Classes | |
class | hpp::fcl::Transform3f |
Simple transform class used locally by InterpMotion. More... | |
Namespaces | |
hpp | |
Main namespace. | |
hpp::fcl | |
Typedefs | |
typedef Eigen::Quaternion< FCL_REAL > | hpp::fcl::Quaternion3f |
Functions | |
static std::ostream & | hpp::fcl::operator<< (std::ostream &o, const Quaternion3f &q) |
bool | hpp::fcl::isQuatIdentity (const Quaternion3f &q) |
bool | hpp::fcl::areQuatEquals (const Quaternion3f &q1, const Quaternion3f &q2) |
Transform3f | hpp::fcl::inverse (const Transform3f &tf) |
inverse the transform More... | |
void | hpp::fcl::relativeTransform (const Transform3f &tf1, const Transform3f &tf2, Transform3f &tf) |
compute the relative transform between two transforms: tf2 = tf1 * tf (relative to the local coordinate system in tf1) More... | |
void | hpp::fcl::relativeTransform2 (const Transform3f &tf1, const Transform3f &tf2, Transform3f &tf) |
compute the relative transform between two transforms: tf2 = tf * tf1 (relative to the global coordinate system) More... | |