hpp-fcl  2.4.1
HPP fork of FCL -- The Flexible Collision Library
hpp::fcl::CollisionObject Class Reference

the object for collision or distance computation, contains the geometry and the transform information More...

#include <hpp/fcl/collision_object.h>

Collaboration diagram for hpp::fcl::CollisionObject:

Public Member Functions

 CollisionObject (const shared_ptr< CollisionGeometry > &cgeom_, bool compute_local_aabb=true)
 
 CollisionObject (const shared_ptr< CollisionGeometry > &cgeom_, const Transform3f &tf, bool compute_local_aabb=true)
 
 CollisionObject (const shared_ptr< CollisionGeometry > &cgeom_, const Matrix3f &R, const Vec3f &T, bool compute_local_aabb=true)
 
bool operator== (const CollisionObject &other) const
 
bool operator!= (const CollisionObject &other) const
 
 ~CollisionObject ()
 
OBJECT_TYPE getObjectType () const
 get the type of the object More...
 
NODE_TYPE getNodeType () const
 get the node type More...
 
const AABBgetAABB () const
 get the AABB in world space More...
 
AABBgetAABB ()
 get the AABB in world space More...
 
void computeAABB ()
 compute the AABB in world space More...
 
void * getUserData () const
 get user data in object More...
 
void setUserData (void *data)
 set user data in object More...
 
const Vec3fgetTranslation () const
 get translation of the object More...
 
const Matrix3fgetRotation () const
 get matrix rotation of the object More...
 
const Transform3fgetTransform () const
 get object's transform More...
 
void setRotation (const Matrix3f &R)
 set object's rotation matrix More...
 
void setTranslation (const Vec3f &T)
 set object's translation More...
 
void setTransform (const Matrix3f &R, const Vec3f &T)
 set object's transform More...
 
void setTransform (const Transform3f &tf)
 set object's transform More...
 
bool isIdentityTransform () const
 whether the object is in local coordinate More...
 
void setIdentityTransform ()
 set the object in local coordinate More...
 
const shared_ptr< const CollisionGeometrycollisionGeometry () const
 get shared pointer to collision geometry of the object instance More...
 
const shared_ptr< CollisionGeometry > & collisionGeometry ()
 get shared pointer to collision geometry of the object instance More...
 
const CollisionGeometrycollisionGeometryPtr () const
 get raw pointer to collision geometry of the object instance More...
 
CollisionGeometrycollisionGeometryPtr ()
 get raw pointer to collision geometry of the object instance More...
 
void setCollisionGeometry (const shared_ptr< CollisionGeometry > &collision_geometry, bool compute_local_aabb=true)
 Associate a new CollisionGeometry. More...
 

Protected Member Functions

void init (bool compute_local_aabb=true)
 

Protected Attributes

shared_ptr< CollisionGeometrycgeom
 
Transform3f t
 
AABB aabb
 AABB in global coordinate. More...
 
void * user_data
 pointer to user defined data specific to this object More...
 

Detailed Description

the object for collision or distance computation, contains the geometry and the transform information


The documentation for this class was generated from the following file: