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effector_spline.h
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1
19#ifndef _CLASS_EFFECTORSPLINE
20#define _CLASS_EFFECTORSPLINE
21
23
24namespace ndcurves {
25namespace helpers {
26typedef double Numeric;
27typedef double Time;
28typedef Eigen::Matrix<Numeric, Eigen::Dynamic, 1> Point;
29typedef std::vector<Point, Eigen::aligned_allocator<Point> > T_Point;
30typedef std::pair<double, Point> Waypoint;
31typedef std::vector<Waypoint> T_Waypoint;
36
40 const Numeric offset, const Time time_offset) {
41 Numeric norm = normal.norm();
42 if (norm < 0.) {
43 throw std::runtime_error("Norm of normal is less than 0!");
44 }
45 return std::make_pair(source.first + time_offset,
46 (source.second + normal / norm * offset));
47}
48
52 const Numeric offset, const Time init_time,
53 const Time time_offset) {
54 Numeric norm = normal.norm();
55 if (norm < 0.) {
56 throw std::runtime_error("Norm of normal is less than 0!");
57 }
58 Point n = normal / norm;
60 Point c = -3 * d * time_offset;
61 Point b = -c * time_offset;
63 points.push_back(from);
64 points.push_back(b);
65 points.push_back(c);
66 points.push_back(d);
67 return spline_t(points.begin(), points.end(), init_time,
69}
70
73 const spline_t& end_spline, const Time /*time_offset*/) {
75 constraints.end_acc = end_spline.derivate(end_spline.min(), 2);
76 constraints.end_vel = end_spline.derivate(end_spline.min(), 1);
77 return constraints;
78}
79
96template <typename In>
99 const Point& lift_normal = Eigen::Vector3d::UnitZ(),
100 const Point& land_normal = Eigen::Vector3d::UnitZ(),
101 const Numeric lift_offset = 0.02, const Numeric land_offset = 0.02,
102 const Time lift_offset_duration = 0.02,
103 const Time land_offset_duration = 0.02) {
106 waypoints.push_back(inPoint);
107 // adding initial offset
108 waypoints.push_back(
110 // inserting all waypoints but last
111 waypoints.insert(waypoints.end(), wayPointsBegin + 1, wayPointsEnd - 1);
112 // inserting waypoint to start landing
113 const Waypoint& landWaypoint =
115 waypoints.push_back(landWaypoint);
116 // specifying end velocity constraint such that landing will be in straight
117 // line
125 splines.add_curve(end_spline);
126 return new exact_cubic_t(splines);
127}
128} // namespace helpers
129} // namespace ndcurves
130#endif //_CLASS_EFFECTORSPLINE
class allowing to create an Exact cubic spline.
exact_cubic< Time, Numeric, true, Point, T_Point > exact_cubic_t
Definition effector_spline.h:32
Eigen::Matrix< Numeric, Eigen::Dynamic, 1 > Point
Definition effector_spline.h:28
exact_cubic_t * effector_spline(In wayPointsBegin, In wayPointsEnd, const Point &lift_normal=Eigen::Vector3d::UnitZ(), const Point &land_normal=Eigen::Vector3d::UnitZ(), const Numeric lift_offset=0.02, const Numeric land_offset=0.02, const Time lift_offset_duration=0.02, const Time land_offset_duration=0.02)
Helper method to create a spline typically used to guide the 3d trajectory of a robot end effector....
Definition effector_spline.h:97
exact_cubic_t::t_spline_t t_spline_t
Definition effector_spline.h:34
std::vector< Waypoint > T_Waypoint
Definition effector_spline.h:31
exact_cubic_t::spline_t spline_t
Definition effector_spline.h:35
spline_t make_end_spline(const Point &normal, const Point &from, const Numeric offset, const Time init_time, const Time time_offset)
Compute spline from land way point to end point. Constraints are null velocity and acceleration.
Definition effector_spline.h:51
double Numeric
Definition effector_spline.h:26
std::pair< double, Point > Waypoint
Definition effector_spline.h:30
double Time
Definition effector_spline.h:27
std::vector< Point, Eigen::aligned_allocator< Point > > T_Point
Definition effector_spline.h:29
Waypoint compute_offset(const Waypoint &source, const Point &normal, const Numeric offset, const Time time_offset)
Compute time such that the equation from source to offsetpoint is necessarily a line.
Definition effector_spline.h:39
exact_cubic_t::spline_constraints spline_constraints_t
Definition effector_spline.h:33
spline_constraints_t compute_required_offset_velocity_acceleration(const spline_t &end_spline, const Time)
Compute end velocity : along landing normal and respecting time.
Definition effector_spline.h:72
Definition bernstein.h:20
bool isApprox(const T a, const T b, const T eps=1e-6)
Definition curve_abc.h:25
Definition curve_constraint.h:20
Definition exact_cubic.h:41
SplineBase spline_t
Definition exact_cubic.h:49
std::vector< spline_t > t_spline_t
Definition exact_cubic.h:50