Various conventions to express the velocity of a moving frame.
The velocity of a moving frame is uniquely defined by the velocity of a point \(P\) of the frame and the angular velocity of the frame. Several conventions exist in pinocchio depending on the point \(P\) we choose and on the basis in which the above velocities are projected.
Enumerator |
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WORLD | \(P\) is the point coinciding with the origin of the world frame and the velocities are projected in the basis of the world frame.
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LOCAL | \(P\) is the origin of the moving frame and the velocities are projected in the basis of the moving frame.
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LOCAL_WORLD_ALIGNED | \(P\) is the origin of the moving frame and the velocities are projected in the basis of the world frame.
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Definition at line 46 of file fwd.hpp.