Octree is one type of collision geometry which can encode uncertainty information in the sensor data.
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| OcTree (FCL_REAL resolution) |
| construct octree with a given resolution More...
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| OcTree (const boost::shared_ptr< const octomap::OcTree > &tree_) |
| construct octree from octomap More...
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void | computeLocalAABB () |
| compute the AABB for the octree in its local coordinate system More...
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AABB | getRootBV () const |
| get the bounding volume for the root More...
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OcTreeNode * | getRoot () const |
| get the root node of the octree More...
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bool | isNodeOccupied (const OcTreeNode *node) const |
| whether one node is completely occupied More...
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bool | isNodeFree (const OcTreeNode *node) const |
| whether one node is completely free More...
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bool | isNodeUncertain (const OcTreeNode *node) const |
| whether one node is uncertain More...
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std::vector< boost::array< FCL_REAL, 6 > > | toBoxes () const |
| transform the octree into a bunch of boxes; uncertainty information is kept in the boxes. However, we only keep the occupied boxes (i.e., the boxes whose occupied probability is higher enough). More...
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FCL_REAL | getOccupancyThres () const |
| the threshold used to decide whether one node is occupied, this is NOT the octree occupied_thresold More...
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FCL_REAL | getFreeThres () const |
| the threshold used to decide whether one node is occupied, this is NOT the octree free_threshold More...
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FCL_REAL | getDefaultOccupancy () const |
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void | setCellDefaultOccupancy (FCL_REAL d) |
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void | setOccupancyThres (FCL_REAL d) |
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void | setFreeThres (FCL_REAL d) |
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OcTreeNode * | getNodeChild (OcTreeNode *node, unsigned int childIdx) |
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const OcTreeNode * | getNodeChild (const OcTreeNode *node, unsigned int childIdx) const |
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bool | nodeChildExists (const OcTreeNode *node, unsigned int childIdx) const |
| return true if the child at childIdx exists More...
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bool | nodeHasChildren (const OcTreeNode *node) const |
| return true if node has at least one child More...
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OBJECT_TYPE | getObjectType () const |
| return object type, it is an octree More...
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NODE_TYPE | getNodeType () const |
| return node type, it is an octree More...
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| CollisionGeometry () |
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virtual | ~CollisionGeometry () |
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void * | getUserData () const |
| get user data in geometry More...
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void | setUserData (void *data) |
| set user data in geometry More...
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bool | isOccupied () const |
| whether the object is completely occupied More...
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bool | isFree () const |
| whether the object is completely free More...
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bool | isUncertain () const |
| whether the object has some uncertainty More...
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virtual Vec3f | computeCOM () const |
| compute center of mass More...
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virtual Matrix3f | computeMomentofInertia () const |
| compute the inertia matrix, related to the origin More...
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virtual FCL_REAL | computeVolume () const |
| compute the volume More...
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virtual Matrix3f | computeMomentofInertiaRelatedToCOM () const |
| compute the inertia matrix, related to the com More...
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Octree is one type of collision geometry which can encode uncertainty information in the sensor data.