keyboard-manipulator.h File Reference
#include <osgGA/FirstPersonManipulator>
#include <osgViewer/Viewer>
#include <osg/Camera>
#include <osgViewer/GraphicsWindow>
#include <X11/Xlib.h>
Include dependency graph for keyboard-manipulator.h:

Classes

class  osgGA::KeyboardManipulator
 FirstPersonManipulator is base class for camera control based on position and orientation of camera, like walk, drive, and flight manipulators. More...
 

Namespaces

 osgGA
 

Enumerations

enum  osgGA::KeyBinding {
  osgGA::key_forward = GUIEventAdapter::KEY_W,
  osgGA::key_backward = GUIEventAdapter::KEY_S,
  osgGA::key_right = GUIEventAdapter::KEY_D,
  osgGA::key_left = GUIEventAdapter::KEY_A,
  osgGA::key_roll_right = GUIEventAdapter::KEY_E,
  osgGA::key_roll_left = GUIEventAdapter::KEY_Q,
  osgGA::key_up = GUIEventAdapter::KEY_Space,
  osgGA::key_down = GUIEventAdapter::KEY_V
}
 
enum  osgGA::keyLayout {
  osgGA::LAYOUT_unknown,
  osgGA::LAYOUT_azerty,
  osgGA::LAYOUT_qwerty
}
 

Variables

const double osgGA::startSpeed_ = 2.