38 #ifndef HPP_FCL_AABB_H
39 #define HPP_FCL_AABB_H
46 struct CollisionRequest;
71 : min_(a.cwiseMin(b)), max_(a.cwiseMax(b)) {}
75 : min_(core.min_ - delta), max_(core.max_ + delta) {}
79 : min_(a.cwiseMin(b).cwiseMin(c)), max_(a.cwiseMax(b).cwiseMax(c)) {}
93 return min_ == other.
min_ && max_ == other.
max_;
104 if (p[0] < min_[0] || p[0] > max_[0])
return false;
105 if (p[1] < min_[1] || p[1] > max_[1])
return false;
106 if (p[2] < min_[2] || p[2] > max_[2])
return false;
113 if (min_[0] > other.
max_[0])
return false;
114 if (min_[1] > other.
max_[1])
return false;
115 if (min_[2] > other.
max_[2])
return false;
117 if (max_[0] < other.
min_[0])
return false;
118 if (max_[1] < other.
min_[1])
return false;
119 if (max_[2] < other.
min_[2])
return false;
143 min_ = min_.cwiseMin(p);
144 max_ = max_.cwiseMax(p);
150 min_ = min_.cwiseMin(other.
min_);
151 max_ = max_.cwiseMax(other.
max_);
183 return (other.
min_[0] >= min_[0]) && (other.
max_[0] <= max_[0]) &&
184 (other.
min_[1] >= min_[1]) && (other.
max_[1] <= max_[1]) &&
185 (other.
min_[2] >= min_[2]) && (other.
max_[2] <= max_[2]);
194 overlap_part.
min_ = min_.cwiseMax(other.
min_);
195 overlap_part.
max_ = max_.cwiseMin(other.
max_);
201 if (min_[axis_id] > other.
max_[axis_id])
return false;
202 if (max_[axis_id] < other.
min_[axis_id])
return false;
218 min_.array() -= delta;
219 max_.array() += delta;
225 min_ = min_ * ratio - core.
min_;
226 max_ = max_ * ratio - core.
max_;
230 EIGEN_MAKE_ALIGNED_OPERATOR_NEW
234 static inline AABB translate(
const AABB& aabb,
const Vec3f& t) {
241 static inline AABB rotate(
const AABB& aabb,
const Matrix3f& R) {
242 AABB res(R * aabb.min_);
243 Vec3f corner(aabb.min_);
244 const Eigen::DenseIndex bit[3] = {1, 2, 4};
245 for (Eigen::DenseIndex ic = 1; ic < 8;
247 for (Eigen::DenseIndex i = 0; i < 3; ++i) {
248 corner[i] = (ic & bit[i]) ? aabb.max_[i] : aabb.min_[i];
A class describing the AABB collision structure, which is a box in 3D space determined by two diagona...
Definition: AABB.h:56
Half Space: this is equivalent to the Plane in ODE. A Half space has a priviledged direction: the dir...
Definition: geometric_shapes.h:885
Infinite plane. A plane can be viewed as two half spaces; it has no priviledged direction....
Definition: geometric_shapes.h:976
#define HPP_FCL_DLLAPI
Definition: config.hh:88
Vec3f max_
The max point in the AABB.
Definition: AABB.h:61
bool overlap(const AABB &other, const CollisionRequest &request, FCL_REAL &sqrDistLowerBound) const
Check whether two AABB are overlap.
AABB(const Vec3f &v)
Creating an AABB at position v with zero size.
Definition: AABB.h:67
bool contain(const AABB &other) const
Check whether the AABB contains another AABB.
Definition: AABB.h:182
AABB & operator+=(const AABB &other)
Merge the AABB and another AABB.
Definition: AABB.h:149
bool operator!=(const AABB &other) const
Definition: AABB.h:96
FCL_REAL depth() const
Depth of the AABB.
Definition: AABB.h:174
FCL_REAL volume() const
Volume of the AABB.
Definition: AABB.h:177
bool overlap(const Halfspace &hs) const
Check whether AABB overlaps a halfspace.
AABB operator+(const AABB &other) const
Return the merged AABB of current AABB and the other one.
Definition: AABB.h:156
FCL_REAL distance(const AABB &other) const
Distance between two AABBs.
AABB(const AABB &core, const Vec3f &delta)
Creating an AABB centered as core and is of half-dimension delta.
Definition: AABB.h:74
bool overlap(const AABB &other, AABB &overlap_part) const
Check whether two AABB are overlap and return the overlap part.
Definition: AABB.h:189
FCL_REAL width() const
Width of the AABB.
Definition: AABB.h:168
bool operator==(const AABB &other) const
Comparison operator.
Definition: AABB.h:92
bool overlap(const AABB &other) const
Check whether two AABB are overlap.
Definition: AABB.h:112
AABB & operator+=(const Vec3f &p)
Merge the AABB and a point.
Definition: AABB.h:142
AABB(const Vec3f &a, const Vec3f &b)
Creating an AABB with two endpoints a and b.
Definition: AABB.h:70
Vec3f min_
The min point in the AABB.
Definition: AABB.h:59
AABB & expand(const FCL_REAL delta)
expand the half size of the AABB by a scalar delta, and keep the center unchanged.
Definition: AABB.h:217
bool overlap(const Matrix3f &R0, const Vec3f &T0, const AABB &b1, const AABB &b2)
Check collision between two aabbs, b1 is in configuration (R0, T0) and b2 is in identity.
bool axisOverlap(const AABB &other, int axis_id) const
Check whether two AABB are overlapped along specific axis.
Definition: AABB.h:200
AABB & update(const Vec3f &a, const Vec3f &b)
Definition: AABB.h:85
AABB()
Creating an AABB with zero size (low bound +inf, upper bound -inf)
AABB & operator=(const AABB &other)=default
AABB & expand(const AABB &core, FCL_REAL ratio)
expand the aabb by increase the thickness of the plate by a ratio
Definition: AABB.h:224
AABB(const Vec3f &a, const Vec3f &b, const Vec3f &c)
Creating an AABB contains three points.
Definition: AABB.h:78
bool contain(const Vec3f &p) const
Check whether the AABB contains a point.
Definition: AABB.h:103
AABB & expand(const Vec3f &delta)
expand the half size of the AABB by delta, and keep the center unchanged.
Definition: AABB.h:209
FCL_REAL height() const
Height of the AABB.
Definition: AABB.h:171
FCL_REAL distance(const AABB &other, Vec3f *P, Vec3f *Q) const
Distance between two AABBs; P and Q, should not be NULL, return the nearest points.
AABB(const AABB &other)=default
Vec3f center() const
Center of the AABB.
Definition: AABB.h:165
bool overlap(const Plane &p) const
Check whether AABB overlaps a plane.
FCL_REAL size() const
Size of the AABB (used in BV_Splitter to order two AABBs)
Definition: AABB.h:162
Eigen::Matrix< FCL_REAL, 3, 3 > Matrix3f
Definition: data_types.h:71
Eigen::Matrix< FCL_REAL, 3, 1 > Vec3f
Definition: data_types.h:67
double FCL_REAL
Definition: data_types.h:66
Main namespace.
Definition: broadphase_bruteforce.h:44
request to the collision algorithm
Definition: collision_data.h:312