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hpp-fcl
2.4.1
HPP fork of FCL -- The Flexible Collision Library
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#include <hpp/fcl/distance.h>

Public Member Functions | |
| ComputeDistance (const CollisionGeometry *o1, const CollisionGeometry *o2) | |
| FCL_REAL | operator() (const Transform3f &tf1, const Transform3f &tf2, const DistanceRequest &request, DistanceResult &result) const |
| FCL_REAL | operator() (const Transform3f &tf1, const Transform3f &tf2, DistanceRequest &request, DistanceResult &result) const |
| bool | operator== (const ComputeDistance &other) const |
| bool | operator!= (const ComputeDistance &other) const |
| virtual | ~ComputeDistance () |
Protected Member Functions | |
| virtual FCL_REAL | run (const Transform3f &tf1, const Transform3f &tf2, const DistanceRequest &request, DistanceResult &result) const |
Protected Attributes | |
| const CollisionGeometry * | o1 |
| const CollisionGeometry * | o2 |
| GJKSolver | solver |
| DistanceFunctionMatrix::DistanceFunc | func |
| bool | swap_geoms |
This class reduces the cost of identifying the geometry pair. This is mostly useful for repeated shape-shape queries.
| hpp::fcl::ComputeDistance::ComputeDistance | ( | const CollisionGeometry * | o1, |
| const CollisionGeometry * | o2 | ||
| ) |
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| FCL_REAL hpp::fcl::ComputeDistance::operator() | ( | const Transform3f & | tf1, |
| const Transform3f & | tf2, | ||
| const DistanceRequest & | request, | ||
| DistanceResult & | result | ||
| ) | const |
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