effector_spline.h
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1 
19 #ifndef _CLASS_EFFECTORSPLINE
20 #define _CLASS_EFFECTORSPLINE
21 
22 #include "spline/spline_deriv_constraint.h"
23 
24 namespace spline {
25 namespace helpers {
26 typedef double Numeric;
27 typedef double Time;
28 typedef Eigen::Matrix<Numeric, 3, 1> Point;
29 typedef std::vector<Point, Eigen::aligned_allocator<Point> > T_Point;
30 typedef std::pair<double, Point> Waypoint;
31 typedef std::vector<Waypoint> T_Waypoint;
32 typedef spline_deriv_constraint<Time, Numeric, 3, true, Point, T_Point>
34 typedef spline_deriv_constraint_t::spline_constraints spline_constraints_t;
38 
39 Waypoint compute_offset(const Waypoint& source, const Point& normal,
40  const Numeric offset, const Time time_offset) {
41  // compute time such that the equation from source to offsetpoint is
42  // necessarily a line
43  Numeric norm = normal.norm();
44  assert(norm > 0.);
45  return std::make_pair(source.first + time_offset,
46  (source.second + normal / norm * offset));
47 }
48 
49 spline_t make_end_spline(const Point& normal, const Point& from,
50  const Numeric offset, const Time init_time,
51  const Time time_offset) {
52  // compute spline from land way point to end point
53  // constraints are null velocity and acceleration
54  Numeric norm = normal.norm();
55  assert(norm > 0.);
56  Point n = normal / norm;
57  Point d = offset / (time_offset * time_offset * time_offset) * -n;
58  Point c = -3 * d * time_offset;
59  Point b = -c * time_offset;
60 
61  T_Point points;
62  points.push_back(from);
63  points.push_back(b);
64  points.push_back(c);
65  points.push_back(d);
66 
67  return spline_t(points.begin(), points.end(), init_time,
68  init_time + time_offset);
69 }
70 
72  const spline_t& end_spline, const Time time_offset) {
73  // computing end velocity: along landing normal and respecting time
74  spline_constraints_t constraints;
75  constraints.end_acc = end_spline.derivate(end_spline.min(), 2);
76  constraints.end_vel = end_spline.derivate(end_spline.min(), 1);
77  return constraints;
78 }
79 
96 template <typename In>
98  In wayPointsBegin, In wayPointsEnd,
99  const Point& lift_normal = Eigen::Vector3d::UnitZ(),
100  const Point& land_normal = Eigen::Vector3d::UnitZ(),
101  const Numeric lift_offset = 0.02, const Numeric land_offset = 0.02,
102  const Time lift_offset_duration = 0.02,
103  const Time land_offset_duration = 0.02) {
104  T_Waypoint waypoints;
105  const Waypoint &inPoint = *wayPointsBegin, endPoint = *(wayPointsEnd - 1);
106  waypoints.push_back(inPoint);
107  // adding initial offset
108  waypoints.push_back(
109  compute_offset(inPoint, lift_normal, lift_offset, lift_offset_duration));
110  // inserting all waypoints but last
111  waypoints.insert(waypoints.end(), wayPointsBegin + 1, wayPointsEnd - 1);
112  // inserting waypoint to start landing
113  const Waypoint& landWaypoint =
114  compute_offset(endPoint, land_normal, land_offset, -land_offset_duration);
115  waypoints.push_back(landWaypoint);
116  // specifying end velocity constraint such that landing will be in straight
117  // line
118  spline_t end_spline =
119  make_end_spline(land_normal, landWaypoint.second, land_offset,
120  landWaypoint.first, land_offset_duration);
121  spline_constraints_t constraints =
123  land_offset_duration);
124  spline_deriv_constraint_t all_but_end(waypoints.begin(), waypoints.end(),
125  constraints);
126  t_spline_t splines = all_but_end.subSplines_;
127  splines.push_back(end_spline);
128  return new exact_cubic_t(splines);
129 }
130 } // namespace helpers
131 } // namespace spline
132 #endif //_CLASS_EFFECTORSPLINE
Waypoint compute_offset(const Waypoint &source, const Point &normal, const Numeric offset, const Time time_offset)
Definition: effector_spline.h:39
spline_deriv_constraint_t::spline_t spline_t
Definition: effector_spline.h:37
std::vector< Waypoint > T_Waypoint
Definition: effector_spline.h:31
double Time
Definition: effector_spline.h:27
spline_deriv_constraint_t::t_spline_t t_spline_t
Definition: effector_spline.h:36
exact_cubic_t * effector_spline(In wayPointsBegin, In wayPointsEnd, const Point &lift_normal=Eigen::Vector3d::UnitZ(), const Point &land_normal=Eigen::Vector3d::UnitZ(), const Numeric lift_offset=0.02, const Numeric land_offset=0.02, const Time lift_offset_duration=0.02, const Time land_offset_duration=0.02)
Helper method to create a spline typically used to guide the 3d trajectory of a robot end effector....
Definition: effector_spline.h:97
spline_constraints_t compute_required_offset_velocity_acceleration(const spline_t &end_spline, const Time time_offset)
Definition: effector_spline.h:71
spline_deriv_constraint< Time, Numeric, 3, true, Point, T_Point > spline_deriv_constraint_t
Definition: effector_spline.h:33
spline_deriv_constraint_t::spline_constraints spline_constraints_t
Definition: effector_spline.h:34
Eigen::Matrix< Numeric, 3, 1 > Point
Definition: effector_spline.h:28
std::pair< double, Point > Waypoint
Definition: effector_spline.h:30
double Numeric
Definition: effector_spline.h:26
std::vector< Point, Eigen::aligned_allocator< Point > > T_Point
Definition: effector_spline.h:29
spline_deriv_constraint_t::exact_cubic_t exact_cubic_t
Definition: effector_spline.h:35
spline_t make_end_spline(const Point &normal, const Point &from, const Numeric offset, const Time init_time, const Time time_offset)
Definition: effector_spline.h:49
Definition: bernstein.h:20