coal 3.0.1
Coal, The Collision Detection Library. Previously known as HPP-FCL, fork of FCL -- The Flexible Collision Library
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distance.h
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35
38#ifndef COAL_DISTANCE_H
39#define COAL_DISTANCE_H
40
42#include "coal/collision_data.h"
44#include "coal/timings.h"
45
46namespace coal {
47
53 const CollisionObject* o2,
54 const DistanceRequest& request,
55 DistanceResult& result);
56
60 const CollisionGeometry* o2, const Transform3s& tf2,
61 const DistanceRequest& request,
62 DistanceResult& result);
63
72 public:
74
75 Scalar operator()(const Transform3s& tf1, const Transform3s& tf2,
76 const DistanceRequest& request,
77 DistanceResult& result) const;
78
79 bool operator==(const ComputeDistance& other) const {
80 return o1 == other.o1 && o2 == other.o2 && swap_geoms == other.swap_geoms &&
81 solver == other.solver && func == other.func;
82 }
83
84 bool operator!=(const ComputeDistance& other) const {
85 return !(*this == other);
86 }
87
88 virtual ~ComputeDistance() {};
89
90 protected:
91 // These pointers are made mutable to let the derived classes to update
92 // their values when updating the collision geometry (e.g. creating a new
93 // one). This feature should be used carefully to avoid any mis usage (e.g,
94 // changing the type of the collision geometry should be avoided).
95 mutable const CollisionGeometry* o1;
96 mutable const CollisionGeometry* o2;
97
99
100 DistanceFunctionMatrix::DistanceFunc func;
102
103 virtual Scalar run(const Transform3s& tf1, const Transform3s& tf2,
104 const DistanceRequest& request,
105 DistanceResult& result) const;
106
107 public:
108 EIGEN_MAKE_ALIGNED_OPERATOR_NEW
109};
110
111} // namespace coal
112
113#endif
The geometry for the object for collision or distance computation.
Definition collision_object.h:96
the object for collision or distance computation, contains the geometry and the transform information
Definition collision_object.h:216
Definition distance.h:71
Scalar operator()(const Transform3s &tf1, const Transform3s &tf2, const DistanceRequest &request, DistanceResult &result) const
const CollisionGeometry * o2
Definition distance.h:96
GJKSolver solver
Definition distance.h:98
bool operator==(const ComputeDistance &other) const
Definition distance.h:79
DistanceFunctionMatrix::DistanceFunc func
Definition distance.h:100
ComputeDistance(const CollisionGeometry *o1, const CollisionGeometry *o2)
bool swap_geoms
Definition distance.h:101
const CollisionGeometry * o1
Definition distance.h:95
virtual Scalar run(const Transform3s &tf1, const Transform3s &tf2, const DistanceRequest &request, DistanceResult &result) const
bool operator!=(const ComputeDistance &other) const
Definition distance.h:84
virtual ~ComputeDistance()
Definition distance.h:88
Simple transform class used locally by InterpMotion.
Definition transform.h:55
#define COAL_DLLAPI
Definition config.hh:88
Main namespace.
Definition broadphase_bruteforce.h:44
Scalar distance(const Matrix3s &R0, const Vec3s &T0, const kIOS &b1, const kIOS &b2, Vec3s *P=NULL, Vec3s *Q=NULL)
Approximate distance between two kIOS bounding volumes.
double Scalar
Definition data_types.h:68
request to the distance computation
Definition collision_data.h:984
distance result
Definition collision_data.h:1050
collision and distance solver based on the GJK and EPA algorithms. Originally, GJK and EPA were imple...
Definition narrowphase.h:57