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// Copyright (c) 2014, LAAS-CNRS |
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// Authors: Joseph Mirabel (joseph.mirabel@laas.fr) |
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// |
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// Redistribution and use in source and binary forms, with or without |
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// modification, are permitted provided that the following conditions are |
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// met: |
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// |
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// 1. Redistributions of source code must retain the above copyright |
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// notice, this list of conditions and the following disclaimer. |
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// |
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// 2. Redistributions in binary form must reproduce the above copyright |
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// notice, this list of conditions and the following disclaimer in the |
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// documentation and/or other materials provided with the distribution. |
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// |
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
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// HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH |
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// DAMAGE. |
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#ifndef HPP_MANIPULATION_GRAPH_EDGE_HH |
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#define HPP_MANIPULATION_GRAPH_EDGE_HH |
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#include <hpp/core/constraint-set.hh> |
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#include <hpp/core/path.hh> |
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#include <hpp/core/relative-motion.hh> |
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#include <hpp/core/steering-method.hh> |
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#include "hpp/manipulation/config.hh" |
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#include "hpp/manipulation/fwd.hh" |
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#include "hpp/manipulation/graph/graph.hh" |
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namespace hpp { |
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namespace manipulation { |
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namespace graph { |
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/// \addtogroup constraint_graph |
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/// \{ |
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/// Transition between two states of a constraint graph |
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/// |
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/// An edge stores two types of constraints. |
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/// \li <b> Path constraints </b> should be safisfied by paths belonging |
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/// to the edge. Along any path, the right hand side of the |
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/// constraint is constant, but can differ between paths. For |
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/// instance if an edge represents a transit path of a robot |
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/// that can grasp an object, the right hand side of the |
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/// constraint represents the position of the object. Along any |
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/// transit path, the object does not move, but for different paths |
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/// the object can be at different positions. |
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/// \sa method pathConstraint. |
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/// \li <b> Configuration constraints </b> are constraints that |
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/// configurations in the destination state should satisfy and |
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/// the constraints that paths should satisfy. For instance, if |
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/// the edge links a state where the robot does not hold the |
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/// object to a state where the robot holds the object, the |
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/// configuration constraints represent a fixed relative |
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/// position of the object with respect to the gripper and a |
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/// stable position of the object. Configuration constraints are |
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/// necessary to generate a configuration in the destination |
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/// state of the edge that is reachable from a given |
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/// configuration in the start state by an admissible path. |
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class HPP_MANIPULATION_DLLAPI Edge : public GraphComponent { |
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friend class WaypointEdge; |
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public: |
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typedef core::RelativeMotion RelativeMotion; |
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/// Destructor |
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virtual ~Edge(); |
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/// Create a new empty Edge. |
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static EdgePtr_t create(const std::string& name, const GraphWkPtr_t& graph, |
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const StateWkPtr_t& from, const StateWkPtr_t& to); |
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/// Generate a reachable configuration in the target state |
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/// |
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/// \param nStart node containing the configuration defining the right |
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/// hand side of the edge path constraint, |
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/// \param[in,out] q input configuration used to initialize the |
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/// numerical solver and output configuration lying |
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/// in the target state and reachable along the edge |
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/// from nStart. |
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virtual bool generateTargetConfig(core::NodePtr_t nStart, |
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ConfigurationOut_t q) const; |
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/// Generate a reachable configuration in the target state |
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/// |
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/// \param qStart node containing the configuration defining the right |
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/// hand side of the edge path constraint, |
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/// \param[in,out] q input configuration used to initialize the |
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/// numerical solver and output configuration lying |
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/// in the target state and reachable along the edge |
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/// from nnear. |
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virtual bool generateTargetConfig(ConfigurationIn_t qStart, |
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ConfigurationOut_t q) const; |
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virtual bool canConnect(ConfigurationIn_t q1, ConfigurationIn_t q2) const; |
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virtual bool build(core::PathPtr_t& path, ConfigurationIn_t q1, |
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ConfigurationIn_t q2) const; |
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/// Get the destination |
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StatePtr_t stateTo() const; |
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/// Get the origin |
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StatePtr_t stateFrom() const; |
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/// Get the state in which path is. |
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StatePtr_t state() const { return state_.lock(); } |
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void state(StatePtr_t state) { state_ = state; } |
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/// Get steering method associated to the edge. |
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const core::SteeringMethodPtr_t& steeringMethod() const { |
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return steeringMethod_; |
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} |
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/// Get path validation associated to the edge. |
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const core::PathValidationPtr_t& pathValidation() const { |
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return pathValidation_; |
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} |
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const RelativeMotion::matrix_type& relativeMotion() const { |
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return relMotion_; |
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} |
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/// Update the relative motion matrix |
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void relativeMotion(const RelativeMotion::matrix_type& m); |
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/// Set Security margin for a pair of joints |
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/// |
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/// \param row index of joint1 + 1 in robot, |
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/// \param col index of joint2 + 1 in robot, |
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/// \param margin security margin for collision checking between |
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/// those joints. |
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/// |
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/// \note set value to matrix [row, col] and matrix [col, row]. |
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void securityMarginForPair(const size_type& row, const size_type& col, |
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const value_type& margin); |
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/// Accessor to the security margin. |
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const matrix_t& securityMargins() const { return securityMargins_; } |
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/// Get direction of the path compare to the edge |
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/// \return true is reverse |
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virtual bool direction(const core::PathPtr_t& path) const; |
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/// Populate a ConfigProjector with constraints required to generate |
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/// a path at the intersection of two edges. |
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virtual bool intersectionConstraint(const EdgePtr_t& other, |
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ConfigProjectorPtr_t projector) const; |
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/// Print the object in a stream. |
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virtual std::ostream& dotPrint( |
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std::ostream& os, |
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dot::DrawingAttributes da = dot::DrawingAttributes()) const; |
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/// Constraint of the destination state and of the path |
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ConstraintSetPtr_t targetConstraint() const; |
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void setShort(bool isShort) { isShort_ = isShort; } |
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bool isShort() const { return isShort_; } |
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/// Constraint to project a path. |
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/// \return The initialized constraint. |
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ConstraintSetPtr_t pathConstraint() const; |
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protected: |
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/// Initialization of the object. |
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void init(const EdgeWkPtr_t& weak, const GraphWkPtr_t& graph, |
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const StateWkPtr_t& from, const StateWkPtr_t& to); |
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/// Constructor |
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Edge(const std::string& name); |
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/// Build path and target state constraint set. |
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virtual ConstraintSetPtr_t buildTargetConstraint(); |
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/// Build path constraints |
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virtual ConstraintSetPtr_t buildPathConstraint(); |
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virtual void initialize(); |
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/// Print the object in a stream. |
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virtual std::ostream& print(std::ostream& os) const; |
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bool isShort_; |
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private: |
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/// See pathConstraint member function. |
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ConstraintSetPtr_t pathConstraints_; |
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/// Constraint ensuring that a q_proj will be in to_ and in the |
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/// same leaf of to_ as the configuration used for initialization. |
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ConstraintSetPtr_t targetConstraints_; |
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/// The two ends of the transition. |
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StateWkPtr_t from_, to_; |
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/// True if this path is in state from, False if in state to |
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StateWkPtr_t state_; |
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/// Steering method used to create paths associated to the edge |
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core::SteeringMethodPtr_t steeringMethod_; |
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/// Path validation associated to the edge |
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mutable RelativeMotion::matrix_type relMotion_; |
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/// matrix of security margins for collision checking between joints |
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matrix_t securityMargins_; |
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core::PathValidationPtr_t pathValidation_; |
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/// Weak pointer to itself. |
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EdgeWkPtr_t wkPtr_; |
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friend class Graph; |
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}; // class Edge |
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/// Edge with intermediate waypoint states. |
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/// |
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/// This class implements a transition from one state to another state |
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/// with intermediate states in-between. This feature is particularly |
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/// interesting when manipulating objects. Between a state where a gripper |
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/// does not grasp an object and a state where the same gripper grasps |
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/// the object, it is useful to add an intermediate state where the |
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/// gripper is close to the object. |
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/// |
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/// Waypoints are handled recursively, i.e.\ class WaypointEdge |
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/// contains only a State and an Edge, the second Edge being |
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/// itself. In this package, the State in a WaypointEdge is |
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/// semantically different from other State because it does not |
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/// correspond to a state with different manipulation rules. It |
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/// has the same rules as another State (either Edge::stateFrom() or |
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/// Edge::stateTo()). |
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/// |
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/// Semantically, a waypoint State is fully part of the WaypointEdge. |
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/// When a corresponding path reaches it, no planning is required to know |
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/// what to do next. To the contrary, when a path reaches |
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/// Edge::stateFrom() or Edge::stateTo(), there may be several |
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/// possibilities. |
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/// |
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/// \note |
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/// Implementation details: let's say, between the two states \f$N_f\f$ |
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/// and \f$N_t\f$, two waypoints are required: |
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/// \f$ N_f \xrightarrow{e_0} n_0 \xrightarrow{e_1} n_1 |
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/// \xrightarrow{e_2} N_t\f$. |
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/// The WaypointEdge contains: |
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/// \li from: \f$N_f\f$, |
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/// \li to: \f$N_t\f$, |
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/// \li states: \f$(n_0, n_1)\f$ |
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/// \li transitions: \f$(e_0, e_1, e_2)\f$ |
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/// \li constraints: any calls to the constraints throw, |
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class HPP_MANIPULATION_DLLAPI WaypointEdge : public Edge { |
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public: |
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/// Create a new WaypointEdge. |
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static WaypointEdgePtr_t create(const std::string& name, |
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const GraphWkPtr_t& graph, |
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const StateWkPtr_t& from, |
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const StateWkPtr_t& to); |
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virtual bool canConnect(ConfigurationIn_t q1, ConfigurationIn_t q2) const; |
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virtual bool build(core::PathPtr_t& path, ConfigurationIn_t q1, |
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ConfigurationIn_t q2) const; |
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/// Generate a reachable configuration in the target state |
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/// |
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/// \param qStart node containing the configuration defining the right |
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/// hand side of the edge path constraint, |
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/// \param[in,out] q input configuration used to initialize the |
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/// numerical solver and output configuration lying |
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/// in the target state and reachable along the edge |
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/// from nnear. |
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virtual bool generateTargetConfig(ConfigurationIn_t qStart, |
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ConfigurationOut_t q) const; |
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/// Return the index-th edge. |
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const EdgePtr_t& waypoint(const std::size_t index) const; |
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/// Print the object in a stream. |
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virtual std::ostream& dotPrint( |
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std::ostream& os, |
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dot::DrawingAttributes da = dot::DrawingAttributes()) const; |
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/// Set the number of waypoints |
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void nbWaypoints(const size_type number); |
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std::size_t nbWaypoints() const { return edges_.size() - 1; } |
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/// Set waypoint index with wEdge and wTo. |
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/// \param wTo is the destination state of wEdge |
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void setWaypoint(const std::size_t index, const EdgePtr_t wEdge, |
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const StatePtr_t wTo); |
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protected: |
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WaypointEdge(const std::string& name) : Edge(name), lastSucceeded_(false) {} |
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/// Initialization of the object. |
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void init(const WaypointEdgeWkPtr_t& weak, const GraphWkPtr_t& graph, |
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const StateWkPtr_t& from, const StateWkPtr_t& to); |
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/// Initialize each of the internal edges |
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virtual void initialize(); |
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/// Print the object in a stream. |
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virtual std::ostream& print(std::ostream& os) const; |
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private: |
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Edges_t edges_; |
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States_t states_; |
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mutable matrix_t configs_; |
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mutable bool lastSucceeded_; |
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WaypointEdgeWkPtr_t wkPtr_; |
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}; // class WaypointEdge |
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/// Edge that handles crossed foliations |
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/// |
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/// Let us consider the following simple constraint graph |
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/// corresponding to a robot grasping an object with one gripper. |
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/// |
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/// \image html constraint-graph.png "Simple constraint graph corresponding to a |
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/// robot grasping an object." |
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/// |
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/// In order to disambiguate, we assume here that |
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/// \li transition <b>Grasp object</b> is in \b Placement state, |
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/// \li transition <b>Release object</b> is in \b Grasp state. |
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/// |
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/// If state \b Placement is defined by the object lying on a planar |
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/// polygonal surface, then |
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/// \li state \b Placement, |
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/// \li transition \b Transit, and |
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/// \li transition <b>Grasp object</b> |
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/// |
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/// are all constrained in a foliated manifold parameterized by the |
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/// position of the box on the surface. |
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/// |
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/// Likewise, if the object is cylindrical the grasp may have a degree |
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/// of freedom corresponding to the angle around z-axis of the gripper |
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/// with respect to the object. See classes |
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/// \link hpp::manipulation::Handle Handle\endlink and |
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/// \link hpp::pinocchio::Gripper Gripper\endlink for details. |
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/// In this latter case, |
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/// \li state \b Grasp, |
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/// \li transition \b Transfer, and |
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/// \li transition <b>Release object</b> |
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/// |
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/// are all constrained in a foliated manifold parameterized by the |
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/// angle around z-axis of the gripper with respect to the object. |
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/// |
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/// Let us denote |
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/// \li \c grasp the numerical constraint defining state \b Grasp, |
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/// \li \c placement the numerical constraint defining state \b Placement, |
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/// \li \c grasp_comp the parameterized constraint defining a leaf |
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/// of \c Transfer (the angle between the gripper and the |
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/// object), |
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/// \li \c placement_comp the parameterized constraint defining a leaf |
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/// of \b Placement (the position of the object on the contact |
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/// surface). |
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/// |
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/// As explained in <a |
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/// href="https://hal.archives-ouvertes.fr/hal-01358767">this |
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/// paper </a>, we are in the crossed foliation case and manipulation RRT |
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/// will never be able to connect trees expanding in different leaves of |
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/// the foliation. |
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/// |
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/// This class solves this issue in the following way by creating an |
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/// instance of LevelSetEdge between \b Placement and \b Grasp. |
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/// |
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/// When extending a configuration \f$\mathbf{q}_{start}\f$ in state |
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/// \b Placement, this transition will produce a target configuration |
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/// (method \link LevelSetEdge::generateTargetConfig generateTargetConfig) |
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/// \endlink as follows. |
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/// |
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/// \li pick a random configuration \f$\mathbf{q}_rand\f$, in the edge |
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/// histogram (see method \link LevelSetEdge::histogram histogram\endlink) |
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/// \li compute right hand side of \c grasp_comp with |
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/// \f$\mathbf{q}_{rand}\f$, |
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/// \li compute right hand side of \c placement_comp with |
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/// \f$\mathbf{q}_{start}\f$, |
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/// \li solve (\c grasp, \c placement, \c placement_comp, \c grasp_comp) |
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/// using input configuration \f$\mathbf{q}\f$. Note that the |
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/// parent method Edge::generateTargetConfig does the same without |
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/// adding \c grasp_comp. |
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/// |
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/// The constraints parameterizing the target state foliation |
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/// (\c graps_comp in our example) are passed to class instances |
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/// using method \link LevelSetEdge::insertParamConstraint |
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/// insertParamConstraint\endlink. |
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class HPP_MANIPULATION_DLLAPI LevelSetEdge : public Edge { |
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public: |
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virtual ~LevelSetEdge(); |
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/// Create a new LevelSetEdge. |
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static LevelSetEdgePtr_t create(const std::string& name, |
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const GraphWkPtr_t& graph, |
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const StateWkPtr_t& from, |
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const StateWkPtr_t& to); |
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/// Generate a reachable configuration in the target state |
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/// |
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/// \param nStart node containing the configuration defining the right |
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/// hand side of the edge path constraint, |
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/// \param[in,out] q input configuration used to initialize the |
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/// numerical solver and output configuration lying |
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/// in the target state and reachable along the edge |
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/// from nStart. |
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virtual bool generateTargetConfig(core::NodePtr_t nStart, |
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ConfigurationOut_t q) const; |
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|
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/// Generate a reachable configuration in the target state |
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/// |
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/// \param qStart configuration defining the right hand side of the |
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/// edge path constraint, |
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/// \param[in,out] q input configuration used to initialize the |
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/// numerical solver and output configuration lying |
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/// in the target state and reachable along the edge |
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/// from nnear. |
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virtual bool generateTargetConfig(ConfigurationIn_t qStart, |
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ConfigurationOut_t q) const; |
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|
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/// Generate a reachable configuration in leaf of target state |
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/// \param qStart configuration defining the right hand side of the |
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/// edge path constraint, |
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/// \param qLeaf configuration used to set the right hand side of |
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/// the target state foliation. See method |
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/// \link LevelSetEdge::insertParamConstraint |
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/// insertParamConstraint\endlink. |
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bool generateTargetConfigOnLeaf(ConfigurationIn_t qStart, |
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ConfigurationIn_t qLeaf, |
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ConfigurationOut_t q) const; |
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/// Build path and target state constraints |
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virtual ConstraintSetPtr_t buildTargetConstraint(); |
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|
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/// Build the histogram |
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/// \sa LevelSetEdge::histogram. |
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void buildHistogram(); |
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|
448 |
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/// Return pointer on histogram of the edge |
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/// |
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/// The edge histogram is a container of configurations defined by |
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/// a set of constraints called the <b>condition constraints</b> |
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/// that a configuration should satisfy to be inserted in the |
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/// histogram. |
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/// |
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/// The histogram is passed to the Roadmap via the graph (method |
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/// Graph::insertHistogram). The roadmap then populates the histogram |
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/// with all new configurations satisfying the condition constraints. |
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/// |
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/// The condition constraints should therefore be the constraints of |
460 |
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/// the target state of the level set edge. |
461 |
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/// |
462 |
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/// \sa LevelSetEdge::conditionConstraints |
463 |
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/// LevelSetEdge::insertConditionConstraint |
464 |
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LeafHistogramPtr_t histogram() const; |
465 |
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|
466 |
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/// \name Foliation definition |
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/// \{ |
468 |
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|
469 |
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/// Insert a constraints parameterizing the target state foliation |
470 |
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/// \param nm the numerical constraint, |
471 |
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void insertParamConstraint(const ImplicitPtr_t& nm); |
472 |
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|
473 |
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/// Get constraints parameterizing the target state foliation |
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const NumericalConstraints_t& paramConstraints() const; |
475 |
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|
476 |
|
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/// Insert a condition constraint |
477 |
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/// \sa LevelSetEdge::histogram |
478 |
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void insertConditionConstraint(const ImplicitPtr_t& nm); |
479 |
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|
480 |
|
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/// Get constraints parameterizing the target state foliation |
481 |
|
|
/// \sa LevelSetEdge::histogram |
482 |
|
|
const NumericalConstraints_t& conditionConstraints() const; |
483 |
|
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/// \} |
484 |
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|
485 |
|
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/// Print the object in a stream. |
486 |
|
|
virtual std::ostream& dotPrint( |
487 |
|
|
std::ostream& os, |
488 |
|
|
dot::DrawingAttributes da = dot::DrawingAttributes()) const; |
489 |
|
|
|
490 |
|
|
protected: |
491 |
|
|
/// Initialization of the object. |
492 |
|
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void init(const LevelSetEdgeWkPtr_t& weak, const GraphWkPtr_t& graph, |
493 |
|
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const StateWkPtr_t& from, const StateWkPtr_t& to); |
494 |
|
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|
495 |
|
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LevelSetEdge(const std::string& name); |
496 |
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|
497 |
|
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/// Print the object in a stream. |
498 |
|
|
virtual std::ostream& print(std::ostream& os) const; |
499 |
|
|
|
500 |
|
|
/// Populate DrawingAttributes tooltip |
501 |
|
|
virtual void populateTooltip(dot::Tooltip& tp) const; |
502 |
|
|
|
503 |
|
|
virtual void initialize(); |
504 |
|
|
|
505 |
|
|
private: |
506 |
|
|
// Parametrizer |
507 |
|
|
// NumericalConstraints_t |
508 |
|
|
NumericalConstraints_t paramNumericalConstraints_; |
509 |
|
|
|
510 |
|
|
// Condition |
511 |
|
|
// NumericalConstraints_t |
512 |
|
|
NumericalConstraints_t condNumericalConstraints_; |
513 |
|
|
|
514 |
|
|
/// This histogram will be used to find a good level set. |
515 |
|
|
LeafHistogramPtr_t hist_; |
516 |
|
|
|
517 |
|
|
LevelSetEdgeWkPtr_t wkPtr_; |
518 |
|
|
}; // class LevelSetEdge |
519 |
|
|
|
520 |
|
|
/// \} |
521 |
|
|
} // namespace graph |
522 |
|
|
} // namespace manipulation |
523 |
|
|
} // namespace hpp |
524 |
|
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|
525 |
|
|
#endif // HPP_MANIPULATION_GRAPH_EDGE_HH |
526 |
|
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|