This class reduces the cost of identifying the geometry pair. This is mostly useful for repeated shape-shape queries.
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#include <hpp/fcl/collision.h>
This class reduces the cost of identifying the geometry pair. This is mostly useful for repeated shape-shape queries.
std::size_t ncontacts = calc_collision(tf1, tf2, request, result);
const CollisionGeometry * o2
Definition: collision.h:104
ComputeCollision(const CollisionGeometry *o1, const CollisionGeometry *o2)
Default constructor from two Collision Geometries.
const CollisionGeometry * o1
Definition: collision.h:96
◆ ComputeCollision()
Default constructor from two Collision Geometries.
◆ ~ComputeCollision()
virtual hpp::fcl::ComputeCollision::~ComputeCollision |
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◆ operator!=()
bool hpp::fcl::ComputeCollision::operator!= |
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const ComputeCollision & |
other | ) |
const |
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inline |
◆ operator()()
◆ operator==()
bool hpp::fcl::ComputeCollision::operator== |
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const ComputeCollision & |
other | ) |
const |
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inline |
◆ run()
◆ func
◆ o1
◆ o2
◆ solver
◆ swap_geoms
bool hpp::fcl::ComputeCollision::swap_geoms |
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protected |
The documentation for this class was generated from the following file: