pinocchio  3.3.0
A fast and flexible implementation of Rigid Body Dynamics algorithms and their analytical derivatives
ComputeDistance Member List

This is the complete list of members for ComputeDistance, including all inherited members.

Base typedef (defined in ComputeDistance)ComputeDistance
ComputeDistance(const GeometryObject &go1, const GeometryObject &go2) (defined in ComputeDistance)ComputeDistanceinline
getGeometryObject1() const (defined in ComputeDistance)ComputeDistanceinline
getGeometryObject2() const (defined in ComputeDistance)ComputeDistanceinline
go1_ptr (defined in ComputeDistance)ComputeDistanceprotected
go2_ptr (defined in ComputeDistance)ComputeDistanceprotected
operator!=(const ComputeDistance &other) const (defined in ComputeDistance)ComputeDistanceinline
operator==(const ComputeDistance &other) const (defined in ComputeDistance)ComputeDistanceinline
run(const fcl::Transform3f &tf1, const fcl::Transform3f &tf2, const fcl::DistanceRequest &request, fcl::DistanceResult &result) const (defined in ComputeDistance)ComputeDistanceinlinevirtual
~ComputeDistance() (defined in ComputeDistance)ComputeDistanceinlinevirtual