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motion.h File Reference
#include <hpp/fcl/ccd/motion_base.h>
#include <hpp/fcl/intersect.h>
#include <iostream>
#include <vector>
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Classes

class  fcl::TranslationMotion
 
class  fcl::SplineMotion
 
class  fcl::ScrewMotion
 
class  fcl::InterpMotion
 Linear interpolation motion Each Motion is assumed to have constant linear velocity and angular velocity The motion is R(t)(p - p_ref) + p_ref + T(t) Therefore, R(0) = R0, R(1) = R1 T(0) = T0 + R0 p_ref - p_ref T(1) = T1 + R1 p_ref - p_ref. More...
 

Namespaces

 fcl
 Main namespace.