| Line |
Branch |
Exec |
Source |
| 1 |
|
|
// |
| 2 |
|
|
// Copyright (c) 2023 MIPT |
| 3 |
|
|
// |
| 4 |
|
|
// This file is part of tsid |
| 5 |
|
|
// tsid is free software: you can redistribute it |
| 6 |
|
|
// and/or modify it under the terms of the GNU Lesser General Public |
| 7 |
|
|
// License as published by the Free Software Foundation, either version |
| 8 |
|
|
// 3 of the License, or (at your option) any later version. |
| 9 |
|
|
// tsid is distributed in the hope that it will be |
| 10 |
|
|
// useful, but WITHOUT ANY WARRANTY; without even the implied warranty |
| 11 |
|
|
// of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| 12 |
|
|
// General Lesser Public License for more details. You should have |
| 13 |
|
|
// received a copy of the GNU Lesser General Public License along with |
| 14 |
|
|
// tsid If not, see |
| 15 |
|
|
// <http://www.gnu.org/licenses/>. |
| 16 |
|
|
// |
| 17 |
|
|
|
| 18 |
|
|
#include "tsid/math/utils.hpp" |
| 19 |
|
|
#include "tsid/contacts/contact-two-frame-positions.hpp" |
| 20 |
|
|
|
| 21 |
|
|
#include <pinocchio/spatial/skew.hpp> |
| 22 |
|
|
|
| 23 |
|
|
using namespace tsid; |
| 24 |
|
|
using namespace contacts; |
| 25 |
|
|
using namespace math; |
| 26 |
|
|
using namespace trajectories; |
| 27 |
|
|
using namespace tasks; |
| 28 |
|
|
|
| 29 |
|
✗ |
ContactTwoFramePositions::ContactTwoFramePositions( |
| 30 |
|
|
const std::string& name, RobotWrapper& robot, const std::string& frameName1, |
| 31 |
|
|
const std::string& frameName2, const double minNormalForce, |
| 32 |
|
✗ |
const double maxNormalForce) |
| 33 |
|
|
: ContactBase(name, robot), |
| 34 |
|
✗ |
m_motionTask( |
| 35 |
|
|
name, robot, frameName1, |
| 36 |
|
|
frameName2), // Actual motion task with type TaskTwoFramesEquality |
| 37 |
|
✗ |
m_forceInequality(name, 3, 3), |
| 38 |
|
✗ |
m_forceRegTask(name, 3, 3), |
| 39 |
|
✗ |
m_fMin(minNormalForce), |
| 40 |
|
✗ |
m_fMax(maxNormalForce) { |
| 41 |
|
✗ |
m_weightForceRegTask << 1, 1, 1; |
| 42 |
|
✗ |
m_forceGenMat.resize(3, 3); |
| 43 |
|
✗ |
m_fRef = Vector3::Zero(); |
| 44 |
|
✗ |
m_contactPoints.resize(3, 1); |
| 45 |
|
✗ |
m_contactPoints.setZero(); |
| 46 |
|
✗ |
updateForceGeneratorMatrix(); |
| 47 |
|
✗ |
updateForceInequalityConstraints(); |
| 48 |
|
✗ |
updateForceRegularizationTask(); |
| 49 |
|
|
|
| 50 |
|
|
// This contact has forceGenMat as 3x3 identity matrix, so it can be used only |
| 51 |
|
|
// for emulating a ball joint between two frames The forces calculated will |
| 52 |
|
|
// have only linear part (rotation will be unconstrained) So we need to set |
| 53 |
|
|
// the appropriate mask for motion task (which can take into account rotation |
| 54 |
|
|
// but we don't need it) |
| 55 |
|
✗ |
math::Vector motion_mask(6); |
| 56 |
|
✗ |
motion_mask << 1., 1., 1., 0., 0., 0.; |
| 57 |
|
✗ |
m_motionTask.setMask(motion_mask); |
| 58 |
|
|
} |
| 59 |
|
|
|
| 60 |
|
✗ |
void ContactTwoFramePositions::updateForceInequalityConstraints() { |
| 61 |
|
✗ |
Matrix B = Matrix::Identity(3, 3); // Force "gluing" two frames together can |
| 62 |
|
|
// be arbitrary in sign/direction |
| 63 |
|
✗ |
Vector lb = m_fMin * Vector::Ones(3); |
| 64 |
|
✗ |
Vector ub = m_fMax * Vector::Ones(3); |
| 65 |
|
|
|
| 66 |
|
✗ |
m_forceInequality.setMatrix(B); |
| 67 |
|
✗ |
m_forceInequality.setLowerBound(lb); |
| 68 |
|
✗ |
m_forceInequality.setUpperBound(ub); |
| 69 |
|
|
} |
| 70 |
|
|
|
| 71 |
|
✗ |
double ContactTwoFramePositions::getNormalForce(ConstRefVector f) const { |
| 72 |
|
✗ |
return 0.0; |
| 73 |
|
|
} |
| 74 |
|
|
|
| 75 |
|
✗ |
const Matrix3x& ContactTwoFramePositions::getContactPoints() const { |
| 76 |
|
✗ |
return m_contactPoints; |
| 77 |
|
|
} |
| 78 |
|
|
|
| 79 |
|
✗ |
void ContactTwoFramePositions::setRegularizationTaskWeightVector( |
| 80 |
|
|
ConstRefVector& w) { |
| 81 |
|
✗ |
m_weightForceRegTask = w; |
| 82 |
|
✗ |
updateForceRegularizationTask(); |
| 83 |
|
|
} |
| 84 |
|
|
|
| 85 |
|
✗ |
void ContactTwoFramePositions::updateForceRegularizationTask() { |
| 86 |
|
|
typedef Eigen::Matrix<double, 3, 3> Matrix3; |
| 87 |
|
✗ |
Matrix3 A = Matrix3::Zero(); |
| 88 |
|
✗ |
A.diagonal() = m_weightForceRegTask; |
| 89 |
|
✗ |
m_forceRegTask.setMatrix(A); |
| 90 |
|
✗ |
m_forceRegTask.setVector(A * m_fRef); |
| 91 |
|
|
} |
| 92 |
|
|
|
| 93 |
|
✗ |
void ContactTwoFramePositions::updateForceGeneratorMatrix() { |
| 94 |
|
✗ |
m_forceGenMat.setIdentity(); |
| 95 |
|
|
} |
| 96 |
|
|
|
| 97 |
|
✗ |
unsigned int ContactTwoFramePositions::n_motion() const { |
| 98 |
|
✗ |
return m_motionTask.dim(); |
| 99 |
|
|
} |
| 100 |
|
✗ |
unsigned int ContactTwoFramePositions::n_force() const { return 3; } |
| 101 |
|
|
|
| 102 |
|
✗ |
const Vector& ContactTwoFramePositions::Kp() { |
| 103 |
|
✗ |
m_Kp3 = m_motionTask.Kp().head<3>(); |
| 104 |
|
✗ |
return m_Kp3; |
| 105 |
|
|
} |
| 106 |
|
|
|
| 107 |
|
✗ |
const Vector& ContactTwoFramePositions::Kd() { |
| 108 |
|
✗ |
m_Kd3 = m_motionTask.Kd().head<3>(); |
| 109 |
|
✗ |
return m_Kd3; |
| 110 |
|
|
} |
| 111 |
|
|
|
| 112 |
|
✗ |
void ContactTwoFramePositions::Kp(ConstRefVector Kp) { |
| 113 |
|
✗ |
assert(Kp.size() == 3); |
| 114 |
|
✗ |
Vector6 Kp6; |
| 115 |
|
✗ |
Kp6.head<3>() = Kp; |
| 116 |
|
✗ |
m_motionTask.Kp(Kp6); |
| 117 |
|
|
} |
| 118 |
|
|
|
| 119 |
|
✗ |
void ContactTwoFramePositions::Kd(ConstRefVector Kd) { |
| 120 |
|
✗ |
assert(Kd.size() == 3); |
| 121 |
|
✗ |
Vector6 Kd6; |
| 122 |
|
✗ |
Kd6.head<3>() = Kd; |
| 123 |
|
✗ |
m_motionTask.Kd(Kd6); |
| 124 |
|
|
} |
| 125 |
|
|
|
| 126 |
|
✗ |
bool ContactTwoFramePositions::setContactNormal(ConstRefVector contactNormal) { |
| 127 |
|
✗ |
return true; |
| 128 |
|
|
} |
| 129 |
|
|
|
| 130 |
|
✗ |
bool ContactTwoFramePositions::setFrictionCoefficient( |
| 131 |
|
|
const double frictionCoefficient) { |
| 132 |
|
✗ |
return true; |
| 133 |
|
|
} |
| 134 |
|
|
|
| 135 |
|
✗ |
bool ContactTwoFramePositions::setMinNormalForce(const double minNormalForce) { |
| 136 |
|
✗ |
m_fMin = minNormalForce; |
| 137 |
|
✗ |
updateForceInequalityConstraints(); |
| 138 |
|
✗ |
return true; |
| 139 |
|
|
} |
| 140 |
|
|
|
| 141 |
|
✗ |
bool ContactTwoFramePositions::setMaxNormalForce(const double maxNormalForce) { |
| 142 |
|
✗ |
m_fMax = maxNormalForce; |
| 143 |
|
✗ |
updateForceInequalityConstraints(); |
| 144 |
|
✗ |
return true; |
| 145 |
|
|
} |
| 146 |
|
|
|
| 147 |
|
✗ |
void ContactTwoFramePositions::setForceReference(ConstRefVector& f_ref) { |
| 148 |
|
✗ |
m_fRef = f_ref; |
| 149 |
|
✗ |
updateForceRegularizationTask(); |
| 150 |
|
|
} |
| 151 |
|
|
|
| 152 |
|
✗ |
const ConstraintBase& ContactTwoFramePositions::computeMotionTask( |
| 153 |
|
|
const double t, ConstRefVector q, ConstRefVector v, Data& data) { |
| 154 |
|
✗ |
return m_motionTask.compute(t, q, v, data); |
| 155 |
|
|
} |
| 156 |
|
|
|
| 157 |
|
✗ |
const ConstraintInequality& ContactTwoFramePositions::computeForceTask( |
| 158 |
|
|
const double, ConstRefVector, ConstRefVector, const Data&) { |
| 159 |
|
✗ |
return m_forceInequality; |
| 160 |
|
|
} |
| 161 |
|
|
|
| 162 |
|
✗ |
const Matrix& ContactTwoFramePositions::getForceGeneratorMatrix() { |
| 163 |
|
✗ |
return m_forceGenMat; |
| 164 |
|
|
} |
| 165 |
|
|
|
| 166 |
|
|
const ConstraintEquality& |
| 167 |
|
✗ |
ContactTwoFramePositions::computeForceRegularizationTask(const double, |
| 168 |
|
|
ConstRefVector, |
| 169 |
|
|
ConstRefVector, |
| 170 |
|
|
const Data&) { |
| 171 |
|
✗ |
return m_forceRegTask; |
| 172 |
|
|
} |
| 173 |
|
|
|
| 174 |
|
✗ |
double ContactTwoFramePositions::getMinNormalForce() const { return m_fMin; } |
| 175 |
|
✗ |
double ContactTwoFramePositions::getMaxNormalForce() const { return m_fMax; } |
| 176 |
|
|
|
| 177 |
|
✗ |
const TaskTwoFramesEquality& ContactTwoFramePositions::getMotionTask() const { |
| 178 |
|
✗ |
return m_motionTask; |
| 179 |
|
|
} |
| 180 |
|
|
|
| 181 |
|
✗ |
const ConstraintBase& ContactTwoFramePositions::getMotionConstraint() const { |
| 182 |
|
✗ |
return m_motionTask.getConstraint(); |
| 183 |
|
|
} |
| 184 |
|
|
|
| 185 |
|
✗ |
const ConstraintInequality& ContactTwoFramePositions::getForceConstraint() |
| 186 |
|
|
const { |
| 187 |
|
✗ |
return m_forceInequality; |
| 188 |
|
|
} |
| 189 |
|
|
|
| 190 |
|
✗ |
const ConstraintEquality& ContactTwoFramePositions::getForceRegularizationTask() |
| 191 |
|
|
const { |
| 192 |
|
✗ |
return m_forceRegTask; |
| 193 |
|
|
} |
| 194 |
|
|
|