pinocchio  3.3.0
A fast and flexible implementation of Rigid Body Dynamics algorithms and their analytical derivatives
ComputeCollision Member List

This is the complete list of members for ComputeCollision, including all inherited members.

Base typedef (defined in ComputeCollision)ComputeCollision
ComputeCollision(const GeometryObject &go1, const GeometryObject &go2) (defined in ComputeCollision)ComputeCollisioninline
getGeometryObject1() const (defined in ComputeCollision)ComputeCollisioninline
getGeometryObject2() const (defined in ComputeCollision)ComputeCollisioninline
go1_ptr (defined in ComputeCollision)ComputeCollisionprotected
go2_ptr (defined in ComputeCollision)ComputeCollisionprotected
operator!=(const ComputeCollision &other) const (defined in ComputeCollision)ComputeCollisioninline
operator==(const ComputeCollision &other) const (defined in ComputeCollision)ComputeCollisioninline
run(const fcl::Transform3f &tf1, const fcl::Transform3f &tf2, const fcl::CollisionRequest &request, fcl::CollisionResult &result) const (defined in ComputeCollision)ComputeCollisioninlinevirtual
~ComputeCollision() (defined in ComputeCollision)ComputeCollisioninlinevirtual