#include <hpp/fcl/data_types.h>
#include <boost/math/constants/constants.hpp>
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FCL_REAL | hpp::fcl::distance (const Matrix3f &R0, const Vec3f &T0, const RSS &b1, const RSS &b2, Vec3f *P=NULL, Vec3f *Q=NULL) |
| distance between two RSS bounding volumes P and Q (optional return values) are the closest points in the rectangles, not the RSS. But the direction P - Q is the correct direction for cloest points Notice that P and Q are both in the local frame of the first RSS (not global frame and not even the local frame of object 1) More...
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bool | hpp::fcl::overlap (const Matrix3f &R0, const Vec3f &T0, const RSS &b1, const RSS &b2) |
| Check collision between two RSSs, b1 is in configuration (R0, T0) and b2 is in identity. More...
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bool | hpp::fcl::overlap (const Matrix3f &R0, const Vec3f &T0, const RSS &b1, const RSS &b2, const CollisionRequest &request, FCL_REAL &sqrDistLowerBound) |
| Check collision between two RSSs, b1 is in configuration (R0, T0) and b2 is in identity. More...
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