pinocchio  2.6.20
A fast and flexible implementation of Rigid Body Dynamics algorithms and their analytical derivatives
utils.cpp
1 #include "pinocchio/parsers/urdf/utils.hpp"
2 
3 namespace pinocchio
4 {
5  namespace urdf
6  {
7  namespace details
8  {
9 
10  SE3 convertFromUrdf(const ::urdf::Pose & M)
11  {
12  const ::urdf::Vector3 & p = M.position;
13  const ::urdf::Rotation & q = M.rotation;
14  return SE3(SE3::Quaternion(q.w,q.x,q.y,q.z).matrix(),
15  SE3::Vector3(p.x,p.y,p.z));
16  }
17  }
18  }
19 }
pinocchio::SE3Tpl< double, 0 >
pinocchio::urdf::details::convertFromUrdf
static Inertia convertFromUrdf(const ::urdf::Inertial &Y)
Convert URDF Inertial quantity to Spatial Inertia.
Definition: model.cpp:30
pinocchio
Main pinocchio namespace.
Definition: treeview.dox:11