pinocchio  3.3.0
A fast and flexible implementation of Rigid Body Dynamics algorithms and their analytical derivatives
ComputeDistance Struct Reference
Inheritance diagram for ComputeDistance:
Collaboration diagram for ComputeDistance:

Public Types

typedef ::hpp::fcl::ComputeDistance Base
 

Public Member Functions

 ComputeDistance (const GeometryObject &go1, const GeometryObject &go2)
 
const GeometryObjectgetGeometryObject1 () const
 
const GeometryObjectgetGeometryObject2 () const
 
bool operator!= (const ComputeDistance &other) const
 
bool operator== (const ComputeDistance &other) const
 
virtual hpp::fcl::FCL_REAL run (const fcl::Transform3f &tf1, const fcl::Transform3f &tf2, const fcl::DistanceRequest &request, fcl::DistanceResult &result) const
 

Protected Attributes

const GeometryObjectgo1_ptr
 
const GeometryObjectgo2_ptr
 

Detailed Description

Definition at line 432 of file geometry-object.hpp.


The documentation for this struct was generated from the following file: