coal 3.0.1
Coal, The Collision Detection Library. Previously known as HPP-FCL, fork of FCL -- The Flexible Collision Library
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collision_object.h
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35
38#ifndef COAL_COLLISION_OBJECT_BASE_H
39#define COAL_COLLISION_OBJECT_BASE_H
40
41#include <limits>
42#include <typeinfo>
43
44#include "coal/deprecated.hh"
45#include "coal/fwd.hh"
46#include "coal/BV/AABB.h"
47#include "coal/math/transform.h"
48
49namespace coal {
50
60
91
94
97 public:
99 : aabb_center(Vec3s::Constant((std::numeric_limits<Scalar>::max)())),
100 aabb_radius(-1),
101 cost_density(1),
102 threshold_occupied(1),
103 threshold_free(0) {}
104
106 CollisionGeometry(const CollisionGeometry& other) = default;
107
109
111 virtual CollisionGeometry* clone() const = 0;
112
114 bool operator==(const CollisionGeometry& other) const {
115 return cost_density == other.cost_density &&
116 threshold_occupied == other.threshold_occupied &&
117 threshold_free == other.threshold_free &&
118 aabb_center == other.aabb_center &&
119 aabb_radius == other.aabb_radius && aabb_local == other.aabb_local &&
120 isEqual(other);
121 }
122
124 bool operator!=(const CollisionGeometry& other) const {
125 return isNotEqual(other);
126 }
127
129 virtual OBJECT_TYPE getObjectType() const { return OT_UNKNOWN; }
130
132 virtual NODE_TYPE getNodeType() const { return BV_UNKNOWN; }
133
135 virtual void computeLocalAABB() = 0;
136
138 void* getUserData() const { return user_data; }
139
141 void setUserData(void* data) { user_data = data; }
142
144 inline bool isOccupied() const { return cost_density >= threshold_occupied; }
145
147 inline bool isFree() const { return cost_density <= threshold_free; }
148
150 bool isUncertain() const;
151
154
157
161
164
167
170
173
175 virtual Vec3s computeCOM() const { return Vec3s::Zero(); }
176
179 return Matrix3s::Constant(NAN);
180 }
181
183 virtual Scalar computeVolume() const { return 0; }
184
187 Matrix3s C = computeMomentofInertia();
188 Vec3s com = computeCOM();
189 Scalar V = computeVolume();
190
191 return (Matrix3s() << C(0, 0) - V * (com[1] * com[1] + com[2] * com[2]),
192 C(0, 1) + V * com[0] * com[1], C(0, 2) + V * com[0] * com[2],
193 C(1, 0) + V * com[1] * com[0],
194 C(1, 1) - V * (com[0] * com[0] + com[2] * com[2]),
195 C(1, 2) + V * com[1] * com[2], C(2, 0) + V * com[2] * com[0],
196 C(2, 1) + V * com[2] * com[1],
197 C(2, 2) - V * (com[0] * com[0] + com[1] * com[1]))
198 .finished();
199 }
200
201 private:
203 virtual bool isEqual(const CollisionGeometry& other) const = 0;
204
206 virtual bool isNotEqual(const CollisionGeometry& other) const {
207 return !(*this == other);
208 }
209
210 public:
211 EIGEN_MAKE_ALIGNED_OPERATOR_NEW
212};
213
217 public:
218 CollisionObject(const shared_ptr<CollisionGeometry>& cgeom_,
219 bool compute_local_aabb = true)
220 : cgeom(cgeom_), user_data(nullptr) {
221 init(compute_local_aabb);
222 }
223
224 CollisionObject(const shared_ptr<CollisionGeometry>& cgeom_,
225 const Transform3s& tf, bool compute_local_aabb = true)
226 : cgeom(cgeom_), t(tf), user_data(nullptr) {
227 init(compute_local_aabb);
228 }
229
230 CollisionObject(const shared_ptr<CollisionGeometry>& cgeom_,
231 const Matrix3s& R, const Vec3s& T,
232 bool compute_local_aabb = true)
233 : cgeom(cgeom_), t(R, T), user_data(nullptr) {
234 init(compute_local_aabb);
235 }
236
237 bool operator==(const CollisionObject& other) const {
238 return cgeom == other.cgeom && t == other.t && user_data == other.user_data;
239 }
240
241 bool operator!=(const CollisionObject& other) const {
242 return !(*this == other);
243 }
244
246
248 OBJECT_TYPE getObjectType() const { return cgeom->getObjectType(); }
249
251 NODE_TYPE getNodeType() const { return cgeom->getNodeType(); }
252
254 const AABB& getAABB() const { return aabb; }
255
257 AABB& getAABB() { return aabb; }
258
260 void computeAABB() {
261 if (t.getRotation().isIdentity()) {
262 aabb = translate(cgeom->aabb_local, t.getTranslation());
263 } else {
264 aabb.min_ = aabb.max_ = t.getTranslation();
265
266 Vec3s min_world, max_world;
267 for (int k = 0; k < 3; ++k) {
268 min_world.array() = t.getRotation().row(k).array() *
269 cgeom->aabb_local.min_.transpose().array();
270 max_world.array() = t.getRotation().row(k).array() *
271 cgeom->aabb_local.max_.transpose().array();
272
273 aabb.min_[k] += (min_world.array().min)(max_world.array()).sum();
274 aabb.max_[k] += (min_world.array().max)(max_world.array()).sum();
275 }
276 }
277 }
278
280 void* getUserData() const { return user_data; }
281
283 void setUserData(void* data) { user_data = data; }
284
286 inline const Vec3s& getTranslation() const { return t.getTranslation(); }
287
289 inline const Matrix3s& getRotation() const { return t.getRotation(); }
290
292 inline const Transform3s& getTransform() const { return t; }
293
295 void setRotation(const Matrix3s& R) { t.setRotation(R); }
296
298 void setTranslation(const Vec3s& T) { t.setTranslation(T); }
299
301 void setTransform(const Matrix3s& R, const Vec3s& T) { t.setTransform(R, T); }
302
304 void setTransform(const Transform3s& tf) { t = tf; }
305
307 bool isIdentityTransform() const { return t.isIdentity(); }
308
310 void setIdentityTransform() { t.setIdentity(); }
311
313 const shared_ptr<const CollisionGeometry> collisionGeometry() const {
314 return cgeom;
315 }
316
318 const shared_ptr<CollisionGeometry>& collisionGeometry() { return cgeom; }
319
321 const CollisionGeometry* collisionGeometryPtr() const { return cgeom.get(); }
322
324 CollisionGeometry* collisionGeometryPtr() { return cgeom.get(); }
325
333 const shared_ptr<CollisionGeometry>& collision_geometry,
334 bool compute_local_aabb = true) {
335 if (collision_geometry.get() != cgeom.get()) {
336 cgeom = collision_geometry;
337 init(compute_local_aabb);
338 }
339 }
340
341 protected:
342 void init(bool compute_local_aabb = true) {
343 if (cgeom) {
344 if (compute_local_aabb) cgeom->computeLocalAABB();
345 computeAABB();
346 }
347 }
348
349 shared_ptr<CollisionGeometry> cgeom;
350
352
354 mutable AABB aabb;
355
358};
359
360} // namespace coal
361
362#endif
A class describing the AABB collision structure, which is a box in 3D space determined by two diagona...
Definition AABB.h:55
The geometry for the object for collision or distance computation.
Definition collision_object.h:96
the object for collision or distance computation, contains the geometry and the transform information
Definition collision_object.h:216
Simple transform class used locally by InterpMotion.
Definition transform.h:55
#define COAL_DLLAPI
Definition config.hh:88
void * user_data
pointer to user defined data specific to this object
Definition collision_object.h:163
void setTransform(const Transform3s &tf)
set object's transform
Definition collision_object.h:304
void setIdentityTransform()
set the object in local coordinate
Definition collision_object.h:310
void setUserData(void *data)
set user data in geometry
Definition collision_object.h:141
void setTransform(const Matrix3s &R, const Vec3s &T)
set object's transform
Definition collision_object.h:301
virtual CollisionGeometry * clone() const =0
Clone *this into a new CollisionGeometry.
void init(bool compute_local_aabb=true)
Definition collision_object.h:342
AABB aabb
AABB in global coordinate.
Definition collision_object.h:354
virtual OBJECT_TYPE getObjectType() const
get the type of the object
Definition collision_object.h:129
virtual Matrix3s computeMomentofInertia() const
compute the inertia matrix, related to the origin
Definition collision_object.h:178
const Vec3s & getTranslation() const
get translation of the object
Definition collision_object.h:286
void * user_data
pointer to user defined data specific to this object
Definition collision_object.h:357
AABB aabb_local
AABB in local coordinate, used for tight AABB when only translation transform.
Definition collision_object.h:160
void * getUserData() const
get user data in geometry
Definition collision_object.h:138
virtual Scalar computeVolume() const
compute the volume
Definition collision_object.h:183
const Matrix3s & getRotation() const
get matrix rotation of the object
Definition collision_object.h:289
void setTranslation(const Vec3s &T)
set object's translation
Definition collision_object.h:298
Scalar cost_density
collision cost for unit volume
Definition collision_object.h:166
virtual NODE_TYPE getNodeType() const
get the node type
Definition collision_object.h:132
bool isFree() const
whether the object is completely free
Definition collision_object.h:147
const CollisionGeometry * collisionGeometryPtr() const
get raw pointer to collision geometry of the object instance
Definition collision_object.h:321
shared_ptr< CollisionGeometry > cgeom
Definition collision_object.h:349
virtual Matrix3s computeMomentofInertiaRelatedToCOM() const
compute the inertia matrix, related to the com
Definition collision_object.h:186
CollisionObject(const shared_ptr< CollisionGeometry > &cgeom_, const Transform3s &tf, bool compute_local_aabb=true)
Definition collision_object.h:224
@ GEOM_CONE
Definition collision_object.h:77
@ BV_KDOP24
Definition collision_object.h:73
@ GEOM_TRIANGLE
Definition collision_object.h:84
@ BV_KDOP18
Definition collision_object.h:72
@ BV_RSS
Definition collision_object.h:68
@ GEOM_CONVEX32
Definition collision_object.h:80
@ GEOM_BOX
Definition collision_object.h:74
@ GEOM_SPHERE
Definition collision_object.h:75
@ BV_KDOP16
Definition collision_object.h:71
@ NODE_COUNT
Definition collision_object.h:89
@ BV_kIOS
Definition collision_object.h:69
@ GEOM_CYLINDER
Definition collision_object.h:78
@ GEOM_CAPSULE
Definition collision_object.h:76
@ HF_OBBRSS
Definition collision_object.h:88
@ BV_UNKNOWN
Definition collision_object.h:65
@ BV_AABB
Definition collision_object.h:66
@ GEOM_CONVEX16
Definition collision_object.h:79
@ BV_OBBRSS
Definition collision_object.h:70
@ GEOM_ELLIPSOID
Definition collision_object.h:86
@ GEOM_HALFSPACE
Definition collision_object.h:83
@ BV_OBB
Definition collision_object.h:67
@ GEOM_PLANE
Definition collision_object.h:82
@ HF_AABB
Definition collision_object.h:87
@ GEOM_CONVEX
Definition collision_object.h:81
@ GEOM_OCTREE
Definition collision_object.h:85
bool isOccupied() const
whether the object is completely occupied
Definition collision_object.h:144
bool isIdentityTransform() const
whether the object is in local coordinate
Definition collision_object.h:307
CollisionGeometry(const CollisionGeometry &other)=default
Copy constructor.
Scalar threshold_occupied
threshold for occupied ( >= is occupied)
Definition collision_object.h:169
void setRotation(const Matrix3s &R)
set object's rotation matrix
Definition collision_object.h:295
~CollisionObject()
Definition collision_object.h:245
NODE_TYPE getNodeType() const
get the node type
Definition collision_object.h:251
bool operator!=(const CollisionObject &other) const
Definition collision_object.h:241
void * getUserData() const
get user data in object
Definition collision_object.h:280
virtual Vec3s computeCOM() const
compute center of mass
Definition collision_object.h:175
CollisionGeometry * collisionGeometryPtr()
get raw pointer to collision geometry of the object instance
Definition collision_object.h:324
virtual void computeLocalAABB()=0
compute the AABB for object in local coordinate
bool operator==(const CollisionObject &other) const
Definition collision_object.h:237
Scalar threshold_free
threshold for free (<= is free)
Definition collision_object.h:172
bool isUncertain() const
whether the object has some uncertainty
bool operator==(const CollisionGeometry &other) const
Equality operator.
Definition collision_object.h:114
CollisionObject(const shared_ptr< CollisionGeometry > &cgeom_, bool compute_local_aabb=true)
Definition collision_object.h:218
virtual ~CollisionGeometry()
Definition collision_object.h:108
Transform3s t
Definition collision_object.h:351
const shared_ptr< const CollisionGeometry > collisionGeometry() const
get shared pointer to collision geometry of the object instance
Definition collision_object.h:313
@ OT_BVH
Definition collision_object.h:54
@ OT_GEOM
Definition collision_object.h:55
@ OT_COUNT
Definition collision_object.h:58
@ OT_OCTREE
Definition collision_object.h:56
@ OT_HFIELD
Definition collision_object.h:57
@ OT_UNKNOWN
Definition collision_object.h:53
CollisionObject(const shared_ptr< CollisionGeometry > &cgeom_, const Matrix3s &R, const Vec3s &T, bool compute_local_aabb=true)
Definition collision_object.h:230
OBJECT_TYPE getObjectType() const
get the type of the object
Definition collision_object.h:248
bool operator!=(const CollisionGeometry &other) const
Difference operator.
Definition collision_object.h:124
const shared_ptr< CollisionGeometry > & collisionGeometry()
get shared pointer to collision geometry of the object instance
Definition collision_object.h:318
void setUserData(void *data)
set user data in object
Definition collision_object.h:283
Vec3s aabb_center
AABB center in local coordinate.
Definition collision_object.h:153
CollisionGeometry()
Definition collision_object.h:98
void setCollisionGeometry(const shared_ptr< CollisionGeometry > &collision_geometry, bool compute_local_aabb=true)
Associate a new CollisionGeometry.
Definition collision_object.h:332
const Transform3s & getTransform() const
get object's transform
Definition collision_object.h:292
void computeAABB()
compute the AABB in world space
Definition collision_object.h:260
Scalar aabb_radius
AABB radius.
Definition collision_object.h:156
AABB & getAABB()
get the AABB in world space
Definition collision_object.h:257
const AABB & getAABB() const
get the AABB in world space
Definition collision_object.h:254
Main namespace.
Definition broadphase_bruteforce.h:44
NODE_TYPE
traversal node type: bounding volume (AABB, OBB, RSS, kIOS, OBBRSS, KDOP16, KDOP18,...
Definition collision_object.h:64
KDOP< N > translate(const KDOP< N > &bv, const Vec3s &t)
translate the KDOP BV
Eigen::Matrix< Scalar, 3, 1 > Vec3s
Definition data_types.h:70
double Scalar
Definition data_types.h:68
OBJECT_TYPE
object type: BVH (mesh, points), basic geometry, octree
Definition collision_object.h:52
Eigen::Matrix< Scalar, 3, 3 > Matrix3s
Definition data_types.h:74
bool isEqual(const Eigen::MatrixBase< Derived > &lhs, const Eigen::MatrixBase< OtherDerived > &rhs, const Scalar tol=std::numeric_limits< Scalar >::epsilon() *100)
Definition tools.h:204