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fcl::SSaPCollisionManager Class Reference

Simple SAP collision manager. More...

#include <hpp/fcl/broadphase/broadphase_SSaP.h>

Inheritance diagram for fcl::SSaPCollisionManager:
Collaboration diagram for fcl::SSaPCollisionManager:

Public Member Functions

 SSaPCollisionManager ()
 
void registerObject (CollisionObject *obj)
 remove one object from the manager More...
 
void unregisterObject (CollisionObject *obj)
 add one object to the manager More...
 
void setup ()
 initialize the manager, related with the specific type of manager More...
 
void update ()
 update the condition of manager More...
 
void clear ()
 clear the manager More...
 
void getObjects (std::vector< CollisionObject * > &objs) const
 return the objects managed by the manager More...
 
void collide (CollisionObject *obj, void *cdata, CollisionCallBack callback) const
 perform collision test between one object and all the objects belonging to the manager More...
 
void distance (CollisionObject *obj, void *cdata, DistanceCallBack callback) const
 perform distance computation between one object and all the objects belonging to the manager More...
 
void collide (void *cdata, CollisionCallBack callback) const
 perform collision test for the objects belonging to the manager (i.e., N^2 self collision) More...
 
void distance (void *cdata, DistanceCallBack callback) const
 perform distance test for the objects belonging to the manager (i.e., N^2 self distance) More...
 
void collide (BroadPhaseCollisionManager *other_manager, void *cdata, CollisionCallBack callback) const
 perform collision test with objects belonging to another manager More...
 
void distance (BroadPhaseCollisionManager *other_manager, void *cdata, DistanceCallBack callback) const
 perform distance test with objects belonging to another manager More...
 
bool empty () const
 whether the manager is empty More...
 
size_t size () const
 the number of objects managed by the manager More...
 
- Public Member Functions inherited from fcl::BroadPhaseCollisionManager
 BroadPhaseCollisionManager ()
 
virtual ~BroadPhaseCollisionManager ()
 
virtual void registerObjects (const std::vector< CollisionObject * > &other_objs)
 add objects to the manager More...
 
virtual void update (CollisionObject *updated_obj)
 update the manager by explicitly given the object updated More...
 
virtual void update (const std::vector< CollisionObject * > &updated_objs)
 update the manager by explicitly given the set of objects update More...
 

Protected Member Functions

bool checkColl (std::vector< CollisionObject * >::const_iterator pos_start, std::vector< CollisionObject * >::const_iterator pos_end, CollisionObject *obj, void *cdata, CollisionCallBack callback) const
 check collision between one object and a list of objects, return value is whether stop is possible More...
 
bool checkDis (std::vector< CollisionObject * >::const_iterator pos_start, std::vector< CollisionObject * >::const_iterator pos_end, CollisionObject *obj, void *cdata, DistanceCallBack callback, FCL_REAL &min_dist) const
 check distance between one object and a list of objects, return value is whether stop is possible More...
 
bool collide_ (CollisionObject *obj, void *cdata, CollisionCallBack callback) const
 
bool distance_ (CollisionObject *obj, void *cdata, DistanceCallBack callback, FCL_REAL &min_dist) const
 
- Protected Member Functions inherited from fcl::BroadPhaseCollisionManager
bool inTestedSet (CollisionObject *a, CollisionObject *b) const
 
void insertTestedSet (CollisionObject *a, CollisionObject *b) const
 

Static Protected Member Functions

static size_t selectOptimalAxis (const std::vector< CollisionObject * > &objs_x, const std::vector< CollisionObject * > &objs_y, const std::vector< CollisionObject * > &objs_z, std::vector< CollisionObject * >::const_iterator &it_beg, std::vector< CollisionObject * >::const_iterator &it_end)
 

Protected Attributes

std::vector< CollisionObject * > objs_x
 Objects sorted according to lower x value. More...
 
std::vector< CollisionObject * > objs_y
 Objects sorted according to lower y value. More...
 
std::vector< CollisionObject * > objs_z
 Objects sorted according to lower z value. More...
 
bool setup_
 tag about whether the environment is maintained suitably (i.e., the objs_x, objs_y, objs_z are sorted correctly More...
 
- Protected Attributes inherited from fcl::BroadPhaseCollisionManager
std::set< std::pair
< CollisionObject
*, CollisionObject * > > 
tested_set
 tools help to avoid repeating collision or distance callback for the pairs of objects tested before. It can be useful for some of the broadphase algorithms. More...
 
bool enable_tested_set_
 

Detailed Description

Simple SAP collision manager.

Constructor & Destructor Documentation

fcl::SSaPCollisionManager::SSaPCollisionManager ( )
inline

Member Function Documentation

bool fcl::SSaPCollisionManager::checkColl ( std::vector< CollisionObject * >::const_iterator  pos_start,
std::vector< CollisionObject * >::const_iterator  pos_end,
CollisionObject obj,
void *  cdata,
CollisionCallBack  callback 
) const
protected

check collision between one object and a list of objects, return value is whether stop is possible

bool fcl::SSaPCollisionManager::checkDis ( std::vector< CollisionObject * >::const_iterator  pos_start,
std::vector< CollisionObject * >::const_iterator  pos_end,
CollisionObject obj,
void *  cdata,
DistanceCallBack  callback,
FCL_REAL min_dist 
) const
protected

check distance between one object and a list of objects, return value is whether stop is possible

void fcl::SSaPCollisionManager::clear ( )
virtual

clear the manager

Implements fcl::BroadPhaseCollisionManager.

void fcl::SSaPCollisionManager::collide ( CollisionObject obj,
void *  cdata,
CollisionCallBack  callback 
) const
virtual

perform collision test between one object and all the objects belonging to the manager

Implements fcl::BroadPhaseCollisionManager.

void fcl::SSaPCollisionManager::collide ( void *  cdata,
CollisionCallBack  callback 
) const
virtual

perform collision test for the objects belonging to the manager (i.e., N^2 self collision)

Implements fcl::BroadPhaseCollisionManager.

void fcl::SSaPCollisionManager::collide ( BroadPhaseCollisionManager other_manager,
void *  cdata,
CollisionCallBack  callback 
) const
virtual

perform collision test with objects belonging to another manager

Implements fcl::BroadPhaseCollisionManager.

bool fcl::SSaPCollisionManager::collide_ ( CollisionObject obj,
void *  cdata,
CollisionCallBack  callback 
) const
protected
void fcl::SSaPCollisionManager::distance ( CollisionObject obj,
void *  cdata,
DistanceCallBack  callback 
) const
virtual

perform distance computation between one object and all the objects belonging to the manager

Implements fcl::BroadPhaseCollisionManager.

void fcl::SSaPCollisionManager::distance ( void *  cdata,
DistanceCallBack  callback 
) const
virtual

perform distance test for the objects belonging to the manager (i.e., N^2 self distance)

Implements fcl::BroadPhaseCollisionManager.

void fcl::SSaPCollisionManager::distance ( BroadPhaseCollisionManager other_manager,
void *  cdata,
DistanceCallBack  callback 
) const
virtual

perform distance test with objects belonging to another manager

Implements fcl::BroadPhaseCollisionManager.

bool fcl::SSaPCollisionManager::distance_ ( CollisionObject obj,
void *  cdata,
DistanceCallBack  callback,
FCL_REAL min_dist 
) const
protected
bool fcl::SSaPCollisionManager::empty ( ) const
virtual

whether the manager is empty

Implements fcl::BroadPhaseCollisionManager.

void fcl::SSaPCollisionManager::getObjects ( std::vector< CollisionObject * > &  objs) const
virtual

return the objects managed by the manager

Implements fcl::BroadPhaseCollisionManager.

void fcl::SSaPCollisionManager::registerObject ( CollisionObject obj)
virtual

remove one object from the manager

Implements fcl::BroadPhaseCollisionManager.

static size_t fcl::SSaPCollisionManager::selectOptimalAxis ( const std::vector< CollisionObject * > &  objs_x,
const std::vector< CollisionObject * > &  objs_y,
const std::vector< CollisionObject * > &  objs_z,
std::vector< CollisionObject * >::const_iterator &  it_beg,
std::vector< CollisionObject * >::const_iterator &  it_end 
)
inlinestaticprotected

simple sweep and prune method

void fcl::SSaPCollisionManager::setup ( )
virtual

initialize the manager, related with the specific type of manager

Implements fcl::BroadPhaseCollisionManager.

size_t fcl::SSaPCollisionManager::size ( ) const
inlinevirtual

the number of objects managed by the manager

Implements fcl::BroadPhaseCollisionManager.

References objs_x.

void fcl::SSaPCollisionManager::unregisterObject ( CollisionObject obj)
virtual

add one object to the manager

Implements fcl::BroadPhaseCollisionManager.

void fcl::SSaPCollisionManager::update ( )
virtual

update the condition of manager

Implements fcl::BroadPhaseCollisionManager.

Member Data Documentation

std::vector<CollisionObject*> fcl::SSaPCollisionManager::objs_x
protected

Objects sorted according to lower x value.

Referenced by size().

std::vector<CollisionObject*> fcl::SSaPCollisionManager::objs_y
protected

Objects sorted according to lower y value.

std::vector<CollisionObject*> fcl::SSaPCollisionManager::objs_z
protected

Objects sorted according to lower z value.

bool fcl::SSaPCollisionManager::setup_
protected

tag about whether the environment is maintained suitably (i.e., the objs_x, objs_y, objs_z are sorted correctly