#include <gepetto/viewer/node-property.h>
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virtual void | setDirty (bool dirty=true)=0 |
| Called when a property is modified. More...
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◆ PropertyMap_t
◆ addProperty() [1/4]
void gepetto::viewer::Properties::addProperty |
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const PropertyPtr_t & |
prop | ) |
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Add a property and take ownership.
◆ addProperty() [2/4]
void gepetto::viewer::Properties::addProperty |
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const std::string & |
name, |
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const PropertyPtr_t & |
prop |
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) |
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Add a property and take ownership.
◆ addProperty() [3/4]
void gepetto::viewer::Properties::addProperty |
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Property * |
prop | ) |
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Add a property and leave ownership.
◆ addProperty() [4/4]
void gepetto::viewer::Properties::addProperty |
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const std::string & |
name, |
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Property * |
prop |
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) |
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Add a property and leave ownership.
◆ callVoidProperty()
bool gepetto::viewer::Properties::callVoidProperty |
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const std::string & |
name | ) |
const |
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inline |
◆ getProperty()
template<typename T >
bool gepetto::viewer::Properties::getProperty |
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const std::string & |
name, |
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T & |
value |
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) |
| const |
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inline |
◆ guiEditor()
QWidget* gepetto::viewer::Properties::guiEditor |
( |
| ) |
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◆ hasProperty()
bool gepetto::viewer::Properties::hasProperty |
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const std::string & |
name | ) |
const |
◆ properties()
const PropertyMap_t& gepetto::viewer::Properties::properties |
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const |
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inline |
◆ property()
Property* gepetto::viewer::Properties::property |
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const std::string & |
name | ) |
const |
Access a property
- Note
- do not use this to set the property value as it won't set the current node as dirty.
◆ setDirty()
virtual void gepetto::viewer::Properties::setDirty |
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bool |
dirty = true | ) |
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protectedpure virtual |
◆ setProperty()
template<typename T >
bool gepetto::viewer::Properties::setProperty |
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const std::string & |
name, |
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const T & |
value |
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) |
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inline |
Set a property and set this object as dirty.
◆ properties_
The documentation for this class was generated from the following file: