pinocchio  3.7.0
A fast and flexible implementation of Rigid Body Dynamics algorithms and their analytical derivatives
 
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BaseVisualizer Member List

This is the complete list of members for BaseVisualizer, including all inherited members.

BaseVisualizer(const Model &model, const GeometryModel &visual_model, const GeometryModel *collision_model, Data &data, GeometryData &visual_data, GeometryData *collision_data)BaseVisualizer
BaseVisualizer(const Model &model, const GeometryModel &visual_model, const GeometryModel *collision_model=nullptr)BaseVisualizer
clean()BaseVisualizerinlinevirtual
collisionData() (defined in BaseVisualizer)BaseVisualizerinline
collisionData() const (defined in BaseVisualizer)BaseVisualizerinline
collisionModel() const (defined in BaseVisualizer)BaseVisualizerinline
data() (defined in BaseVisualizer)BaseVisualizerinline
data() const (defined in BaseVisualizer)BaseVisualizerinline
destroyData() (defined in BaseVisualizer)BaseVisualizerprotected
display(const boost::optional< ConstVectorRef > &q=boost::none)BaseVisualizervirtual
display(const Eigen::MatrixBase< D > &q)BaseVisualizerinline
displayImpl()=0 (defined in BaseVisualizer)BaseVisualizerprotectedpure virtual
displayPrecall()BaseVisualizerinlineprotectedvirtual
enableCameraControl(bool)BaseVisualizerinlinevirtual
forceRedraw()BaseVisualizerinlinevirtual
hasCollisionModel() const (defined in BaseVisualizer)BaseVisualizerinline
hasExternalData() constBaseVisualizerinline
initViewer()BaseVisualizerinlinevirtual
loadViewerModel()=0BaseVisualizerpure virtual
m_collisionData (defined in BaseVisualizer)BaseVisualizerprotected
m_collisionModel (defined in BaseVisualizer)BaseVisualizerprotected
m_data (defined in BaseVisualizer)BaseVisualizerprotected
m_model (defined in BaseVisualizer)BaseVisualizerprotected
m_ownedData (defined in BaseVisualizer)BaseVisualizerprotected
m_visualData (defined in BaseVisualizer)BaseVisualizerprotected
m_visualModel (defined in BaseVisualizer)BaseVisualizerprotected
Matrix4 typedef (defined in BaseVisualizer)BaseVisualizer
model() const (defined in BaseVisualizer)BaseVisualizerinline
play(const std::vector< ConstVectorRef > &qs, Scalar dt)BaseVisualizervirtual
play(const ConstMatrixRef &qs, Scalar dt) (defined in BaseVisualizer)BaseVisualizer
rebuildData()BaseVisualizervirtual
setCameraPose(const Eigen::Ref< const Matrix4 > &)BaseVisualizerinlinevirtual
setCameraPose(const SE3 &pose)BaseVisualizerinline
setCameraPosition(const Eigen::Ref< const Vector3 > &)BaseVisualizerinlinevirtual
setCameraTarget(const Eigen::Ref< const Vector3 > &)BaseVisualizerinlinevirtual
setCameraZoom(Scalar)BaseVisualizerinlinevirtual
visualData() (defined in BaseVisualizer)BaseVisualizerinline
visualData() const (defined in BaseVisualizer)BaseVisualizerinline
visualModel() const (defined in BaseVisualizer)BaseVisualizerinline
~BaseVisualizer() (defined in BaseVisualizer)BaseVisualizervirtual