This is the complete list of members for fcl::SaPCollisionManager, including all inherited members.
AABB_arr | fcl::SaPCollisionManager | protected |
addToOverlapPairs(const SaPPair &p) | fcl::SaPCollisionManager | inlineprotected |
BroadPhaseCollisionManager() | fcl::BroadPhaseCollisionManager | inline |
clear() | fcl::SaPCollisionManager | virtual |
collide(CollisionObject *obj, void *cdata, CollisionCallBack callback) const | fcl::SaPCollisionManager | virtual |
collide(void *cdata, CollisionCallBack callback) const | fcl::SaPCollisionManager | virtual |
collide(BroadPhaseCollisionManager *other_manager, void *cdata, CollisionCallBack callback) const | fcl::SaPCollisionManager | virtual |
collide_(CollisionObject *obj, void *cdata, CollisionCallBack callback) const | fcl::SaPCollisionManager | protected |
distance(CollisionObject *obj, void *cdata, DistanceCallBack callback) const | fcl::SaPCollisionManager | virtual |
distance(void *cdata, DistanceCallBack callback) const | fcl::SaPCollisionManager | virtual |
distance(BroadPhaseCollisionManager *other_manager, void *cdata, DistanceCallBack callback) const | fcl::SaPCollisionManager | virtual |
distance_(CollisionObject *obj, void *cdata, DistanceCallBack callback, FCL_REAL &min_dist) const | fcl::SaPCollisionManager | protected |
elist | fcl::SaPCollisionManager | protected |
empty() const | fcl::SaPCollisionManager | virtual |
enable_tested_set_ | fcl::BroadPhaseCollisionManager | mutableprotected |
getObjects(std::vector< CollisionObject * > &objs) const | fcl::SaPCollisionManager | virtual |
insertTestedSet(CollisionObject *a, CollisionObject *b) const | fcl::BroadPhaseCollisionManager | inlineprotected |
inTestedSet(CollisionObject *a, CollisionObject *b) const | fcl::BroadPhaseCollisionManager | inlineprotected |
obj_aabb_map | fcl::SaPCollisionManager | protected |
optimal_axis | fcl::SaPCollisionManager | protected |
overlap_pairs | fcl::SaPCollisionManager | protected |
registerObject(CollisionObject *obj) | fcl::SaPCollisionManager | virtual |
registerObjects(const std::vector< CollisionObject * > &other_objs) | fcl::SaPCollisionManager | virtual |
removeFromOverlapPairs(const SaPPair &p) | fcl::SaPCollisionManager | inlineprotected |
SaPCollisionManager() | fcl::SaPCollisionManager | inline |
setup() | fcl::SaPCollisionManager | virtual |
size() const | fcl::SaPCollisionManager | inlinevirtual |
tested_set | fcl::BroadPhaseCollisionManager | mutableprotected |
unregisterObject(CollisionObject *obj) | fcl::SaPCollisionManager | virtual |
update() | fcl::SaPCollisionManager | virtual |
update(CollisionObject *updated_obj) | fcl::SaPCollisionManager | virtual |
update(const std::vector< CollisionObject * > &updated_objs) | fcl::SaPCollisionManager | virtual |
update_(SaPAABB *updated_aabb) | fcl::SaPCollisionManager | protected |
updateVelist() | fcl::SaPCollisionManager | inlineprotected |
velist | fcl::SaPCollisionManager | protected |
~BroadPhaseCollisionManager() | fcl::BroadPhaseCollisionManager | inlinevirtual |
~SaPCollisionManager() | fcl::SaPCollisionManager | inline |