pinocchio  2.7.0
A fast and flexible implementation of Rigid Body Dynamics algorithms and their analytical derivatives
ComputeCollision Struct Reference
Inheritance diagram for ComputeCollision:
Collaboration diagram for ComputeCollision:

Public Types

typedef ::hpp::fcl::ComputeCollision Base
 
typedef shared_ptr< const fcl::CollisionGeometry > ConstCollisionGeometryPtr
 

Public Member Functions

 ComputeCollision (const GeometryObject &o1, const GeometryObject &o2)
 

Protected Member Functions

virtual std::size_t run (const fcl::Transform3f &tf1, const fcl::Transform3f &tf2, const fcl::CollisionRequest &request, fcl::CollisionResult &result) const
 

Protected Attributes

ConstCollisionGeometryPtr o1
 
ConstCollisionGeometryPtr o2
 

Detailed Description

Definition at line 331 of file fcl.hpp.


The documentation for this struct was generated from the following file: