pinocchio  2.7.1
A fast and flexible implementation of Rigid Body Dynamics algorithms and their analytical derivatives
ForceRef< const Vector6ArgType > Member List

This is the complete list of members for ForceRef< const Vector6ArgType >, including all inherited members.

__div__(const OtherScalar &alpha) const (defined in ForceDense< ForceRef< const Vector6ArgType > >)ForceDense< ForceRef< const Vector6ArgType > >inline
__mequ__(const ForceDense< M1 > &v) (defined in ForceDense< ForceRef< const Vector6ArgType > >)ForceDense< ForceRef< const Vector6ArgType > >inline
__minus__(const ForceDense< M1 > &v) const (defined in ForceDense< ForceRef< const Vector6ArgType > >)ForceDense< ForceRef< const Vector6ArgType > >inline
__mult__(const OtherScalar &alpha) const (defined in ForceDense< ForceRef< const Vector6ArgType > >)ForceDense< ForceRef< const Vector6ArgType > >inline
__opposite__() const (defined in ForceDense< ForceRef< const Vector6ArgType > >)ForceDense< ForceRef< const Vector6ArgType > >inline
__pequ__(const ForceDense< M1 > &v) (defined in ForceDense< ForceRef< const Vector6ArgType > >)ForceDense< ForceRef< const Vector6ArgType > >inline
__plus__(const ForceDense< M1 > &v) const (defined in ForceDense< ForceRef< const Vector6ArgType > >)ForceDense< ForceRef< const Vector6ArgType > >inline
angular() constForceDense< ForceRef< const Vector6ArgType > >inline
angular()ForceDense< ForceRef< const Vector6ArgType > >inline
angular(const Eigen::MatrixBase< V3Like > &n)ForceDense< ForceRef< const Vector6ArgType > >inline
ForceBase< ForceRef< const Vector6ArgType > >::angular(const Eigen::MatrixBase< V3Like > &n)ForceBase< ForceRef< const Vector6ArgType > >inline
angular_impl() const (defined in ForceRef< const Vector6ArgType >)ForceRef< const Vector6ArgType >inline
Base typedef (defined in ForceRef< const Vector6ArgType >)ForceRef< const Vector6ArgType >
DataRefType typedef (defined in ForceRef< const Vector6ArgType >)ForceRef< const Vector6ArgType >
derived() (defined in ForceDense< ForceRef< const Vector6ArgType > >)ForceDense< ForceRef< const Vector6ArgType > >inline
derived() const (defined in ForceDense< ForceRef< const Vector6ArgType > >)ForceDense< ForceRef< const Vector6ArgType > >inline
disp(std::ostream &os) const (defined in ForceBase< ForceRef< const Vector6ArgType > >)ForceBase< ForceRef< const Vector6ArgType > >inline
disp_impl(std::ostream &os) const (defined in ForceDense< ForceRef< const Vector6ArgType > >)ForceDense< ForceRef< const Vector6ArgType > >inline
dot(const MotionDense< F1 > &phi) const (defined in ForceDense< ForceRef< const Vector6ArgType > >)ForceDense< ForceRef< const Vector6ArgType > >inline
ForceBase< ForceRef< const Vector6ArgType > >::dot(const MotionDense< MotionDerived > &m) constForceBase< ForceRef< const Vector6ArgType > >inline
FORCE_TYPEDEF_TPL(ForceRef) (defined in ForceRef< const Vector6ArgType >)ForceRef< const Vector6ArgType >
FORCE_TYPEDEF_TPL(ForceRef< const Vector6ArgType >) (defined in ForceDense< ForceRef< const Vector6ArgType > >)ForceDense< ForceRef< const Vector6ArgType > >
ForceRef(typename const Vector6ArgType &f_like) (defined in ForceRef< const Vector6ArgType >)ForceRef< const Vector6ArgType >inline
ForceRefType typedef (defined in ForceDense< ForceRef< const Vector6ArgType > >)ForceDense< ForceRef< const Vector6ArgType > >
isApprox(const ForceDense< M2 > &f, const Scalar &prec=Eigen::NumTraits< Scalar >::dummy_precision()) const (defined in ForceDense< ForceRef< const Vector6ArgType > >)ForceDense< ForceRef< const Vector6ArgType > >inline
isApprox(const ForceRef< const Vector6ArgType > &other, const Scalar &prec=Eigen::NumTraits< Scalar >::dummy_precision()) constForceDense< ForceRef< const Vector6ArgType > >inline
ForceBase< ForceRef< const Vector6ArgType > >::isApprox(const ForceRef< const Vector6ArgType > &other, const Scalar &prec=Eigen::NumTraits< Scalar >::dummy_precision()) constForceBase< ForceRef< const Vector6ArgType > >inline
isApprox_impl(const ForceDense< D2 > &f, const Scalar &prec=Eigen::NumTraits< Scalar >::dummy_precision()) const (defined in ForceDense< ForceRef< const Vector6ArgType > >)ForceDense< ForceRef< const Vector6ArgType > >inline
isEqual_impl(const ForceDense< D2 > &other) const (defined in ForceDense< ForceRef< const Vector6ArgType > >)ForceDense< ForceRef< const Vector6ArgType > >inline
isEqual_impl(const ForceBase< D2 > &other) const (defined in ForceDense< ForceRef< const Vector6ArgType > >)ForceDense< ForceRef< const Vector6ArgType > >inline
isZero(const Scalar &prec=Eigen::NumTraits< Scalar >::dummy_precision()) constForceDense< ForceRef< const Vector6ArgType > >inline
ForceBase< ForceRef< const Vector6ArgType > >::isZero(const Scalar &prec=Eigen::NumTraits< Scalar >::dummy_precision()) constForceBase< ForceRef< const Vector6ArgType > >inline
isZero_impl(const Scalar &prec=Eigen::NumTraits< Scalar >::dummy_precision()) const (defined in ForceDense< ForceRef< const Vector6ArgType > >)ForceDense< ForceRef< const Vector6ArgType > >inline
linear() constForceDense< ForceRef< const Vector6ArgType > >inline
linear()ForceDense< ForceRef< const Vector6ArgType > >inline
linear(const Eigen::MatrixBase< V3Like > &f)ForceDense< ForceRef< const Vector6ArgType > >inline
ForceBase< ForceRef< const Vector6ArgType > >::linear(const Eigen::MatrixBase< V3Like > &f)ForceBase< ForceRef< const Vector6ArgType > >inline
linear_impl() const (defined in ForceRef< const Vector6ArgType >)ForceRef< const Vector6ArgType >inline
m_ref (defined in ForceRef< const Vector6ArgType >)ForceRef< const Vector6ArgType >protected
motionAction(const MotionDense< M1 > &v, ForceDense< M2 > &fout) const (defined in ForceDense< ForceRef< const Vector6ArgType > >)ForceDense< ForceRef< const Vector6ArgType > >inline
motionAction(const MotionDense< M1 > &v) const (defined in ForceDense< ForceRef< const Vector6ArgType > >)ForceDense< ForceRef< const Vector6ArgType > >inline
operator Vector6() const (defined in ForceBase< ForceRef< const Vector6ArgType > >)ForceBase< ForceRef< const Vector6ArgType > >inline
operator!=(const ForceBase< F2 > &other) constForceBase< ForceRef< const Vector6ArgType > >inline
operator*(const OtherScalar &alpha) constForceBase< ForceRef< const Vector6ArgType > >inline
operator+(const ForceDense< F1 > &f) const (defined in ForceDense< ForceRef< const Vector6ArgType > >)ForceDense< ForceRef< const Vector6ArgType > >inline
ForceBase< ForceRef< const Vector6ArgType > >::operator+(const ForceBase< ForceRef< const Vector6ArgType > > &phi) constForceBase< ForceRef< const Vector6ArgType > >inline
operator+=(const ForceDense< F1 > &f) (defined in ForceDense< ForceRef< const Vector6ArgType > >)ForceDense< ForceRef< const Vector6ArgType > >inline
operator+=(const ForceBase< F1 > &f) (defined in ForceDense< ForceRef< const Vector6ArgType > >)ForceDense< ForceRef< const Vector6ArgType > >inline
ForceBase< ForceRef< const Vector6ArgType > >::operator+=(const ForceBase< ForceRef< const Vector6ArgType > > &phi)ForceBase< ForceRef< const Vector6ArgType > >inline
operator-() const (defined in ForceDense< ForceRef< const Vector6ArgType > >)ForceDense< ForceRef< const Vector6ArgType > >inline
operator-(const ForceDense< F1 > &f) const (defined in ForceDense< ForceRef< const Vector6ArgType > >)ForceDense< ForceRef< const Vector6ArgType > >inline
ForceBase< ForceRef< const Vector6ArgType > >::operator-(const ForceBase< ForceRef< const Vector6ArgType > > &phi) constForceBase< ForceRef< const Vector6ArgType > >inline
operator-=(const ForceDense< M1 > &v) (defined in ForceDense< ForceRef< const Vector6ArgType > >)ForceDense< ForceRef< const Vector6ArgType > >inline
ForceBase< ForceRef< const Vector6ArgType > >::operator-=(const ForceBase< ForceRef< const Vector6ArgType > > &phi)ForceBase< ForceRef< const Vector6ArgType > >inline
operator/(const OtherScalar &alpha) constForceBase< ForceRef< const Vector6ArgType > >inline
operator=(const ForceDense< D2 > &other) (defined in ForceDense< ForceRef< const Vector6ArgType > >)ForceDense< ForceRef< const Vector6ArgType > >inline
operator=(const Eigen::MatrixBase< V6 > &v) (defined in ForceDense< ForceRef< const Vector6ArgType > >)ForceDense< ForceRef< const Vector6ArgType > >inline
operator=(const ForceBase< ForceRef< const Vector6ArgType > > &other)ForceDense< ForceRef< const Vector6ArgType > >inline
ForceBase< ForceRef< const Vector6ArgType > >::operator=(const ForceBase< ForceRef< const Vector6ArgType > > &other)ForceBase< ForceRef< const Vector6ArgType > >inline
operator==(const ForceBase< F2 > &other) constForceBase< ForceRef< const Vector6ArgType > >inline
ref() const (defined in ForceRef< const Vector6ArgType >)ForceRef< const Vector6ArgType >inline
ForceDense< ForceRef< const Vector6ArgType > >::ref()ForceDense< ForceRef< const Vector6ArgType > >inline
se3Action(const SE3Tpl< S2, O2 > &m) constForceBase< ForceRef< const Vector6ArgType > >inline
se3Action_impl(const SE3Tpl< S2, O2 > &m, ForceDense< D2 > &f) const (defined in ForceDense< ForceRef< const Vector6ArgType > >)ForceDense< ForceRef< const Vector6ArgType > >inline
se3Action_impl(const SE3Tpl< S2, O2 > &m) const (defined in ForceDense< ForceRef< const Vector6ArgType > >)ForceDense< ForceRef< const Vector6ArgType > >inline
se3ActionInverse(const SE3Tpl< S2, O2 > &m) constForceBase< ForceRef< const Vector6ArgType > >inline
se3ActionInverse_impl(const SE3Tpl< S2, O2 > &m, ForceDense< D2 > &f) const (defined in ForceDense< ForceRef< const Vector6ArgType > >)ForceDense< ForceRef< const Vector6ArgType > >inline
se3ActionInverse_impl(const SE3Tpl< S2, O2 > &m) const (defined in ForceDense< ForceRef< const Vector6ArgType > >)ForceDense< ForceRef< const Vector6ArgType > >inline
setFrom(const ForceDense< D2 > &other) (defined in ForceDense< ForceRef< const Vector6ArgType > >)ForceDense< ForceRef< const Vector6ArgType > >inline
setRandom() (defined in ForceDense< ForceRef< const Vector6ArgType > >)ForceDense< ForceRef< const Vector6ArgType > >inline
setZero() (defined in ForceDense< ForceRef< const Vector6ArgType > >)ForceDense< ForceRef< const Vector6ArgType > >inline
toVector() constForceBase< ForceRef< const Vector6ArgType > >inline
toVector()ForceBase< ForceRef< const Vector6ArgType > >inline
toVector_impl() const (defined in ForceRef< const Vector6ArgType >)ForceRef< const Vector6ArgType >inline