Brute force N-body collision manager. More...
#include <hpp/fcl/broadphase/broadphase_bruteforce.h>
Public Member Functions | |
NaiveCollisionManager () | |
void | registerObjects (const std::vector< CollisionObject * > &other_objs) |
add objects to the manager More... | |
void | registerObject (CollisionObject *obj) |
add one object to the manager More... | |
void | unregisterObject (CollisionObject *obj) |
remove one object from the manager More... | |
void | setup () |
initialize the manager, related with the specific type of manager More... | |
void | update () |
update the condition of manager More... | |
void | clear () |
clear the manager More... | |
void | getObjects (std::vector< CollisionObject * > &objs) const |
return the objects managed by the manager More... | |
void | collide (CollisionObject *obj, void *cdata, CollisionCallBack callback) const |
perform collision test between one object and all the objects belonging to the manager More... | |
void | distance (CollisionObject *obj, void *cdata, DistanceCallBack callback) const |
perform distance computation between one object and all the objects belonging to the manager More... | |
void | collide (void *cdata, CollisionCallBack callback) const |
perform collision test for the objects belonging to the manager (i.e., N^2 self collision) More... | |
void | distance (void *cdata, DistanceCallBack callback) const |
perform distance test for the objects belonging to the manager (i.e., N^2 self distance) More... | |
void | collide (BroadPhaseCollisionManager *other_manager, void *cdata, CollisionCallBack callback) const |
perform collision test with objects belonging to another manager More... | |
void | distance (BroadPhaseCollisionManager *other_manager, void *cdata, DistanceCallBack callback) const |
perform distance test with objects belonging to another manager More... | |
bool | empty () const |
whether the manager is empty More... | |
size_t | size () const |
the number of objects managed by the manager More... | |
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BroadPhaseCollisionManager () | |
virtual | ~BroadPhaseCollisionManager () |
virtual void | update (CollisionObject *updated_obj) |
update the manager by explicitly given the object updated More... | |
virtual void | update (const std::vector< CollisionObject * > &updated_objs) |
update the manager by explicitly given the set of objects update More... | |
Protected Attributes | |
std::list< CollisionObject * > | objs |
objects belonging to the manager are stored in a list structure More... | |
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std::set< std::pair < CollisionObject *, CollisionObject * > > | tested_set |
tools help to avoid repeating collision or distance callback for the pairs of objects tested before. It can be useful for some of the broadphase algorithms. More... | |
bool | enable_tested_set_ |
Additional Inherited Members | |
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bool | inTestedSet (CollisionObject *a, CollisionObject *b) const |
void | insertTestedSet (CollisionObject *a, CollisionObject *b) const |
Brute force N-body collision manager.
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inline |
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virtual |
clear the manager
Implements fcl::BroadPhaseCollisionManager.
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virtual |
perform collision test between one object and all the objects belonging to the manager
Implements fcl::BroadPhaseCollisionManager.
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virtual |
perform collision test for the objects belonging to the manager (i.e., N^2 self collision)
Implements fcl::BroadPhaseCollisionManager.
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virtual |
perform collision test with objects belonging to another manager
Implements fcl::BroadPhaseCollisionManager.
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virtual |
perform distance computation between one object and all the objects belonging to the manager
Implements fcl::BroadPhaseCollisionManager.
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virtual |
perform distance test for the objects belonging to the manager (i.e., N^2 self distance)
Implements fcl::BroadPhaseCollisionManager.
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virtual |
perform distance test with objects belonging to another manager
Implements fcl::BroadPhaseCollisionManager.
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virtual |
whether the manager is empty
Implements fcl::BroadPhaseCollisionManager.
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return the objects managed by the manager
Implements fcl::BroadPhaseCollisionManager.
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add one object to the manager
Implements fcl::BroadPhaseCollisionManager.
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virtual |
add objects to the manager
Reimplemented from fcl::BroadPhaseCollisionManager.
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virtual |
initialize the manager, related with the specific type of manager
Implements fcl::BroadPhaseCollisionManager.
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inlinevirtual |
the number of objects managed by the manager
Implements fcl::BroadPhaseCollisionManager.
References objs.
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virtual |
remove one object from the manager
Implements fcl::BroadPhaseCollisionManager.
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virtual |
update the condition of manager
Implements fcl::BroadPhaseCollisionManager.
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protected |
objects belonging to the manager are stored in a list structure
Referenced by size().