pinocchio  2.7.1
A fast and flexible implementation of Rigid Body Dynamics algorithms and their analytical derivatives
ComputeCollision Member List

This is the complete list of members for ComputeCollision, including all inherited members.

Base typedef (defined in ComputeCollision)ComputeCollision
ComputeCollision(const GeometryObject &o1, const GeometryObject &o2) (defined in ComputeCollision)ComputeCollisioninline
ConstCollisionGeometryPtr typedef (defined in ComputeCollision)ComputeCollision
o1 (defined in ComputeCollision)ComputeCollisionprotected
o2 (defined in ComputeCollision)ComputeCollisionprotected
run(const fcl::Transform3f &tf1, const fcl::Transform3f &tf2, const fcl::CollisionRequest &request, fcl::CollisionResult &result) const (defined in ComputeCollision)ComputeCollisioninlineprotectedvirtual
~ComputeCollision() (defined in ComputeCollision)ComputeCollisioninlinevirtual