This is the complete list of members for fcl::BVHModel< BV >, including all inherited members.
aabb_center | fcl::CollisionGeometry | |
aabb_local | fcl::CollisionGeometry | |
aabb_radius | fcl::CollisionGeometry | |
addSubModel(const std::vector< Vec3f > &ps, const std::vector< Triangle > &ts) | fcl::BVHModel< BV > | |
addSubModel(const std::vector< Vec3f > &ps) | fcl::BVHModel< BV > | |
addTriangle(const Vec3f &p1, const Vec3f &p2, const Vec3f &p3) | fcl::BVHModel< BV > | |
addVertex(const Vec3f &p) | fcl::BVHModel< BV > | |
beginModel(int num_tris=0, int num_vertices=0) | fcl::BVHModel< BV > | |
beginReplaceModel() | fcl::BVHModel< BV > | |
beginUpdateModel() | fcl::BVHModel< BV > | |
build_state | fcl::BVHModel< BV > | |
bv_fitter | fcl::BVHModel< BV > | |
bv_splitter | fcl::BVHModel< BV > | |
BVHModel() | fcl::BVHModel< BV > | inline |
BVHModel(const BVHModel &other) | fcl::BVHModel< BV > | |
CollisionGeometry() | fcl::CollisionGeometry | inline |
computeCOM() const | fcl::BVHModel< BV > | inlinevirtual |
computeLocalAABB() | fcl::BVHModel< BV > | virtual |
computeMomentofInertia() const | fcl::BVHModel< BV > | inlinevirtual |
computeMomentofInertiaRelatedToCOM() const | fcl::CollisionGeometry | inlinevirtual |
computeVolume() const | fcl::BVHModel< BV > | inlinevirtual |
cost_density | fcl::CollisionGeometry | |
endModel() | fcl::BVHModel< BV > | |
endReplaceModel(bool refit=true, bool bottomup=true) | fcl::BVHModel< BV > | |
endUpdateModel(bool refit=true, bool bottomup=true) | fcl::BVHModel< BV > | |
getBV(int id) const | fcl::BVHModel< BV > | inline |
getBV(int id) | fcl::BVHModel< BV > | inline |
getModelType() const | fcl::BVHModel< BV > | inline |
getNodeType() const | fcl::BVHModel< BV > | inlinevirtual |
getNodeType() const | fcl::BVHModel< BV > | virtual |
getNodeType() const | fcl::BVHModel< BV > | virtual |
getNodeType() const | fcl::BVHModel< BV > | virtual |
getNodeType() const | fcl::BVHModel< BV > | virtual |
getNodeType() const | fcl::BVHModel< BV > | virtual |
getNodeType() const | fcl::BVHModel< BV > | virtual |
getNodeType() const | fcl::BVHModel< BV > | virtual |
getNodeType() const | fcl::BVHModel< BV > | virtual |
getNumBVs() const | fcl::BVHModel< BV > | inline |
getObjectType() const | fcl::BVHModel< BV > | inlinevirtual |
getUserData() const | fcl::CollisionGeometry | inline |
isFree() const | fcl::CollisionGeometry | inline |
isOccupied() const | fcl::CollisionGeometry | inline |
isUncertain() const | fcl::CollisionGeometry | inline |
makeParentRelative() | fcl::BVHModel< BV > | inline |
memUsage(int msg) const | fcl::BVHModel< BV > | |
num_tris | fcl::BVHModel< BV > | |
num_vertices | fcl::BVHModel< BV > | |
prev_vertices | fcl::BVHModel< BV > | |
replaceSubModel(const std::vector< Vec3f > &ps) | fcl::BVHModel< BV > | |
replaceTriangle(const Vec3f &p1, const Vec3f &p2, const Vec3f &p3) | fcl::BVHModel< BV > | |
replaceVertex(const Vec3f &p) | fcl::BVHModel< BV > | |
setUserData(void *data) | fcl::CollisionGeometry | inline |
threshold_free | fcl::CollisionGeometry | |
threshold_occupied | fcl::CollisionGeometry | |
tri_indices | fcl::BVHModel< BV > | |
updateSubModel(const std::vector< Vec3f > &ps) | fcl::BVHModel< BV > | |
updateTriangle(const Vec3f &p1, const Vec3f &p2, const Vec3f &p3) | fcl::BVHModel< BV > | |
updateVertex(const Vec3f &p) | fcl::BVHModel< BV > | |
user_data | fcl::CollisionGeometry | |
vertices | fcl::BVHModel< BV > | |
~BVHModel() | fcl::BVHModel< BV > | inline |
~CollisionGeometry() | fcl::CollisionGeometry | inlinevirtual |