pinocchio  3.5.0
A fast and flexible implementation of Rigid Body Dynamics algorithms and their analytical derivatives
fcl-pinocchio-conversions.hpp
1 //
2 // Copyright (c) 2015-2024 CNRS INRIA
3 //
4 
5 #ifndef __pinocchio_collision_fcl_convertion_hpp__
6 #define __pinocchio_collision_fcl_convertion_hpp__
7 
8 #include <hpp/fcl/math/transform.h>
9 #include "pinocchio/spatial/se3.hpp"
10 
11 namespace pinocchio
12 {
13  template<typename Scalar>
14  inline hpp::fcl::Transform3f toFclTransform3f(const SE3Tpl<Scalar> & m)
15  {
16  SE3Tpl<double, 0> m_ = m.template cast<double>();
17  return hpp::fcl::Transform3f(m_.rotation(), m_.translation());
18  }
19 
20  inline SE3 toPinocchioSE3(const hpp::fcl::Transform3f & tf)
21  {
22  typedef SE3::Scalar Scalar;
23  return SE3(tf.getRotation().cast<Scalar>(), tf.getTranslation().cast<Scalar>());
24  }
25 
26 } // namespace pinocchio
27 
28 #endif // ifndef __pinocchio_collision_fcl_convertion_hpp__
Main pinocchio namespace.
Definition: treeview.dox:11