Synchronizes the components for the automatic step generation.
This entity automatically generates steps to send to a PatternGenerator entity. The responsibility of this entity is to synchronize all the components that are used to generate and send the steps, by triggering them at the appropriate time.
This entity accepts the following shell commands:
- state: stepper.state will print the current state of the timeline, stepper.state start will start the stepping, stepper.state stop will stop the stepping.
The possible states of the timeline are the following:
- starting: playing an initial step sequence (warmup),
- started: generating steps using the StepComputer,
- stopping: playing a final step sequence (cleanup),
- stopped: doing nothing (not sending steps).
- Note
- {This entity class can not be instantiated in a shell since it does not register any factory. This behavior is intended.}