BVHShapeCollisionTraversalNode(const CollisionRequest &request) | hpp::fcl::BVHShapeCollisionTraversalNode< BV, S > | inline |
BVTesting(int b1, int b2) const =0 | hpp::fcl::CollisionTraversalNodeBase | pure virtual |
BVTesting(int b1, int b2, FCL_REAL &sqrDistLowerBound) const =0 | hpp::fcl::CollisionTraversalNodeBase | pure virtual |
canStop() const | hpp::fcl::CollisionTraversalNodeBase | virtual |
CollisionTraversalNodeBase(const CollisionRequest &request_) | hpp::fcl::CollisionTraversalNodeBase | inline |
enable_statistics | hpp::fcl::CollisionTraversalNodeBase | |
enableStatistics(bool enable) | hpp::fcl::CollisionTraversalNodeBase | inlinevirtual |
firstOverSecond(int b1, int b2) const | hpp::fcl::TraversalNodeBase | virtual |
getFirstLeftChild(int b) const | hpp::fcl::BVHShapeCollisionTraversalNode< BV, S > | inlinevirtual |
getFirstRightChild(int b) const | hpp::fcl::BVHShapeCollisionTraversalNode< BV, S > | inlinevirtual |
getSecondLeftChild(int b) const | hpp::fcl::TraversalNodeBase | virtual |
getSecondRightChild(int b) const | hpp::fcl::TraversalNodeBase | virtual |
isFirstNodeLeaf(int b) const | hpp::fcl::BVHShapeCollisionTraversalNode< BV, S > | inlinevirtual |
isSecondNodeLeaf(int b) const | hpp::fcl::TraversalNodeBase | virtual |
leafTesting(int, int, FCL_REAL &) const | hpp::fcl::CollisionTraversalNodeBase | inlinevirtual |
model1 | hpp::fcl::BVHShapeCollisionTraversalNode< BV, S > | |
model2 | hpp::fcl::BVHShapeCollisionTraversalNode< BV, S > | |
model2_bv | hpp::fcl::BVHShapeCollisionTraversalNode< BV, S > | |
num_bv_tests | hpp::fcl::BVHShapeCollisionTraversalNode< BV, S > | mutable |
num_leaf_tests | hpp::fcl::BVHShapeCollisionTraversalNode< BV, S > | mutable |
postprocess() | hpp::fcl::TraversalNodeBase | inlinevirtual |
preprocess() | hpp::fcl::TraversalNodeBase | inlinevirtual |
query_time_seconds | hpp::fcl::BVHShapeCollisionTraversalNode< BV, S > | mutable |
request | hpp::fcl::CollisionTraversalNodeBase | |
result | hpp::fcl::CollisionTraversalNodeBase | |
tf1 | hpp::fcl::TraversalNodeBase | |
tf2 | hpp::fcl::TraversalNodeBase | |
~CollisionTraversalNodeBase() | hpp::fcl::CollisionTraversalNodeBase | virtual |
~TraversalNodeBase() | hpp::fcl::TraversalNodeBase | virtual |