Contact information returned by collision. More...
#include <hpp/fcl/collision_data.h>
Public Member Functions | |
Contact () | |
Contact (const CollisionGeometry *o1_, const CollisionGeometry *o2_, int b1_, int b2_) | |
Contact (const CollisionGeometry *o1_, const CollisionGeometry *o2_, int b1_, int b2_, const Vec3f &pos_, const Vec3f &normal_, FCL_REAL depth_) | |
bool | operator< (const Contact &other) const |
Public Attributes | |
const CollisionGeometry * | o1 |
collision object 1 More... | |
const CollisionGeometry * | o2 |
collision object 2 More... | |
int | b1 |
contact primitive in object 1 if object 1 is mesh or point cloud, it is the triangle or point id if object 1 is geometry shape, it is NONE (-1), if object 1 is octree, it is the id of the cell More... | |
int | b2 |
contact primitive in object 2 if object 2 is mesh or point cloud, it is the triangle or point id if object 2 is geometry shape, it is NONE (-1), if object 2 is octree, it is the id of the cell More... | |
Vec3f | normal |
contact normal, pointing from o1 to o2 More... | |
Vec3f | pos |
contact position, in world space More... | |
FCL_REAL | penetration_depth |
penetration depth More... | |
Static Public Attributes | |
static const int | NONE = -1 |
invalid contact primitive information More... | |
Contact information returned by collision.
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int fcl::Contact::b1 |
contact primitive in object 1 if object 1 is mesh or point cloud, it is the triangle or point id if object 1 is geometry shape, it is NONE (-1), if object 1 is octree, it is the id of the cell
Referenced by operator<().
int fcl::Contact::b2 |
contact primitive in object 2 if object 2 is mesh or point cloud, it is the triangle or point id if object 2 is geometry shape, it is NONE (-1), if object 2 is octree, it is the id of the cell
Referenced by operator<().
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static |
invalid contact primitive information
Referenced by fcl::ShapeCollisionTraversalNode< S1, S2, NarrowPhaseSolver >::leafTesting(), fcl::MeshShapeCollisionTraversalNode< OBBRSS, S, NarrowPhaseSolver >::leafTesting(), and fcl::ShapeMeshCollisionTraversalNode< S, kIOS, NarrowPhaseSolver >::leafTesting().
Vec3f fcl::Contact::normal |
contact normal, pointing from o1 to o2
const CollisionGeometry* fcl::Contact::o1 |
collision object 1
const CollisionGeometry* fcl::Contact::o2 |
collision object 2
FCL_REAL fcl::Contact::penetration_depth |
penetration depth
Vec3f fcl::Contact::pos |
contact position, in world space