hpp-fcl
2.4.1
HPP fork of FCL -- The Flexible Collision Library
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#include <hpp/fcl/distance.h>
Public Member Functions | |
ComputeDistance (const CollisionGeometry *o1, const CollisionGeometry *o2) | |
FCL_REAL | operator() (const Transform3f &tf1, const Transform3f &tf2, const DistanceRequest &request, DistanceResult &result) const |
FCL_REAL | operator() (const Transform3f &tf1, const Transform3f &tf2, DistanceRequest &request, DistanceResult &result) const |
bool | operator== (const ComputeDistance &other) const |
bool | operator!= (const ComputeDistance &other) const |
virtual | ~ComputeDistance () |
Protected Member Functions | |
virtual FCL_REAL | run (const Transform3f &tf1, const Transform3f &tf2, const DistanceRequest &request, DistanceResult &result) const |
Protected Attributes | |
const CollisionGeometry * | o1 |
const CollisionGeometry * | o2 |
GJKSolver | solver |
DistanceFunctionMatrix::DistanceFunc | func |
bool | swap_geoms |
This class reduces the cost of identifying the geometry pair. This is mostly useful for repeated shape-shape queries.
hpp::fcl::ComputeDistance::ComputeDistance | ( | const CollisionGeometry * | o1, |
const CollisionGeometry * | o2 | ||
) |
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inline |
FCL_REAL hpp::fcl::ComputeDistance::operator() | ( | const Transform3f & | tf1, |
const Transform3f & | tf2, | ||
const DistanceRequest & | request, | ||
DistanceResult & | result | ||
) | const |
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inline |
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protectedvirtual |
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protected |
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mutableprotected |
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mutableprotected |
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mutableprotected |
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protected |