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    hpp-fcl
    2.4.1
    
   HPP fork of FCL -- The Flexible Collision Library 
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#include <hpp/fcl/mesh_loader/loader.h>


Classes | |
| struct | Key | 
| struct | Value | 
Public Types | |
| typedef std::map< Key, Value > | Cache_t | 
Public Member Functions | |
| virtual | ~CachedMeshLoader () | 
| CachedMeshLoader (const NODE_TYPE &bvType=BV_OBBRSS) | |
| virtual BVHModelPtr_t | load (const std::string &filename, const Vec3f &scale) | 
| const Cache_t & | cache () const | 
  Public Member Functions inherited from hpp::fcl::MeshLoader | |
| virtual | ~MeshLoader () | 
| virtual CollisionGeometryPtr_t | loadOctree (const std::string &filename) | 
| MeshLoader (const NODE_TYPE &bvType=BV_OBBRSS) | |
Class for building polyhedron from files with cache mechanism. This class builds a new object for each different file. If method CachedMeshLoader::load is called twice with the same arguments, the second call returns the result of the first call.
| typedef std::map<Key, Value> hpp::fcl::CachedMeshLoader::Cache_t | 
      
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  inlinevirtual | 
      
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  inline | 
      
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  virtual | 
Reimplemented from hpp::fcl::MeshLoader.