pinocchio  2.7.0
A fast and flexible implementation of Rigid Body Dynamics algorithms and their analytical derivatives
ComputeDistance Struct Reference
Inheritance diagram for ComputeDistance:
Collaboration diagram for ComputeDistance:

Public Types

typedef ::hpp::fcl::ComputeDistance Base
 
typedef shared_ptr< fcl::CollisionGeometry > ConstCollisionGeometryPtr
 

Public Member Functions

 ComputeDistance (const GeometryObject &o1, const GeometryObject &o2)
 

Protected Member Functions

virtual hpp::fcl::FCL_REAL run (const fcl::Transform3f &tf1, const fcl::Transform3f &tf2, const fcl::DistanceRequest &request, fcl::DistanceResult &result) const
 

Protected Attributes

ConstCollisionGeometryPtr o1
 
ConstCollisionGeometryPtr o2
 

Detailed Description

Definition at line 359 of file fcl.hpp.


The documentation for this struct was generated from the following file: