gepetto-viewer 6.0.0
An user-friendly Graphical Interface
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windows-manager.h
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1// Copyright (c) 2014, LAAS-CNRS
2// Authors: Joseph Mirabel (joseph.mirabel@laas.fr)
3//
4// This file is part of gepetto-viewer.
5// gepetto-viewer is free software: you can redistribute it
6// and/or modify it under the terms of the GNU Lesser General Public
7// License as published by the Free Software Foundation, either version
8// 3 of the License, or (at your option) any later version.
9//
10// gepetto-viewer is distributed in the hope that it will be
11// useful, but WITHOUT ANY WARRANTY; without even the implied warranty
12// of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13// General Lesser Public License for more details. You should have
14// received a copy of the GNU Lesser General Public License along with
15// gepetto-viewer. If not, see <http://www.gnu.org/licenses/>.
16
17#ifndef GEPETTO_VIEWER_WINDOWMANAGERS_HH
18#define GEPETTO_VIEWER_WINDOWMANAGERS_HH
19
21#include <gepetto/viewer/fwd.h>
23
24#include <OpenThreads/Mutex>
25#include <OpenThreads/ScopedLock>
26
27namespace gepetto {
28namespace viewer {
29
30typedef OpenThreads::Mutex Mutex;
31typedef OpenThreads::ScopedLock<Mutex> ScopedLock;
32
34
36 NodePtr_t node;
37};
38
40 typedef std::vector<NodePtr_t> Nodes_t;
41 osg::ref_ptr<TransformWriterVisitor> writer_visitor_;
45};
46
49 public:
50 // Typedef for position and color values.
51 typedef osg::Vec3f::value_type value_type;
53 typedef ::osg::Vec3ArrayRefPtr Vec3ArrayPtr_t;
54 typedef ::osg::Vec4ArrayRefPtr Vec4ArrayPtr_t;
55 typedef std::string WindowID;
56
57 private:
58 typedef std::map<WindowID, WindowManagerPtr_t> WindowManagerMap_t;
59 WindowManagerMap_t windowManagers_;
60 std::map<std::string, NodePtr_t> nodes_;
61 std::map<std::string, GroupNodePtr_t> groupNodes_;
62 std::map<std::string, RoadmapViewerPtr_t> roadmapNodes_;
63 Mutex osgFrameMtx_;
64 BlenderFrameCapture blenderCapture_;
65
66 static osgVector4 getColor(const std::string& colorName);
67 static std::string parentName(const std::string& name);
68 static VisibilityMode getVisibility(const std::string& visibilityName);
69 static WireFrameMode getWire(const std::string& wireName);
70 static LightingMode getLight(const std::string& lightName);
71 NodePtr_t find(const std::string name,
72 GroupNodePtr_t group = GroupNodePtr_t());
73 void initParent(NodePtr_t node, GroupNodePtr_t parent);
74 bool loadUDRF(const std::string& urdfName, const std::string& urdfPath,
75 bool visual, bool linkFrame);
76
77 protected:
82 WindowID addWindow(std::string winName, WindowManagerPtr_t newWindow);
83
84 typedef std::vector<NodeConfiguration> NodeConfigurations_t;
89
90 template <typename Iterator, typename NodeContainer_t>
91 std::size_t getNodes(const Iterator& begin, const Iterator& end,
92 NodeContainer_t& nodes);
93
96 void addNode(const std::string& nodeName, NodePtr_t node,
97 bool guessParent = false);
98 virtual void addNode(const std::string& nodeName, NodePtr_t node,
99 GroupNodePtr_t parent);
100 void addGroup(const std::string& groupName, GroupNodePtr_t group,
101 bool guessParent = false);
102 virtual void addGroup(const std::string& groupName, GroupNodePtr_t group,
103 GroupNodePtr_t parent);
104
105 public:
106 static WindowsManagerPtr_t create();
107
108 virtual ~WindowsManager() {};
109
110 virtual std::vector<std::string> getNodeList();
111 virtual std::vector<std::string> getGroupNodeList(const std::string& group);
112 virtual std::vector<std::string> getSceneList();
113 virtual std::vector<std::string> getWindowList();
114
116 Mutex& osgFrameMutex() { return osgFrameMtx_; }
117
118 virtual WindowID getWindowID(const std::string& windowName);
119
120 virtual void createScene(const std::string& sceneName);
121 virtual void createSceneWithFloor(const std::string& sceneName);
122 virtual bool addSceneToWindow(const std::string& sceneName,
123 const WindowID windowId);
124
125 virtual bool attachCameraToNode(const std::string& nodeName,
126 const WindowID windowId);
127 virtual bool detachCamera(const WindowID windowId);
128
129 virtual bool nodeExists(const std::string& name);
130
131 virtual bool addFloor(const std::string& floorName);
132
138 virtual bool addBox(const std::string& boxName, const float& boxSize1,
139 const float& boxSize2, const float& boxSize3,
140 const Color_t& color);
141
142 virtual bool addCapsule(const std::string& capsuleName, float radius,
143 float height, const Color_t& color);
144
145 virtual bool addArrow(const std::string& arrowName, const float radius,
146 const float length, const Color_t& color);
147
148 virtual bool addRod(const std::string& rodName, const Color_t& color,
149 const float radius, const float length, short maxCapsule);
150
151 virtual bool resizeCapsule(const std::string& capsuleName, float newHeight);
152 virtual bool resizeArrow(const std::string& arrowName, float newRadius,
153 float newLength);
154
155 virtual bool addMesh(const std::string& meshName,
156 const std::string& meshPath);
158 virtual void removeLightSources(const std::string& meshName);
159
160 virtual bool addCone(const std::string& coneName, float radius, float height,
161 const Color_t& color);
162
163 virtual bool addCylinder(const std::string& cylinderName, float radius,
164 float height, const Color_t& color);
165
166 virtual bool addSphere(const std::string& sphereName, float radius,
167 const Color_t& color);
168
169 virtual bool addLight(const std::string& lightName, const WindowID wid,
170 float radius, const Color_t& color);
171
172 virtual bool addLine(const std::string& lineName, const osgVector3& pos1,
173 const osgVector3& pos2, const Color_t& color);
174 virtual bool setLineStartPoint(const std::string& lineName,
175 const osgVector3& pos1);
176 virtual bool setLineEndPoint(const std::string& lineName,
177 const osgVector3& pos2);
178 virtual bool setLineExtremalPoints(const std::string& lineName,
179 const osgVector3& pos1,
180 const osgVector3& pos2);
181
182 virtual bool addCurve(const std::string& curveName, const Vec3ArrayPtr_t& pos,
183 const Color_t& color);
184
185 virtual bool setCurvePoints(const std::string& curveName,
186 const Vec3ArrayPtr_t& pos);
187 virtual bool setCurveColors(const std::string& curveName,
188 const Vec4ArrayPtr_t& colors);
189
191 virtual bool setCurveMode(const std::string& curveName, const GLenum mode);
192 virtual bool setCurvePointsSubset(const std::string& curveName,
193 const int first, const std::size_t count);
194 virtual bool setCurveLineWidth(const std::string& curveName,
195 const float& width);
196
197 virtual bool addSquareFace(const std::string& faceName,
198 const osgVector3& pos1, const osgVector3& pos2,
199 const osgVector3& pos3, const osgVector3& pos4,
200 const Color_t& color);
201 virtual bool setTexture(const std::string& nodeName,
202 const std::string& filename);
203 virtual bool addTriangleFace(const std::string& faceName,
204 const osgVector3& pos1, const osgVector3& pos2,
205 const osgVector3& pos3, const Color_t& color);
206 virtual bool addXYZaxis(const std::string& nodeName, const Color_t& color,
207 float radius, float sizeAxis);
208
209 virtual bool createRoadmap(const std::string& name, const Color_t& colorNode,
210 float radius, float sizeAxis,
211 const Color_t& colorEdge);
212
213 virtual bool addEdgeToRoadmap(const std::string& nameRoadmap,
214 const osgVector3& posFrom,
215 const osgVector3& posTo);
216
217 virtual bool addNodeToRoadmap(const std::string& nameRoadmap,
218 const Configuration& configuration);
219
220 virtual bool addURDF(const std::string& urdfName,
221 const std::string& urdfPath);
223 virtual bool addURDF(const std::string& urdfName, const std::string& urdfPath,
224 const std::string& urdfPackagePath);
225
226 virtual bool addUrdfCollision(const std::string& urdfName,
227 const std::string& urdfPath);
229 virtual bool addUrdfCollision(const std::string& urdfName,
230 const std::string& urdfPath,
231 const std::string& urdfPackagePath);
232
233 virtual void addUrdfObjects(const std::string& urdfName,
234 const std::string& urdfPath, bool visual);
236 virtual void addUrdfObjects(const std::string& urdfName,
237 const std::string& urdfPath,
238 const std::string& urdfPackagePath, bool visual);
239
240 virtual bool createGroup(const std::string& groupName);
241 virtual bool addToGroup(const std::string& nodeName,
242 const std::string& groupName);
243 virtual bool removeFromGroup(const std::string& nodeName,
244 const std::string& groupName);
245 virtual bool deleteNode(const std::string& nodeName, bool all);
246
247 virtual bool removeObjectFromCache(const std::string& nodeName);
248 virtual bool applyConfiguration(const std::string& nodeName,
249 const Configuration& configuration);
251 const std::vector<std::string>& nodeName,
252 const std::vector<Configuration>& configuration);
253
254 virtual bool addLandmark(const std::string& nodeName, float size);
255 virtual bool deleteLandmark(const std::string& nodeName);
256
257 virtual Configuration getStaticTransform(const std::string& nodeName) const;
258 virtual bool setStaticTransform(const std::string& nodeName,
259 const Configuration& transform);
260
261 virtual bool setVisibility(const std::string& nodeName,
262 const std::string& visibilityMode);
263 virtual bool setScale(const std::string& nodeName, const osgVector3& scale);
264 virtual bool setScale(const std::string& nodeName, const float& scale);
265 virtual bool setScale(const std::string& nodeName,
266 const int& scalePercentage);
267 virtual bool setColor(const std::string& nodeName, const Color_t& color);
268 virtual bool setWireFrameMode(const std::string& nodeName,
269 const std::string& wireFrameMode);
270 virtual bool setLightingMode(const std::string& nodeName,
271 const std::string& lightingMode);
272 virtual bool setHighlight(const std::string& nodeName, int state);
273 virtual bool setAlpha(const std::string& nodeName, const float& alpha);
274 virtual bool setAlpha(const std::string& nodeName,
275 const int& alphaPercentage);
276
277 virtual bool setCaptureTransform(const std::string& filename,
278 const std::vector<std::string>& nodename);
279 virtual void captureTransformOnRefresh(bool autoCapture);
280 virtual void captureTransform();
281 virtual bool writeBlenderScript(const std::string& filename,
282 const std::vector<std::string>& nodename);
283 virtual bool writeNodeFile(const std::string& nodename,
284 const std::string& filename);
285 virtual bool writeWindowFile(const WindowID windowId,
286 const std::string& filename);
287 virtual bool setBackgroundColor1(const WindowID windowId,
288 const Color_t& color);
289 virtual bool setBackgroundColor2(const WindowID windowId,
290 const Color_t& color);
292 virtual bool setCameraTransform(const WindowID windowId,
293 const Configuration& configuration);
294 virtual bool setCameraToBestFit(const WindowID windowId);
295
296 virtual std::vector<std::string> getPropertyNames(
297 const std::string& nodeName) const;
298 virtual std::vector<std::string> getPropertyTypes(
299 const std::string& nodeName) const;
300
301 template <typename Property_t>
302 Property_t getProperty(const std::string& nodeName,
303 const std::string& propName) const;
304 template <typename Property_t>
305 void setProperty(const std::string& nodeName, const std::string& propName,
306 const Property_t& value);
307
308 virtual std::string getStringProperty(const std::string& nodeName,
309 const std::string& propName) const;
310 virtual void setStringProperty(const std::string& nodeName,
311 const std::string& propName,
312 const std::string& value);
313 virtual osgVector2 getVector2Property(const std::string& nodeName,
314 const std::string& propName) const;
315 virtual void setVector2Property(const std::string& nodeName,
316 const std::string& propName,
317 const osgVector2& value);
318 virtual osgVector3 getVector3Property(const std::string& nodeName,
319 const std::string& propName) const;
320 virtual void setVector3Property(const std::string& nodeName,
321 const std::string& propName,
322 const osgVector3& value);
323 virtual osgVector4 getColorProperty(const std::string& nodeName,
324 const std::string& propName) const;
325 virtual void setColorProperty(const std::string& nodeName,
326 const std::string& propName,
327 const osgVector4& value);
328 virtual float getFloatProperty(const std::string& nodeName,
329 const std::string& propName) const;
330 virtual void setFloatProperty(const std::string& nodeName,
331 const std::string& propName,
332 const float& value);
333 virtual bool getBoolProperty(const std::string& nodeName,
334 const std::string& propName) const;
335 virtual void setBoolProperty(const std::string& nodeName,
336 const std::string& propName, const bool& value);
337 virtual int getIntProperty(const std::string& nodeName,
338 const std::string& propName) const;
339 virtual void setIntProperty(const std::string& nodeName,
340 const std::string& propName, const int& value);
341 virtual void callVoidProperty(const std::string& nodeName,
342 const std::string& propName);
343
344 WindowManagerPtr_t getWindowManager(const WindowID wid,
345 bool throwIfDoesntExist = false) const;
346 GroupNodePtr_t getGroup(const std::string groupName,
347 bool throwIfDoesntExist = false) const;
348 NodePtr_t getNode(const std::string& nodeName,
349 bool throwIfDoesntExist = false) const;
350 Configuration getNodeGlobalTransform(const std::string nodeName) const;
351};
352} /* namespace viewer */
353} /* namespace gepetto */
354
355#endif /* GEPETTO_VIEWER_WINDOWMANAGERS_HH */
Manage a set of windows that may share 3D objects.
Definition windows-manager.h:48
virtual void removeLightSources(const std::string &meshName)
See LeafNodeCollada::removeLightSources()
virtual WindowID getWindowID(const std::string &windowName)
virtual bool setBackgroundColor1(const WindowID windowId, const Color_t &color)
virtual bool addURDF(const std::string &urdfName, const std::string &urdfPath)
virtual bool createGroup(const std::string &groupName)
virtual void captureTransformOnRefresh(bool autoCapture)
virtual bool setLightingMode(const std::string &nodeName, const std::string &lightingMode)
virtual bool addSquareFace(const std::string &faceName, const osgVector3 &pos1, const osgVector3 &pos2, const osgVector3 &pos3, const osgVector3 &pos4, const Color_t &color)
void refreshConfigs(const NodeConfigurations_t &configs)
virtual Configuration getCameraTransform(const WindowID windowId)
virtual bool setCaptureTransform(const std::string &filename, const std::vector< std::string > &nodename)
virtual bool addTriangleFace(const std::string &faceName, const osgVector3 &pos1, const osgVector3 &pos2, const osgVector3 &pos3, const Color_t &color)
virtual bool addUrdfCollision(const std::string &urdfName, const std::string &urdfPath)
virtual int getIntProperty(const std::string &nodeName, const std::string &propName) const
Mutex & osgFrameMutex()
Return the mutex to be locked before modifying the scene.
Definition windows-manager.h:116
virtual bool setColor(const std::string &nodeName, const Color_t &color)
virtual bool addNodeToRoadmap(const std::string &nameRoadmap, const Configuration &configuration)
virtual bool addLight(const std::string &lightName, const WindowID wid, float radius, const Color_t &color)
virtual bool addEdgeToRoadmap(const std::string &nameRoadmap, const osgVector3 &posFrom, const osgVector3 &posTo)
virtual bool attachCameraToNode(const std::string &nodeName, const WindowID windowId)
virtual ~WindowsManager()
Definition windows-manager.h:108
virtual bool setCurveLineWidth(const std::string &curveName, const float &width)
virtual bool setTexture(const std::string &nodeName, const std::string &filename)
virtual void setIntProperty(const std::string &nodeName, const std::string &propName, const int &value)
virtual bool addToGroup(const std::string &nodeName, const std::string &groupName)
virtual bool addCone(const std::string &coneName, float radius, float height, const Color_t &color)
Property_t getProperty(const std::string &nodeName, const std::string &propName) const
virtual bool addURDF(const std::string &urdfName, const std::string &urdfPath, const std::string &urdfPackagePath)
virtual std::string getStringProperty(const std::string &nodeName, const std::string &propName) const
virtual bool removeFromGroup(const std::string &nodeName, const std::string &groupName)
virtual bool writeBlenderScript(const std::string &filename, const std::vector< std::string > &nodename)
virtual bool addUrdfCollision(const std::string &urdfName, const std::string &urdfPath, const std::string &urdfPackagePath)
Mutex configListMtx_
Definition windows-manager.h:85
::osg::Vec3ArrayRefPtr Vec3ArrayPtr_t
Definition windows-manager.h:53
virtual std::vector< std::string > getPropertyNames(const std::string &nodeName) const
virtual bool nodeExists(const std::string &name)
virtual bool addLine(const std::string &lineName, const osgVector3 &pos1, const osgVector3 &pos2, const Color_t &color)
virtual bool setScale(const std::string &nodeName, const int &scalePercentage)
virtual bool addSceneToWindow(const std::string &sceneName, const WindowID windowId)
virtual bool applyConfigurations(const std::vector< std::string > &nodeName, const std::vector< Configuration > &configuration)
virtual bool setWireFrameMode(const std::string &nodeName, const std::string &wireFrameMode)
virtual Configuration getStaticTransform(const std::string &nodeName) const
virtual bool setStaticTransform(const std::string &nodeName, const Configuration &transform)
osgVector4 Color_t
Definition windows-manager.h:52
virtual float getFloatProperty(const std::string &nodeName, const std::string &propName) const
GroupNodePtr_t getGroup(const std::string groupName, bool throwIfDoesntExist=false) const
virtual osgVector2 getVector2Property(const std::string &nodeName, const std::string &propName) const
WindowID addWindow(std::string winName, WindowManagerPtr_t newWindow)
bool autoCaptureTransform_
Definition windows-manager.h:87
virtual bool setCurveColors(const std::string &curveName, const Vec4ArrayPtr_t &colors)
virtual bool createRoadmap(const std::string &name, const Color_t &colorNode, float radius, float sizeAxis, const Color_t &colorEdge)
virtual bool resizeArrow(const std::string &arrowName, float newRadius, float newLength)
osg::Vec3f::value_type value_type
Definition windows-manager.h:51
virtual bool addLandmark(const std::string &nodeName, float size)
virtual bool setCurvePoints(const std::string &curveName, const Vec3ArrayPtr_t &pos)
virtual bool setHighlight(const std::string &nodeName, int state)
void setProperty(const std::string &nodeName, const std::string &propName, const Property_t &value)
virtual bool setBackgroundColor2(const WindowID windowId, const Color_t &color)
virtual std::vector< std::string > getPropertyTypes(const std::string &nodeName) const
std::size_t getNodes(const Iterator &begin, const Iterator &end, NodeContainer_t &nodes)
std::vector< NodeConfiguration > NodeConfigurations_t
Definition windows-manager.h:84
virtual std::vector< std::string > getGroupNodeList(const std::string &group)
void addGroup(const std::string &groupName, GroupNodePtr_t group, bool guessParent=false)
virtual bool deleteLandmark(const std::string &nodeName)
virtual std::vector< std::string > getWindowList()
WindowManagerPtr_t getWindowManager(const WindowID wid, bool throwIfDoesntExist=false) const
virtual std::vector< std::string > getNodeList()
static WindowsManagerPtr_t create()
virtual bool setCurveMode(const std::string &curveName, const GLenum mode)
virtual bool writeWindowFile(const WindowID windowId, const std::string &filename)
virtual bool addMesh(const std::string &meshName, const std::string &meshPath)
virtual bool setScale(const std::string &nodeName, const float &scale)
virtual bool addXYZaxis(const std::string &nodeName, const Color_t &color, float radius, float sizeAxis)
virtual bool setLineStartPoint(const std::string &lineName, const osgVector3 &pos1)
virtual void setBoolProperty(const std::string &nodeName, const std::string &propName, const bool &value)
virtual bool addBox(const std::string &boxName, const float &boxSize1, const float &boxSize2, const float &boxSize3, const Color_t &color)
virtual bool setCurvePointsSubset(const std::string &curveName, const int first, const std::size_t count)
virtual bool setScale(const std::string &nodeName, const osgVector3 &scale)
Configuration getNodeGlobalTransform(const std::string nodeName) const
std::string WindowID
Definition windows-manager.h:55
virtual void addNode(const std::string &nodeName, NodePtr_t node, GroupNodePtr_t parent)
virtual void setStringProperty(const std::string &nodeName, const std::string &propName, const std::string &value)
virtual bool removeObjectFromCache(const std::string &nodeName)
virtual bool setAlpha(const std::string &nodeName, const float &alpha)
virtual void callVoidProperty(const std::string &nodeName, const std::string &propName)
virtual void addUrdfObjects(const std::string &urdfName, const std::string &urdfPath, const std::string &urdfPackagePath, bool visual)
virtual bool setVisibility(const std::string &nodeName, const std::string &visibilityMode)
NodePtr_t getNode(const std::string &nodeName, bool throwIfDoesntExist=false) const
virtual osgVector4 getColorProperty(const std::string &nodeName, const std::string &propName) const
virtual bool setLineExtremalPoints(const std::string &lineName, const osgVector3 &pos1, const osgVector3 &pos2)
virtual bool detachCamera(const WindowID windowId)
virtual void setVector3Property(const std::string &nodeName, const std::string &propName, const osgVector3 &value)
void addNode(const std::string &nodeName, NodePtr_t node, bool guessParent=false)
virtual bool resizeCapsule(const std::string &capsuleName, float newHeight)
virtual bool applyConfiguration(const std::string &nodeName, const Configuration &configuration)
virtual bool setLineEndPoint(const std::string &lineName, const osgVector3 &pos2)
virtual bool addFloor(const std::string &floorName)
virtual void setColorProperty(const std::string &nodeName, const std::string &propName, const osgVector4 &value)
virtual void addGroup(const std::string &groupName, GroupNodePtr_t group, GroupNodePtr_t parent)
virtual bool setCameraToBestFit(const WindowID windowId)
virtual bool addCapsule(const std::string &capsuleName, float radius, float height, const Color_t &color)
virtual void createScene(const std::string &sceneName)
virtual bool addCylinder(const std::string &cylinderName, float radius, float height, const Color_t &color)
virtual void setVector2Property(const std::string &nodeName, const std::string &propName, const osgVector2 &value)
NodeConfigurations_t newNodeConfigurations_
Definition windows-manager.h:86
virtual bool deleteNode(const std::string &nodeName, bool all)
virtual void setFloatProperty(const std::string &nodeName, const std::string &propName, const float &value)
virtual bool addSphere(const std::string &sphereName, float radius, const Color_t &color)
virtual bool addArrow(const std::string &arrowName, const float radius, const float length, const Color_t &color)
virtual bool getBoolProperty(const std::string &nodeName, const std::string &propName) const
virtual bool setCameraTransform(const WindowID windowId, const Configuration &configuration)
virtual osgVector3 getVector3Property(const std::string &nodeName, const std::string &propName) const
::osg::Vec4ArrayRefPtr Vec4ArrayPtr_t
Definition windows-manager.h:54
virtual void addUrdfObjects(const std::string &urdfName, const std::string &urdfPath, bool visual)
virtual void createSceneWithFloor(const std::string &sceneName)
virtual std::vector< std::string > getSceneList()
virtual bool addRod(const std::string &rodName, const Color_t &color, const float radius, const float length, short maxCapsule)
virtual bool writeNodeFile(const std::string &nodename, const std::string &filename)
WindowsManager()
Default constructor.
virtual bool setAlpha(const std::string &nodeName, const int &alphaPercentage)
virtual bool addCurve(const std::string &curveName, const Vec3ArrayPtr_t &pos, const Color_t &color)
::osg::Vec3f osgVector3
Definition config-osg.h:99
::osg::Vec2f osgVector2
Definition config-osg.h:98
::osg::Vec4f osgVector4
Definition config-osg.h:100
#define DEF_CLASS_SMART_PTR(className)
Definition macros.h:51
LightingMode
Definition config-osg.h:109
WireFrameMode
Definition config-osg.h:111
OpenThreads::Mutex Mutex
Definition windows-manager.h:30
OpenThreads::ScopedLock< Mutex > ScopedLock
Definition windows-manager.h:31
VisibilityMode
Definition config-osg.h:107
Definition action-search-bar.hh:27
Definition windows-manager.h:39
Nodes_t nodes_
Definition windows-manager.h:42
std::vector< NodePtr_t > Nodes_t
Definition windows-manager.h:40
osg::ref_ptr< TransformWriterVisitor > writer_visitor_
Definition windows-manager.h:41
Definition config-osg.h:115
Definition windows-manager.h:35
NodePtr_t node
Definition windows-manager.h:36