pinocchio  3.3.0
A fast and flexible implementation of Rigid Body Dynamics algorithms and their analytical derivatives
CollisionObject Member List

This is the complete list of members for CollisionObject, including all inherited members.

Base typedef (defined in CollisionObject)CollisionObject
CollisionObject() (defined in CollisionObject)CollisionObjectinline
CollisionObject(const std::shared_ptr<::hpp::fcl::CollisionGeometry > &collision_geometry, const size_t geometryObjectIndex=(std::numeric_limits< size_t >::max)(), bool compute_local_aabb=true) (defined in CollisionObject)CollisionObjectinlineexplicit
CollisionObject(const std::shared_ptr<::hpp::fcl::CollisionGeometry > &collision_geometry, const SE3 &transform, const size_t geometryObjectIndex=(std::numeric_limits< size_t >::max)(), bool compute_local_aabb=true) (defined in CollisionObject)CollisionObjectinline
geometryObjectIndexCollisionObject
operator!=(const CollisionObject &other) const (defined in CollisionObject)CollisionObjectinline
operator==(const CollisionObject &other) const (defined in CollisionObject)CollisionObjectinline
SE3 typedef (defined in CollisionObject)CollisionObject