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hpp-fcl
3.0.0
HPP fork of FCL -- The Flexible Collision Library
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Go to the source code of this file.
Classes | |
| class | hpp::fcl::Transform3f |
| Simple transform class used locally by InterpMotion. More... | |
Namespaces | |
| hpp | |
| Main namespace. | |
| hpp::fcl | |
Typedefs | |
| typedef Eigen::Quaternion< FCL_REAL > | hpp::fcl::Quaternion3f |
| typedef Eigen::Quaternion< FCL_REAL > | hpp::fcl::Quatf |
Functions | |
| template<typename Derived > | |
| Quatf | hpp::fcl::fromAxisAngle (const Eigen::MatrixBase< Derived > &axis, FCL_REAL angle) |
| Quatf | hpp::fcl::uniformRandomQuaternion () |
| Uniformly random quaternion sphere. Code taken from Pinocchio (https://github.com/stack-of-tasks/pinocchio). More... | |
| Matrix3f | hpp::fcl::constructOrthonormalBasisFromVector (const Vec3f &vec) |
| Construct othonormal basis from vector. The z-axis is the normalized input vector. More... | |