void | gepetto::gui::BodyTreeWidget::selectBodyByName (const QString bodyName) |
| Triggered when an item is selected in the body tree view. More...
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void | gepetto::gui::BodyTreeWidget::selectBodyByName (const std::string &bodyName) |
| Triggered when an item is selected in the body tree view. More...
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QList< BodyTreeItem * > | gepetto::gui::BodyTreeWidget::selectedBodies () const |
| Get selected bodies. More...
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BodyTreeWidget * | gepetto::gui::MainWindow::bodyTree () const |
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void | gepetto::gui::MainWindow::log (const QString &text) |
| Add the text to logs. More...
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void | gepetto::gui::MainWindow::logError (const QString &text) |
| Add the text to logs and colors it in red. More...
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void | gepetto::gui::MainWindow::logJobStarted (int id, const QString &text) |
| Log that a job has started. More...
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void | gepetto::gui::MainWindow::logJobDone (int id, const QString &text) |
| Log that a job has successfuly finished. More...
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void | gepetto::gui::MainWindow::logJobFailed (int id, const QString &text) |
| Log that a job has failed. More...
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void | gepetto::gui::MainWindow::requestRefresh () |
| Request a refresh of the interface. More...
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void | gepetto::gui::MainWindow::requestApplyCurrentConfiguration () |
| Emit a signal to display the current configuration in the viewer. More...
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void | gepetto::gui::MainWindow::requestConfigurationValidation () |
| Emit a signal to check if the the current configuration is valid. More...
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void | gepetto::gui::MainWindow::configurationValidationStatusChanged (bool valid) |
| Display if a configuration is valid or not. More...
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void | gepetto::gui::MainWindow::configurationValidationStatusChanged (QStringList bodiesInCollision) |
| Display if a configuration is valid or not. More...
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void | gepetto::gui::MainWindow::requestSelectJointFromBodyName (const QString bodyName) |
| Emit a signal to tell that a body has been selected. More...
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void | gepetto::gui::MainWindow::onOpenPluginManager () |
| Open the plugin manager dialog. More...
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void | gepetto::gui::MainWindow::registerSignal (const char *signal, QObject *obj) |
| Register an object signal that can be accessible without knowing the class definition. More...
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QObject * | gepetto::gui::MainWindow::getFromSignal (const char *signal) |
| Get the instance of object which holds the signal. More...
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void | gepetto::gui::MainWindow::connectSignal (const char *signal, const char *slot, QObject *obj) |
| Connect an object's slot to a registered signal. More...
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void | gepetto::gui::MainWindow::registerSlot (const char *slot, QObject *obj) |
| Register an object slot that can be accessible without knowing the class definition. More...
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QObject * | gepetto::gui::MainWindow::getFromSlot (const char *slot) |
| Get the instance of object which holds the slot. More...
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void | gepetto::gui::MainWindow::connectSlot (const char *slot, const char *signal, QObject *obj) |
| Connect an object's signal to a registered slot. More...
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void | gepetto::gui::MainWindow::registerShortcut (QString widgetName, QString actionName, QAction *action) |
| Register an action on which users can change the shortcut to trigger it. More...
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void | gepetto::gui::MainWindow::registerShortcut (QString widgetName, QAction *action) |
| Register an action on which users can change the shortcut to trigger it. More...
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These slots are available for Python scripting in plugins.