pinocchio  3.3.0
A fast and flexible implementation of Rigid Body Dynamics algorithms and their analytical derivatives
ComputeCollision Struct Reference
Inheritance diagram for ComputeCollision:
Collaboration diagram for ComputeCollision:

Public Types

typedef ::hpp::fcl::ComputeCollision Base
 

Public Member Functions

 ComputeCollision (const GeometryObject &go1, const GeometryObject &go2)
 
const GeometryObjectgetGeometryObject1 () const
 
const GeometryObjectgetGeometryObject2 () const
 
bool operator!= (const ComputeCollision &other) const
 
bool operator== (const ComputeCollision &other) const
 
virtual std::size_t run (const fcl::Transform3f &tf1, const fcl::Transform3f &tf2, const fcl::CollisionRequest &request, fcl::CollisionResult &result) const
 

Protected Attributes

const GeometryObjectgo1_ptr
 
const GeometryObjectgo2_ptr
 

Detailed Description

Definition at line 381 of file geometry-object.hpp.


The documentation for this struct was generated from the following file: