|
void | fcl::collisionRecurse (CollisionTraversalNodeBase *node, int b1, int b2, BVHFrontList *front_list, FCL_REAL &sqrDistLowerBound) |
| Recurse function for collision. More...
|
|
void | fcl::collisionRecurse (MeshCollisionTraversalNodeOBB *node, int b1, int b2, const Matrix3f &R, const Vec3f &T, BVHFrontList *front_list) |
| Recurse function for collision, specialized for OBB type. More...
|
|
void | fcl::collisionRecurse (MeshCollisionTraversalNodeRSS *node, int b1, int b2, const Matrix3f &R, const Vec3f &T, BVHFrontList *front_list) |
| Recurse function for collision, specialized for RSS type. More...
|
|
void | fcl::selfCollisionRecurse (CollisionTraversalNodeBase *node, int b, BVHFrontList *front_list) |
| Recurse function for self collision. Make sure node is set correctly so that the first and second tree are the same. More...
|
|
void | fcl::distanceRecurse (DistanceTraversalNodeBase *node, int b1, int b2, BVHFrontList *front_list) |
| Recurse function for distance. More...
|
|
void | fcl::distanceQueueRecurse (DistanceTraversalNodeBase *node, int b1, int b2, BVHFrontList *front_list, int qsize) |
| Recurse function for distance, using queue acceleration. More...
|
|
void | fcl::propagateBVHFrontListCollisionRecurse (CollisionTraversalNodeBase *node, BVHFrontList *front_list, FCL_REAL &sqrDistLowerBound) |
| Recurse function for front list propagation. More...
|
|