spatial hashing collision mananger More...
#include <hpp/fcl/broadphase/broadphase_spatialhash.h>
Public Member Functions | |
SpatialHashingCollisionManager (FCL_REAL cell_size, const Vec3f &scene_min, const Vec3f &scene_max, unsigned int default_table_size=1000) | |
~SpatialHashingCollisionManager () | |
void | registerObject (CollisionObject *obj) |
add one object to the manager More... | |
void | unregisterObject (CollisionObject *obj) |
remove one object from the manager More... | |
void | setup () |
initialize the manager, related with the specific type of manager More... | |
void | update () |
update the condition of manager More... | |
void | update (CollisionObject *updated_obj) |
update the manager by explicitly given the object updated More... | |
void | update (const std::vector< CollisionObject * > &updated_objs) |
update the manager by explicitly given the set of objects update More... | |
void | clear () |
clear the manager More... | |
void | getObjects (std::vector< CollisionObject * > &objs) const |
return the objects managed by the manager More... | |
void | collide (CollisionObject *obj, void *cdata, CollisionCallBack callback) const |
perform collision test between one object and all the objects belonging to the manager More... | |
void | distance (CollisionObject *obj, void *cdata, DistanceCallBack callback) const |
perform distance computation between one object and all the objects belonging ot the manager More... | |
void | collide (void *cdata, CollisionCallBack callback) const |
perform collision test for the objects belonging to the manager (i.e, N^2 self collision) More... | |
void | distance (void *cdata, DistanceCallBack callback) const |
perform distance test for the objects belonging to the manager (i.e., N^2 self distance) More... | |
void | collide (BroadPhaseCollisionManager *other_manager, void *cdata, CollisionCallBack callback) const |
perform collision test with objects belonging to another manager More... | |
void | distance (BroadPhaseCollisionManager *other_manager, void *cdata, DistanceCallBack callback) const |
perform distance test with objects belonging to another manager More... | |
bool | empty () const |
whether the manager is empty More... | |
size_t | size () const |
the number of objects managed by the manager More... | |
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BroadPhaseCollisionManager () | |
virtual | ~BroadPhaseCollisionManager () |
virtual void | registerObjects (const std::vector< CollisionObject * > &other_objs) |
add objects to the manager More... | |
Static Public Member Functions | |
static void | computeBound (std::vector< CollisionObject * > &objs, Vec3f &l, Vec3f &u) |
compute the bound for the environent More... | |
Protected Member Functions | |
bool | collide_ (CollisionObject *obj, void *cdata, CollisionCallBack callback) const |
perform collision test between one object and all the objects belonging to the manager More... | |
bool | distance_ (CollisionObject *obj, void *cdata, DistanceCallBack callback, FCL_REAL &min_dist) const |
perform distance computation between one object and all the objects belonging ot the manager More... | |
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bool | inTestedSet (CollisionObject *a, CollisionObject *b) const |
void | insertTestedSet (CollisionObject *a, CollisionObject *b) const |
Protected Attributes | |
std::list< CollisionObject * > | objs |
all objects in the scene More... | |
std::list< CollisionObject * > | objs_outside_scene_limit |
objects outside the scene limit are in another list More... | |
AABB | scene_limit |
the size of the scene More... | |
std::map< CollisionObject *, AABB > | obj_aabb_map |
store the map between objects and their aabbs. will make update more convenient More... | |
HashTable * | hash_table |
objects in the scene limit (given by scene_min and scene_max) are in the spatial hash table More... | |
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std::set< std::pair < CollisionObject *, CollisionObject * > > | tested_set |
tools help to avoid repeating collision or distance callback for the pairs of objects tested before. It can be useful for some of the broadphase algorithms. More... | |
bool | enable_tested_set_ |
spatial hashing collision mananger
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clear the manager
Implements fcl::BroadPhaseCollisionManager.
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perform collision test between one object and all the objects belonging to the manager
Implements fcl::BroadPhaseCollisionManager.
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perform collision test for the objects belonging to the manager (i.e, N^2 self collision)
Implements fcl::BroadPhaseCollisionManager.
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virtual |
perform collision test with objects belonging to another manager
Implements fcl::BroadPhaseCollisionManager.
References fcl::collide(), fcl::SpatialHashingCollisionManager< HashTable >::collide_(), fcl::SpatialHashingCollisionManager< HashTable >::objs, and fcl::SpatialHashingCollisionManager< HashTable >::size().
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perform collision test between one object and all the objects belonging to the manager
References fcl::CollisionObject::getAABB().
Referenced by fcl::SpatialHashingCollisionManager< HashTable >::collide().
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inlinestatic |
compute the bound for the environent
References fcl::bound(), fcl::AABB::max_, and fcl::AABB::min_.
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perform distance computation between one object and all the objects belonging ot the manager
Implements fcl::BroadPhaseCollisionManager.
References fcl::details::max().
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perform distance test for the objects belonging to the manager (i.e., N^2 self distance)
Implements fcl::BroadPhaseCollisionManager.
References fcl::details::max().
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perform distance test with objects belonging to another manager
Implements fcl::BroadPhaseCollisionManager.
References fcl::distance(), fcl::SpatialHashingCollisionManager< HashTable >::distance_(), fcl::details::max(), fcl::SpatialHashingCollisionManager< HashTable >::objs, and fcl::SpatialHashingCollisionManager< HashTable >::size().
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perform distance computation between one object and all the objects belonging ot the manager
References fcl::AABB::distance(), fcl::AABB::equal(), fcl::AABB::expand(), fcl::CollisionObject::getAABB(), fcl::details::max(), fcl::AABB::max_, and fcl::AABB::min_.
Referenced by fcl::SpatialHashingCollisionManager< HashTable >::distance().
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whether the manager is empty
Implements fcl::BroadPhaseCollisionManager.
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return the objects managed by the manager
Implements fcl::BroadPhaseCollisionManager.
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add one object to the manager
Implements fcl::BroadPhaseCollisionManager.
References fcl::CollisionObject::getAABB().
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initialize the manager, related with the specific type of manager
Implements fcl::BroadPhaseCollisionManager.
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the number of objects managed by the manager
Implements fcl::BroadPhaseCollisionManager.
Referenced by fcl::SpatialHashingCollisionManager< HashTable >::collide(), and fcl::SpatialHashingCollisionManager< HashTable >::distance().
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remove one object from the manager
Implements fcl::BroadPhaseCollisionManager.
References fcl::CollisionObject::getAABB().
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update the condition of manager
Implements fcl::BroadPhaseCollisionManager.
References fcl::CollisionObject::getAABB().
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update the manager by explicitly given the object updated
Reimplemented from fcl::BroadPhaseCollisionManager.
References fcl::CollisionObject::getAABB().
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update the manager by explicitly given the set of objects update
Reimplemented from fcl::BroadPhaseCollisionManager.
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objects in the scene limit (given by scene_min and scene_max) are in the spatial hash table
Referenced by fcl::SpatialHashingCollisionManager< HashTable >::SpatialHashingCollisionManager(), and fcl::SpatialHashingCollisionManager< HashTable >::~SpatialHashingCollisionManager().
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store the map between objects and their aabbs. will make update more convenient
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all objects in the scene
Referenced by fcl::SpatialHashingCollisionManager< HashTable >::collide(), and fcl::SpatialHashingCollisionManager< HashTable >::distance().
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objects outside the scene limit are in another list
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the size of the scene