pinocchio  3.3.1
A fast and flexible implementation of Rigid Body Dynamics algorithms and their analytical derivatives
Multibody

Classes

struct  FrameTpl< _Scalar, _Options >
 A Plucker coordinate frame attached to a parent joint inside a kinematic tree. More...
 

Typedefs

typedef DataTpl< context::Scalar, context::Options > Data
 
typedef FrameTpl< context::Scalar, context::Options > Frame
 
typedef Index FrameIndex
 
typedef Index GeomIndex
 
typedef Index JointIndex
 
typedef ModelTpl< context::Scalar, context::Options > Model
 
typedef Index PairIndex
 

Enumerations

enum class  Convention { WORLD = 0 , LOCAL = 1 }
 List of convention to call algorithms. More...
 
enum  KinematicLevel { POSITION = 0 , VELOCITY = 1 , ACCELERATION = 2 }
 List of Kinematics Level supported by Pinocchio. More...
 
enum  ReferenceFrame { WORLD = 0 , LOCAL = 1 , LOCAL_WORLD_ALIGNED = 2 }
 Various conventions to express the velocity of a moving frame. More...
 

Variables

PINOCCHIO_COMPILER_DIAGNOSTIC_POP typedef std::size_t Index
 

Detailed Description

Enumeration Type Documentation

◆ Convention

enum Convention
strong

List of convention to call algorithms.

The convention will select in witch frame different quantities will be computed.

Enumerator
WORLD 

Quantities will be computed in world frame (e.g. DataTpl::ov will be filled instead of DataTpl::v).

LOCAL 

Quantities will be computed in local frame (e.g. DataTpl::v will be filled instead of DataTpl::ov).

Definition at line 73 of file fwd.hpp.

◆ KinematicLevel

List of Kinematics Level supported by Pinocchio.

Enumerator
POSITION 

Refers to the quantities related to the 0-order kinematics (joint placements, center of mass position, etc.).

VELOCITY 

Refers to the quantities related to the 1st-order kinematics (joint velocities, center of mass velocity, etc.).

ACCELERATION 

Refers to the quantities related to the 2nd-order kinematics (joint accelerations, center of mass acceleration, etc.).

Definition at line 59 of file fwd.hpp.

◆ ReferenceFrame

Various conventions to express the velocity of a moving frame.

The velocity of a moving frame is uniquely defined by the velocity of a point \(P\) of the frame and the angular velocity of the frame. Several conventions exist in pinocchio depending on the point \(P\) we choose and on the basis in which the above velocities are projected.

Enumerator
WORLD 

\(P\) is the point coinciding with the origin of the world frame and the velocities are projected in the basis of the world frame.

LOCAL 

\(P\) is the origin of the moving frame and the velocities are projected in the basis of the moving frame.

LOCAL_WORLD_ALIGNED 

\(P\) is the origin of the moving frame and the velocities are projected in the basis of the world frame.

Definition at line 46 of file fwd.hpp.