Base class for broad phase collision. It helps to accelerate the collision/distance between N objects. Also support self collision, self distance and collision/distance with another M objects. More...
#include <hpp/fcl/broadphase/broadphase.h>
Public Member Functions | |
BroadPhaseCollisionManager () | |
virtual | ~BroadPhaseCollisionManager () |
virtual void | registerObjects (const std::vector< CollisionObject * > &other_objs) |
add objects to the manager More... | |
virtual void | registerObject (CollisionObject *obj)=0 |
add one object to the manager More... | |
virtual void | unregisterObject (CollisionObject *obj)=0 |
remove one object from the manager More... | |
virtual void | setup ()=0 |
initialize the manager, related with the specific type of manager More... | |
virtual void | update ()=0 |
update the condition of manager More... | |
virtual void | update (CollisionObject *updated_obj) |
update the manager by explicitly given the object updated More... | |
virtual void | update (const std::vector< CollisionObject * > &updated_objs) |
update the manager by explicitly given the set of objects update More... | |
virtual void | clear ()=0 |
clear the manager More... | |
virtual void | getObjects (std::vector< CollisionObject * > &objs) const =0 |
return the objects managed by the manager More... | |
virtual void | collide (CollisionObject *obj, void *cdata, CollisionCallBack callback) const =0 |
perform collision test between one object and all the objects belonging to the manager More... | |
virtual void | distance (CollisionObject *obj, void *cdata, DistanceCallBack callback) const =0 |
perform distance computation between one object and all the objects belonging to the manager More... | |
virtual void | collide (void *cdata, CollisionCallBack callback) const =0 |
perform collision test for the objects belonging to the manager (i.e., N^2 self collision) More... | |
virtual void | distance (void *cdata, DistanceCallBack callback) const =0 |
perform distance test for the objects belonging to the manager (i.e., N^2 self distance) More... | |
virtual void | collide (BroadPhaseCollisionManager *other_manager, void *cdata, CollisionCallBack callback) const =0 |
perform collision test with objects belonging to another manager More... | |
virtual void | distance (BroadPhaseCollisionManager *other_manager, void *cdata, DistanceCallBack callback) const =0 |
perform distance test with objects belonging to another manager More... | |
virtual bool | empty () const =0 |
whether the manager is empty More... | |
virtual size_t | size () const =0 |
the number of objects managed by the manager More... | |
Protected Member Functions | |
bool | inTestedSet (CollisionObject *a, CollisionObject *b) const |
void | insertTestedSet (CollisionObject *a, CollisionObject *b) const |
Protected Attributes | |
std::set< std::pair < CollisionObject *, CollisionObject * > > | tested_set |
tools help to avoid repeating collision or distance callback for the pairs of objects tested before. It can be useful for some of the broadphase algorithms. More... | |
bool | enable_tested_set_ |
Base class for broad phase collision. It helps to accelerate the collision/distance between N objects. Also support self collision, self distance and collision/distance with another M objects.
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inline |
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inlinevirtual |
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pure virtual |
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pure virtual |
perform collision test between one object and all the objects belonging to the manager
Implemented in fcl::SpatialHashingCollisionManager< HashTable >, fcl::DynamicAABBTreeCollisionManager, fcl::DynamicAABBTreeCollisionManager_Array, fcl::SaPCollisionManager, fcl::IntervalTreeCollisionManager, fcl::NaiveCollisionManager, and fcl::SSaPCollisionManager.
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pure virtual |
perform collision test for the objects belonging to the manager (i.e., N^2 self collision)
Implemented in fcl::SpatialHashingCollisionManager< HashTable >, fcl::DynamicAABBTreeCollisionManager, fcl::DynamicAABBTreeCollisionManager_Array, fcl::SaPCollisionManager, fcl::IntervalTreeCollisionManager, fcl::NaiveCollisionManager, and fcl::SSaPCollisionManager.
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pure virtual |
perform collision test with objects belonging to another manager
Implemented in fcl::SpatialHashingCollisionManager< HashTable >, fcl::DynamicAABBTreeCollisionManager, fcl::DynamicAABBTreeCollisionManager_Array, fcl::SaPCollisionManager, fcl::IntervalTreeCollisionManager, fcl::NaiveCollisionManager, and fcl::SSaPCollisionManager.
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pure virtual |
perform distance computation between one object and all the objects belonging to the manager
Implemented in fcl::SpatialHashingCollisionManager< HashTable >, fcl::DynamicAABBTreeCollisionManager, fcl::DynamicAABBTreeCollisionManager_Array, fcl::SaPCollisionManager, fcl::IntervalTreeCollisionManager, fcl::NaiveCollisionManager, and fcl::SSaPCollisionManager.
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pure virtual |
perform distance test for the objects belonging to the manager (i.e., N^2 self distance)
Implemented in fcl::SpatialHashingCollisionManager< HashTable >, fcl::DynamicAABBTreeCollisionManager, fcl::DynamicAABBTreeCollisionManager_Array, fcl::SaPCollisionManager, fcl::IntervalTreeCollisionManager, fcl::NaiveCollisionManager, and fcl::SSaPCollisionManager.
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pure virtual |
perform distance test with objects belonging to another manager
Implemented in fcl::SpatialHashingCollisionManager< HashTable >, fcl::DynamicAABBTreeCollisionManager, fcl::DynamicAABBTreeCollisionManager_Array, fcl::SaPCollisionManager, fcl::IntervalTreeCollisionManager, fcl::NaiveCollisionManager, and fcl::SSaPCollisionManager.
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pure virtual |
whether the manager is empty
Implemented in fcl::SpatialHashingCollisionManager< HashTable >, fcl::DynamicAABBTreeCollisionManager, fcl::DynamicAABBTreeCollisionManager_Array, fcl::SaPCollisionManager, fcl::IntervalTreeCollisionManager, fcl::NaiveCollisionManager, and fcl::SSaPCollisionManager.
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pure virtual |
return the objects managed by the manager
Implemented in fcl::SpatialHashingCollisionManager< HashTable >, fcl::DynamicAABBTreeCollisionManager, fcl::DynamicAABBTreeCollisionManager_Array, fcl::SaPCollisionManager, fcl::IntervalTreeCollisionManager, fcl::NaiveCollisionManager, and fcl::SSaPCollisionManager.
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inlineprotected |
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inlineprotected |
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pure virtual |
add one object to the manager
Implemented in fcl::SpatialHashingCollisionManager< HashTable >, fcl::DynamicAABBTreeCollisionManager, fcl::DynamicAABBTreeCollisionManager_Array, fcl::SaPCollisionManager, fcl::IntervalTreeCollisionManager, fcl::NaiveCollisionManager, and fcl::SSaPCollisionManager.
Referenced by registerObjects().
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inlinevirtual |
add objects to the manager
Reimplemented in fcl::DynamicAABBTreeCollisionManager, fcl::DynamicAABBTreeCollisionManager_Array, fcl::SaPCollisionManager, and fcl::NaiveCollisionManager.
References registerObject().
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pure virtual |
initialize the manager, related with the specific type of manager
Implemented in fcl::SpatialHashingCollisionManager< HashTable >, fcl::DynamicAABBTreeCollisionManager, fcl::DynamicAABBTreeCollisionManager_Array, fcl::SaPCollisionManager, fcl::IntervalTreeCollisionManager, fcl::NaiveCollisionManager, and fcl::SSaPCollisionManager.
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pure virtual |
the number of objects managed by the manager
Implemented in fcl::SpatialHashingCollisionManager< HashTable >, fcl::DynamicAABBTreeCollisionManager, fcl::DynamicAABBTreeCollisionManager_Array, fcl::SaPCollisionManager, fcl::IntervalTreeCollisionManager, fcl::NaiveCollisionManager, and fcl::SSaPCollisionManager.
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pure virtual |
remove one object from the manager
Implemented in fcl::SpatialHashingCollisionManager< HashTable >, fcl::DynamicAABBTreeCollisionManager, fcl::DynamicAABBTreeCollisionManager_Array, fcl::SaPCollisionManager, fcl::IntervalTreeCollisionManager, fcl::NaiveCollisionManager, and fcl::SSaPCollisionManager.
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pure virtual |
update the condition of manager
Implemented in fcl::SpatialHashingCollisionManager< HashTable >, fcl::DynamicAABBTreeCollisionManager, fcl::DynamicAABBTreeCollisionManager_Array, fcl::SaPCollisionManager, fcl::IntervalTreeCollisionManager, fcl::NaiveCollisionManager, and fcl::SSaPCollisionManager.
Referenced by update().
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inlinevirtual |
update the manager by explicitly given the object updated
Reimplemented in fcl::SpatialHashingCollisionManager< HashTable >, fcl::DynamicAABBTreeCollisionManager, fcl::DynamicAABBTreeCollisionManager_Array, fcl::SaPCollisionManager, and fcl::IntervalTreeCollisionManager.
References update().
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inlinevirtual |
update the manager by explicitly given the set of objects update
Reimplemented in fcl::SpatialHashingCollisionManager< HashTable >, fcl::DynamicAABBTreeCollisionManager, fcl::DynamicAABBTreeCollisionManager_Array, fcl::SaPCollisionManager, and fcl::IntervalTreeCollisionManager.
References update().
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mutableprotected |
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mutableprotected |
tools help to avoid repeating collision or distance callback for the pairs of objects tested before. It can be useful for some of the broadphase algorithms.