GCC Code Coverage Report


Directory: ./
File: src/contacts/contact-two-frame-positions.cpp
Date: 2024-11-10 01:12:44
Exec Total Coverage
Lines: 0 91 0.0%
Branches: 0 136 0.0%

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1 //
2 // Copyright (c) 2023 MIPT
3 //
4 // This file is part of tsid
5 // tsid is free software: you can redistribute it
6 // and/or modify it under the terms of the GNU Lesser General Public
7 // License as published by the Free Software Foundation, either version
8 // 3 of the License, or (at your option) any later version.
9 // tsid is distributed in the hope that it will be
10 // useful, but WITHOUT ANY WARRANTY; without even the implied warranty
11 // of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 // General Lesser Public License for more details. You should have
13 // received a copy of the GNU Lesser General Public License along with
14 // tsid If not, see
15 // <http://www.gnu.org/licenses/>.
16 //
17
18 #include "tsid/math/utils.hpp"
19 #include "tsid/contacts/contact-two-frame-positions.hpp"
20
21 #include <pinocchio/spatial/skew.hpp>
22
23 using namespace tsid;
24 using namespace contacts;
25 using namespace math;
26 using namespace trajectories;
27 using namespace tasks;
28
29 ContactTwoFramePositions::ContactTwoFramePositions(
30 const std::string& name, RobotWrapper& robot, const std::string& frameName1,
31 const std::string& frameName2, const double minNormalForce,
32 const double maxNormalForce)
33 : ContactBase(name, robot),
34 m_motionTask(
35 name, robot, frameName1,
36 frameName2), // Actual motion task with type TaskTwoFramesEquality
37 m_forceInequality(name, 3, 3),
38 m_forceRegTask(name, 3, 3),
39 m_fMin(minNormalForce),
40 m_fMax(maxNormalForce) {
41 m_weightForceRegTask << 1, 1, 1;
42 m_forceGenMat.resize(3, 3);
43 m_fRef = Vector3::Zero();
44 m_contactPoints.resize(3, 1);
45 m_contactPoints.setZero();
46 updateForceGeneratorMatrix();
47 updateForceInequalityConstraints();
48 updateForceRegularizationTask();
49
50 // This contact has forceGenMat as 3x3 identity matrix, so it can be used only
51 // for emulating a ball joint between two frames The forces calculated will
52 // have only linear part (rotation will be unconstrained) So we need to set
53 // the appropriate mask for motion task (which can take into account rotation
54 // but we don't need it)
55 math::Vector motion_mask(6);
56 motion_mask << 1., 1., 1., 0., 0., 0.;
57 m_motionTask.setMask(motion_mask);
58 }
59
60 void ContactTwoFramePositions::updateForceInequalityConstraints() {
61 Matrix B = Matrix::Identity(3, 3); // Force "gluing" two frames together can
62 // be arbitrary in sign/direction
63 Vector lb = m_fMin * Vector::Ones(3);
64 Vector ub = m_fMax * Vector::Ones(3);
65
66 m_forceInequality.setMatrix(B);
67 m_forceInequality.setLowerBound(lb);
68 m_forceInequality.setUpperBound(ub);
69 }
70
71 double ContactTwoFramePositions::getNormalForce(ConstRefVector f) const {
72 return 0.0;
73 }
74
75 const Matrix3x& ContactTwoFramePositions::getContactPoints() const {
76 return m_contactPoints;
77 }
78
79 void ContactTwoFramePositions::setRegularizationTaskWeightVector(
80 ConstRefVector& w) {
81 m_weightForceRegTask = w;
82 updateForceRegularizationTask();
83 }
84
85 void ContactTwoFramePositions::updateForceRegularizationTask() {
86 typedef Eigen::Matrix<double, 3, 3> Matrix3;
87 Matrix3 A = Matrix3::Zero();
88 A.diagonal() = m_weightForceRegTask;
89 m_forceRegTask.setMatrix(A);
90 m_forceRegTask.setVector(A * m_fRef);
91 }
92
93 void ContactTwoFramePositions::updateForceGeneratorMatrix() {
94 m_forceGenMat.setIdentity();
95 }
96
97 unsigned int ContactTwoFramePositions::n_motion() const {
98 return m_motionTask.dim();
99 }
100 unsigned int ContactTwoFramePositions::n_force() const { return 3; }
101
102 const Vector& ContactTwoFramePositions::Kp() {
103 m_Kp3 = m_motionTask.Kp().head<3>();
104 return m_Kp3;
105 }
106
107 const Vector& ContactTwoFramePositions::Kd() {
108 m_Kd3 = m_motionTask.Kd().head<3>();
109 return m_Kd3;
110 }
111
112 void ContactTwoFramePositions::Kp(ConstRefVector Kp) {
113 assert(Kp.size() == 3);
114 Vector6 Kp6;
115 Kp6.head<3>() = Kp;
116 m_motionTask.Kp(Kp6);
117 }
118
119 void ContactTwoFramePositions::Kd(ConstRefVector Kd) {
120 assert(Kd.size() == 3);
121 Vector6 Kd6;
122 Kd6.head<3>() = Kd;
123 m_motionTask.Kd(Kd6);
124 }
125
126 bool ContactTwoFramePositions::setContactNormal(ConstRefVector contactNormal) {
127 return true;
128 }
129
130 bool ContactTwoFramePositions::setFrictionCoefficient(
131 const double frictionCoefficient) {
132 return true;
133 }
134
135 bool ContactTwoFramePositions::setMinNormalForce(const double minNormalForce) {
136 m_fMin = minNormalForce;
137 updateForceInequalityConstraints();
138 return true;
139 }
140
141 bool ContactTwoFramePositions::setMaxNormalForce(const double maxNormalForce) {
142 m_fMax = maxNormalForce;
143 updateForceInequalityConstraints();
144 return true;
145 }
146
147 void ContactTwoFramePositions::setForceReference(ConstRefVector& f_ref) {
148 m_fRef = f_ref;
149 updateForceRegularizationTask();
150 }
151
152 const ConstraintBase& ContactTwoFramePositions::computeMotionTask(
153 const double t, ConstRefVector q, ConstRefVector v, Data& data) {
154 return m_motionTask.compute(t, q, v, data);
155 }
156
157 const ConstraintInequality& ContactTwoFramePositions::computeForceTask(
158 const double, ConstRefVector, ConstRefVector, const Data&) {
159 return m_forceInequality;
160 }
161
162 const Matrix& ContactTwoFramePositions::getForceGeneratorMatrix() {
163 return m_forceGenMat;
164 }
165
166 const ConstraintEquality&
167 ContactTwoFramePositions::computeForceRegularizationTask(const double,
168 ConstRefVector,
169 ConstRefVector,
170 const Data&) {
171 return m_forceRegTask;
172 }
173
174 double ContactTwoFramePositions::getMinNormalForce() const { return m_fMin; }
175 double ContactTwoFramePositions::getMaxNormalForce() const { return m_fMax; }
176
177 const TaskTwoFramesEquality& ContactTwoFramePositions::getMotionTask() const {
178 return m_motionTask;
179 }
180
181 const ConstraintBase& ContactTwoFramePositions::getMotionConstraint() const {
182 return m_motionTask.getConstraint();
183 }
184
185 const ConstraintInequality& ContactTwoFramePositions::getForceConstraint()
186 const {
187 return m_forceInequality;
188 }
189
190 const ConstraintEquality& ContactTwoFramePositions::getForceRegularizationTask()
191 const {
192 return m_forceRegTask;
193 }
194