaiveCollisionManager::distance(BroadPhaseCollisionManager* other_manager_,
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                                     DistanceCallBackBase* callback) const {
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  callback->init();
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  NaiveCollisionManager* other_manager =
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      static_cast<NaiveCollisionManager*>(other_manager_);
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  if ((size() == 0) || (other_manager->size() == 0)) return;
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  if (this == other_manager) {
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    distance(callback);
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    return;
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  }
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  FCL_REAL min_dist = (std::numeric_limits<FCL_REAL>::max)();
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  for (auto* obj1 : objs) {
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    for (auto* obj2 : other_manager->objs) {
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      if (obj1->getAABB().distance(obj2->getAABB()) < min_dist) {
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        if ((*callback)(obj1, obj2, min_dist)) return;
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      }
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    }
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  }
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}
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//==============================================================================
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bool NaiveCollisionManager::empty() const { return objs.empty(); }
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//==============================================================================
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size_t NaiveCollisionManager::size() const { return objs.size(); }
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}  // namespace fcl
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}  // namespace hpp