99 boolean addBox(in
string boxName, in
float boxSize1, in
float boxSize2, in
float boxSize3, in
Color RGBAcolor) raises (
Error);
114 boolean addArrow(in
string name, in
float radius, in
float length, in
Color RGBAcolor) raises (
Error);
116 boolean addRod(in
string rodName, in
Color RGBAcolor, in
float radius, in
float totalLength,in
short maxCapsule) raises (
Error);
123 boolean resizeArrow(in
string capsuleName,in
float radius, in
float length) raises (
Error);
128 boolean addMesh(in
string meshName, in
string meshPath) raises (
Error);
135 boolean addCone(in
string name, in
float radius, in
float height, in
Color RGBAcolor) raises (
Error);
253 boolean addURDF (in
string robotName, in
string urdfFilePath)
320 boolean addToGroup(in
string nodeName, in
string groupName) raises (
Error);
325 boolean removeFromGroup(in
string nodeName, in
string groupName) raises (
Error);
329 boolean removeObjectFromCache(in
string nodeName) raises (
Error);
339 boolean applyConfiguration(in
string nodeName, in
Transform configuration) raises (
Error);
351 void setRefreshIsSynchronous (in
boolean synchonous) raises (
Error);
368 boolean addLandmark(in
string nodeName, in
float size) raises (
Error);
372 boolean deleteLandmark(in
string nodeName) raises (
Error);
381 boolean setStaticTransform(in
string nodeName, in
Transform configuration) raises (
Error);
386 boolean setVisibility(in
string nodeName, in
string visibilityMode) raises (
Error);
396 boolean setColor(in
string nodeName, in
Color scale) raises (
Error);
401 boolean setWireFrameMode(in
string nodeName, in
string wireFrameMode) raises (
Error);
406 boolean setLightingMode(in
string nodeName, in
string lightingMode) raises (
Error);
411 boolean setHighlight (in
string nodeName, in
long state) raises (
Error);
416 void setStringProperty(in
string nodeName, in
string propName, in
string value) raises (
Error);
417 string getStringProperty(in
string nodeName, in
string propName) raises (
Error);
419 void setColorProperty(in
string nodeName, in
string propName, in
Color value) raises (
Error);
420 Color getColorProperty(in
string nodeName, in
string propName) raises (
Error);
422 void setVector3Property(in
string nodeName, in
string propName, in
Position value) raises (
Error);
423 Position getVector3Property(in
string nodeName, in
string propName) raises (
Error);
425 void setVector2Property(in
string nodeName, in
string propName, in
Vector2 value) raises (
Error);
426 Position getVector2Property(in
string nodeName, in
string propName) raises (
Error);
428 void setFloatProperty(in
string nodeName, in
string propName, in
float value) raises (
Error);
429 float getFloatProperty(in
string nodeName, in
string propName) raises (
Error);
431 void setBoolProperty(in
string nodeName, in
string propName, in
boolean value) raises (
Error);
432 boolean getBoolProperty(in
string nodeName, in
string propName) raises (
Error);
434 void setIntProperty(in
string nodeName, in
string propName, in
long value) raises (
Error);
435 long getIntProperty(in
string nodeName, in
string propName) raises (
Error);
437 void callVoidProperty(in
string nodeName, in
string propName) raises (
Error);
445 void captureFrame (in
WindowID wid, in
string imageFilename) raises (
Error);
460 boolean startCapture (in
WindowID wid, in
string filename,
461 in
string extension) raises (
Error);
470 boolean setCaptureTransform (in
string filename, in
Names_t nodeNames)
474 void captureTransformOnRefresh (in
boolean autoCapture) raises (
Error);
477 void captureTransform () raises (
Error);
483 boolean writeBlenderScript (in
string filename, in
Names_t nodeNames) raises (
Error);
486 boolean writeNodeFile (in
string nodeName, in
string filename) raises (
Error);
489 boolean writeWindowFile (in
WindowID wid, in
string filename) raises (
Error);
502 boolean attachCameraToNode(in
string nodeName, in
WindowID wid) raises (
Error);
Definition: __init__.py:17
Corba exception travelling through the Corba channel.
Definition: graphical-interface.idl:5
string msg
Definition: graphical-interface.idl:6
Definition: graphical-interface.idl:44
boolean setCurveColors(in string name, in ColorSeq pos)
boolean setBackgroundColor1(in WindowID wid, in Color RGBAcolor)
boolean addSceneToWindow(in string sceneName, in WindowID wid)
boolean addMesh(in string meshName, in string meshPath)
boolean addRod(in string rodName, in Color RGBAcolor, in float radius, in float totalLength, in short maxCapsule)
boolean createRoadmap(in string nameCorba, in Color RGBAcolorNode, in float radius, in float sizeAxis, in Color RGBAcolorEdge)
void removeLightSources(in string meshName)
boolean resizeCapsule(in string capsuleName, in float height)
boolean setCurvePointsSubset(in string curveName, in long first, in long count)
boolean addUrdfCollision(in string robotName, in string urdfFilePath)
boolean addCylinder(in string cylinderName, in float radius, in float height, in Color RGBAcolor)
create a Cylinder
boolean setTexture(in string nodeName, in string filename)
boolean setLineStartPoint(in string lineName, in Position pos1)
boolean addArrow(in string name, in float radius, in float length, in Color RGBAcolor)
WindowID createWindow(in string name)
boolean setCurvePoints(in string name, in PositionSeq pos)
boolean resizeArrow(in string capsuleName, in float radius, in float length)
void addUrdfObjects(in string nodeName, in string urdfFilePath, in boolean visual)
boolean addCapsule(in string name, in float radius, in float height, in Color RGBAcolor)
WindowID getWindowID(in string name)
boolean deleteNode(in string nodeName, in boolean all)
boolean addCone(in string name, in float radius, in float height, in Color RGBAcolor)
create a Cone
boolean nodeExists(in string nodeName)
boolean setCurveMode(in string name, in string mode)
Names_t getNodeList()
Returns the name of all the nodes.
boolean setLineEndPoint(in string lineName, in Position pos2)
boolean setCurveLineWidth(in string curveName, in float width)
boolean addLine(in string lineName, in Position pos1, in Position pos2, in Color RGBAcolor)
boolean addLight(in string lightName, in WindowID wid, in float radius, in Color RGBAcolor)
void createScene(in string sceneName)
boolean addEdgeToRoadmap(in string nameRoadmap, in Position posFrom, in Position posTo)
boolean addBox(in string boxName, in float boxSize1, in float boxSize2, in float boxSize3, in Color RGBAcolor)
boolean addCurve(in string name, in PositionSeq pos, in Color RGBAcolor)
boolean addXYZaxis(in string nodeName, in Color RGBAcolor, in float radius, in float sizeAxis)
boolean addSquareFace(in string faceName, in Position pos1, in Position pos2, in Position pos3, in Position pos4, in Color RGBAcolor)
boolean addFloor(in string floorName)
boolean setBackgroundColor2(in WindowID wid, in Color RGBAcolor)
boolean addTriangleFace(in string faceName, in Position pos1, in Position pos2, in Position pos3, in Color RGBAcolor)
boolean addURDF(in string robotName, in string urdfFilePath)
boolean addSphere(in string sphereName, in float radius, in Color RGBAcolor)
create a Sphere
void createSceneWithFloor(in string sceneName)
boolean addNodeToRoadmap(in string nameRoadmap, in Transform configuration)
boolean createGroup(in string groupName)
boolean setLineExtremalPoints(in string lineName, in Position pos1, in Position pos2)
Definition: graphical-interface.idl:31
void selected(in string name, in Position positionInWorldFrame, in Position normalInLocalFrame)
float Transform[7]
Definition: graphical-interface.idl:20
float Position[3]
Definition: graphical-interface.idl:22
sequence< float > floatSeq
Sequence of names.
Definition: graphical-interface.idl:26
sequence< string > Names_t
Definition: graphical-interface.idl:25
sequence< Color > ColorSeq
Definition: graphical-interface.idl:28
string WindowID
Definition: graphical-interface.idl:24
sequence< Transform > TransformSeq
Definition: graphical-interface.idl:29
float Vector2[2]
Definition: graphical-interface.idl:21
sequence< Position > PositionSeq
Definition: graphical-interface.idl:27
void refresh()
Definition: api.hh:17