pinocchio  3.3.0
A fast and flexible implementation of Rigid Body Dynamics algorithms and their analytical derivatives
CollisionObject Struct Reference
Inheritance diagram for CollisionObject:
Collaboration diagram for CollisionObject:

Public Types

typedef ::hpp::fcl::CollisionObject Base
 
typedef SE3Tpl< double > SE3
 

Public Member Functions

 CollisionObject (const std::shared_ptr<::hpp::fcl::CollisionGeometry > &collision_geometry, const SE3 &transform, const size_t geometryObjectIndex=(std::numeric_limits< size_t >::max)(), bool compute_local_aabb=true)
 
 CollisionObject (const std::shared_ptr<::hpp::fcl::CollisionGeometry > &collision_geometry, const size_t geometryObjectIndex=(std::numeric_limits< size_t >::max)(), bool compute_local_aabb=true)
 
bool operator!= (const CollisionObject &other) const
 
bool operator== (const CollisionObject &other) const
 

Public Attributes

size_t geometryObjectIndex
 Geometry object index related to the current collision object.
 

Detailed Description

Definition at line 337 of file geometry-object.hpp.


The documentation for this struct was generated from the following file: